Switching a texture on a model with multiple materials?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Switching a texture on a model with multiple materials?

Postby ggctuk » Sat Oct 27, 2018 1:49 pm

How do I go about changing one of the assigned materials on a model? I'm trying to lower the number of materials I'm using and it's proving tricky.

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Re: Switching a texture on a model with multiple materials?

Postby Calrissian97 » Sat Oct 27, 2018 3:06 pm

It is pretty tricky! You have to figure out what textures are attached to what materials and just get rid of any extras that don't have special purposes like glow flags or something of that nature. To replace a material on a specific region you'd select the polygon cluster and assign the new material to that cluster.

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Re: Switching a texture on a model with multiple materials?

Postby Anakin » Sun Oct 28, 2018 5:43 am

alt +7 is the correct window i think. Not sure, since i didn't worked with XSI for a long time. You can see all materials there and the context menu gives you the options select assigned polygons and assign to selection. I don't think i need to explain further how to go on :D

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Re: Switching a texture on a model with multiple materials?

Postby Calrissian97 » Sun Oct 28, 2018 5:41 pm

Close! It's actually CTRL + 7! ALT + 7 is for UV edits!

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Re: Switching a texture on a model with multiple materials?

Postby AQT » Mon Oct 29, 2018 1:31 am

You can also use a hex editor. Each material is a MATD chunk. The first MATD is assigned 00, the second MATD is assigned 01, and so on and so forth. Each cluster is a MATI. The fifth place over from MATI is the value that corresponds to the MATD number.

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