Fix stretched UVs in XSI /some only stretched ingame

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Jedi Admin
User avatar
Posts: 11065
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Fix stretched UVs in XSI /some only stretched ingame

Postby Teancum » Mon Mar 05, 2018 8:34 pm

Is there anything I can do to fix stretched UVs in XSI Mod Tool? I have a few parts of maps that I've ripped that stretch UVs out somewhere in the process. It comes down to two separate problems, 1) UVs stretched on the .msh file while viewing in ZeroEdit, Mod Tool, etc --- and 2) UVs fine there, but stretched in places in the game.

Any help to work on either problem is much appreciated. Screenshots available on request. :D

Master of the Force
User avatar
Posts: 4772
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: RC Side Mod SWBF2 HD SWBF3 Legacy

Re: Fix stretched UVs in XSI /some only stretched ingame

Postby Anakin » Tue Mar 06, 2018 4:54 am

about 1) you can have in one window the texture decal model and in an other the UV editor (i think ist was alt+7) stretching with x and if you just wanna scale in one direction you can use the right or middle mouse button.

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 1 guest