Lowering/changing the ambient lighting on a model?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Droid Pilot Assassin
User avatar
Posts: 2158
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Lowering/changing the ambient lighting on a model?

Postby ggctuk » Tue Oct 23, 2018 1:04 pm

How do I alter the ambience for the lighting on a model? I've modified the Carbon Freezing Chamber for Cloud City and it's got a yellowish hue that I don't really want:

Hidden/Spoiler:
Image

Resistance Leader
User avatar
Posts: 5208
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: The Forest
xbox live or psn: Marth8880

Re: Lowering/changing the ambient lighting on a model?

Postby Marth8880 » Thu Oct 25, 2018 11:42 am

The mesh probably has vertex colors. See here: http://download.autodesk.com/global/doc ... =d30e45698

Droid Pilot Assassin
User avatar
Posts: 2158
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: Lowering/changing the ambient lighting on a model?

Postby ggctuk » Sun Oct 28, 2018 4:30 am

Thanks for helping out on that.

Do I need to manually paint on new vertext colours or can I 'fill' the mesh with a single colour then paint on vertex colours in places I need them? And which camera option do I use so I can see how my mesh looks with those colours?

Resistance Leader
User avatar
Posts: 5208
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: The Forest
xbox live or psn: Marth8880

Re: Lowering/changing the ambient lighting on a model?

Postby Marth8880 » Sun Oct 28, 2018 6:53 am

ggctuk wrote:Do I need to manually paint on new vertext colours or can I 'fill' the mesh with a single colour then paint on vertex colours in places I need them?

If you don't want any vertex colors, you can just delete the object's Vertex_Color property from within the Explorer panel. If you still want vertex colors, you can just paint over the old ones. The method you mentioned with filling the mesh with a single color also works if you wish to start from scratch.

ggctuk wrote:And which camera option do I use so I can see how my mesh looks with those colours?

The "Constant" shading mode will display only the vertex colors; I believe the "Textured Decal" shading mode also renders with vertex colors, but if not there's the "Textured" mode instead.

Return to 3D Modeling & Animation

Who is online

Users browsing this forum: No registered users and 1 guest