Hey,
I've been having problems getting simple door animations to work lately. I don't know what's wrong, I've followed the tutorial here on GT several times step by step, also I've created plenty of doors, but my animations don't seem to work. When I apply older animations to my mesh they work perfectly, so it can't be the model that's faulty. I have tried several ways of exporting the animation, I've followed the instructions in the ZETools guide and FragMe!'s step by step and as dilligently as I could, but the doors stay closed in-game. Is there anything I missed to do? I have the improved munge files and as I said in my last map the animations worked fine...any help would be appreciated
Animations not working...
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- Dasher
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Re: Animations not working...
Maybe you could post a screenshot of your model hierarchi in XSI. I often had that issue and sometimes it's due to incorrect hierarchi structure.
- Dasher
- Private Third Class
- Posts: 49
- Joined: Fri Aug 04, 2017 1:46 pm
- Projects :: Loronar Jade Moon
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Re: Animations not working...
Hmm I figured that much. I've tried several hierarchies, inluding this one viewtopic.php?f=36&t=31904&p=520880&hil ... on#p520880
I even set up my hierarchy the way it was set up in my previous files which had working animations, still no success. The munge.bat files in my animation folder aren't responsible, since I munged the working open.msh and basepose.msh and got working animations.
I'll post a picture later, but for now this is the hierarchy that I've used on my other doors:
dummyroot
........- bone_root
....................-bone_doorl
....................-bone_doorr
....................-bone_dooru
....................-bone_doord
....................-doorl
....................-doorr
....................-dooru
....................-doord
........- hp_active
I even set up my hierarchy the way it was set up in my previous files which had working animations, still no success. The munge.bat files in my animation folder aren't responsible, since I munged the working open.msh and basepose.msh and got working animations.
I'll post a picture later, but for now this is the hierarchy that I've used on my other doors:
dummyroot
........- bone_root
....................-bone_doorl
....................-bone_doorr
....................-bone_dooru
....................-bone_doord
....................-doorl
....................-doorr
....................-dooru
....................-doord
........- hp_active