Mirroring objects in XSI

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Mirroring objects in XSI

Postby CrazyGentleman » Wed May 23, 2018 11:20 am

Hello there,

I have currently been working on making an Tie Construction Facility map. My map will largely consists of hangars(from the stock Death Star map). What I am currently struggling with is mirroring .msh's. They seem to work, but then the collision doesn't always go the I suspect it, and the polygons sometimes get inverted for the both the .msh(and I believe the collision aswell). Is there perhaps a more easier and efficient way to tackle this problem?

Kind regards,


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