I'm doing my exports with the ZETools.
I've already adjusted the ZeroEngine_flags with the correct polygon area which shall participate of the bump map effect.
My question is can I add a path like this into the tex 1-3 fields?
Or is it completely wrong?
Exsample:
Hidden/Spoiler:
Plus the alpha channel of both textures seems to be equals.
The tga.option file does also exist.