How do I create objects and textures for SWBF2? [Solved]
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How do I create objects and textures for SWBF2? [Solved]
Can you just model objects and vehicles in rhino 3d and import them into zero ediotr? How exactly does one go about making their own custom ships, vehciles, objects, and terrain?
RE: how to create your own objects and textures for use in z
you have to have XSI and install the XSI exporter ,that comes with the tools.
RE: how to create your own objects and textures for use in z
but untill Softimage releases the Mod-Tool exporter, you'll have to buy XSI Foundations, Essentials or Advanced 4.2 (i'm not sure if 5.0 is compatible)
for the rest, i reccomend reading the documentation, you'll find some pretty interrested stuff in there, and will probably answer your own questions.
Metal On
Darthlarrious
for the rest, i reccomend reading the documentation, you'll find some pretty interrested stuff in there, and will probably answer your own questions.
Metal On
Darthlarrious
- minilogoguy18
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RE: how to create your own objects and textures for use in z
5.0 works since i used it to get asajj in game, but no other program has a .msh exporter that im aware of.
RE: how to create your own objects and textures for use in z
As for creating textures...
I had a lil problem at 1st - I found an image program that could save .TGA (TARGA) but they did not work properly in ZE however I now know a way (and its FREE!)....
Using an image editor of your choice to create images (or existing image files) and a freeware program called BIMP Lite (virus, adware, etc NOT included! - I've checked it with up-to-date Panda Titanium) - it alows you to convert image files to ZE compatible .TGA format
I had a lil problem at 1st - I found an image program that could save .TGA (TARGA) but they did not work properly in ZE however I now know a way (and its FREE!)....
Using an image editor of your choice to create images (or existing image files) and a freeware program called BIMP Lite (virus, adware, etc NOT included! - I've checked it with up-to-date Panda Titanium) - it alows you to convert image files to ZE compatible .TGA format
- minilogoguy18
- Master Bounty Hunter
- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: how to create your own objects and textures for use in z
all the tga's in SWBF2 are just 24 bit single layered and the background layer is locked.