Converting a different model type into a .msh? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: Converting a different model type into a .msh?

Postby Calrissian97 » Mon Nov 05, 2018 8:53 pm

Err, regardless of where your models came from you're going to have to rig them for this game. That includes enveloping. It's can be a tedious process but it's worth the effort!

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Re: Converting a different model type into a .msh?

Postby DieuDeGlace » Mon Nov 05, 2018 9:00 pm

seems like im not given much of a choice. Oh well I guess its back to grinding endless hours with weight paints

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Re: Converting a different model type into a .msh?

Postby LordVGames » Mon Nov 05, 2018 9:22 pm

Calrissian97 wrote:You would have needed to freeze the mesh(es) before enveloping if it wasn't already.

Well, I finally got the model ingame! Looks a little funny, but I'll just have to fix up the weights.
I just used the tutorial from HighValorius to get a custom .msh into the game (I think the problem originally was that I selected the effs and the dummyroot too, not only the bones)
Kind of feel like the questions wouldn't have been needed if I found the tutorial, but...thanks for all of the help anyways!

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Re: Converting a different model type into a .msh? [Solved]

Postby DieuDeGlace » Mon Nov 05, 2018 9:49 pm

lord do you have a link to this video you speak of?

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