Is there anything I can do to fix stretched UVs in XSI Mod Tool? I have a few parts of maps that I've ripped that stretch UVs out somewhere in the process. It comes down to two separate problems, 1) UVs stretched on the .msh file while viewing in ZeroEdit, Mod Tool, etc --- and 2) UVs fine there, but stretched in places in the game.
Any help to work on either problem is much appreciated. Screenshots available on request.
Fix stretched UVs in XSI /some only stretched ingame
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Re: Fix stretched UVs in XSI /some only stretched ingame
about 1) you can have in one window the texture decal model and in an other the UV editor (i think ist was alt+7) stretching with x and if you just wanna scale in one direction you can use the right or middle mouse button.