JA/JO Model Converting

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Total votes: 8
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minilogoguy18
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Post by minilogoguy18 »

the polycount doesnt slow the game down, the model just flat out messes up, look at the first page and look at her face.
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EraOfDesann
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Post by EraOfDesann »

Oh, ok. I remember hearing somewhere that poly counts can have an effect on the frame rate. Anyway, your work on Asajj is appreciated. If you change your mind, your help would be great. :)
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Post by minilogoguy18 »

right now im just gonna make commander cody since its a simple model and im just gonna use the template_beta and remodel it and retexture it, just cause alot of people want him and thisll be something i can do really quick.
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EraOfDesann
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Post by EraOfDesann »

If I were to see at least one model converted it'd be Aurra Sing. I've never really thought she was that cool but imagining her as a hero for the CIS has gotten me pumped.
M.O.D.

Post by M.O.D. »

I need a dug model for my malastare level, but i'm too stupid to make my own...
Kyross

Post by Kyross »

In any case, I would be forever gratful to whomever could convert this:
http://www.pcgamemods.com/mod/5886.html

Or even make a new royal guard model(s). I LOVE Royal Guards, and was so dissapointed when i found the royal guard .req and .lvls but nothing else in the assets.
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minilogoguy18
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Post by minilogoguy18 »

myself or psych0fred will probably end up making one at some point in time but i aint porting anything.
Kyross

Post by Kyross »

I don't thin it'd be too hard to make. If you can get a root just add the helmet around that, add a robe and the rest is texture work.
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EraOfDesann
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Post by EraOfDesann »

I don't think we can create player models. Only vehicles and such. :?
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minilogoguy18
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Post by minilogoguy18 »

desann.... look at the asajj ventress thread and tell me that player models arent possible >_> granted thats my friends model anyone can make a new one and rig it, im gonna be starting on some soon once i can find one i really wanna do.
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EraOfDesann
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Post by EraOfDesann »

What I meant was working character models. We weren't able to do them in the last game at least.
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minilogoguy18
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Post by minilogoguy18 »

she does work, just havnt posted any new screens and go to freds site and youll see that people did get character models into BF1
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Post by Guest »

[GT]EraOfDesann
so, my friends have some kotor model for JA, for example HK47:) And...may you :) convert this models? And this possible?
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Post by Teancum »

We are not allowed to convert copyrighted models unless they have been released for public use. In other words, no. Sorry.
Krun

Post by Krun »

Here's the list of models I've seen so far in the posts and a couple I added

Current request list:

Player Models:
Kit Fisto
Plo koon
Shaak ti
Qui gon jin
Luminara Unduli
Barris Offee
Aurra Sing
Mara Jade
Royal Guard
HK47
Jan
Kyle Katarn
Dash Rendar

Also I think somoene mentioned the Calimara cruiser spacecraft
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Post by Guest »

Krun
I have Darth Bastila, kreia, the exile and others kotor models for JA. Can you convert this?
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Post by minilogoguy18 »

Teancum, you might wanna close this thread because i think you already know what happened in JA when people converted kotor models...
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Post by Guest »

A pic... Ready: C. Ordo, Bastila (Darth Bastila) and HK47 (May I kill this meat-bag, Master?) :)
Image
Krun

Post by Krun »

JK514 wrote:Krun
I have Darth Bastila, kreia, the exile and others kotor models for JA. Can you convert this?
JK15 I'm not talking about porting models from other games these models need to be community created models the models I mentioned that were existing in games would have to be remade.

P.S. I thought Dash, Kyle, and Jan would be good for new storylines, but new models would have to be made.
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Post by Guest »

Who may porting? :roll: :roll: :roll:
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