BConstructor2?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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How useful would an updated BConstructor for BFI/II be?

Very useful - always use it
23
85%
Somewhat useful - use it often
3
11%
Kinda useful - rarely use, but on occasion do
1
4%
Not useful - would never need to use
0
No votes
 
Total votes: 27
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minilogoguy18
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Post by minilogoguy18 »

thats not gonna happen cause Avid heavily supports mod tools for people who are persuing game design and wouldnt stop supporting the software because it encourages people to buy the full version in the event that they get a career.
OGEB1103

Post by OGEB1103 »

Sooooo, any progress with this.
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Post by Leviathan »

OGEB', this thread has been created to gather GameToast members' opinions about the possible designing of BConstructor 2, and to determine whether doing that would be worth a try...
Consequently, I guess Nimlot will only start to work on this brand-new project once he will have received enough favorable feedbacks, but not before !...
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Nimlot
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Post by Nimlot »

Yep OGEB, I have started to make some progress. I am basically know ironing out the "decompile" process, trying to make sure all model types/oddities are handled. I'll try to post an executable tonight to let everyone get a glimpse of it, definitly not pretty at all. This version will be command line first (you can still double-click the exec and it'll prompt you for file name) but hopefully future versions will incorporate a GUI.
Krun

Post by Krun »

Nimlot,
Man you work fast you've got an Alpha for us already!! You are the man!! :D
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Post by ShadowHawk »

Nim does some amazing things with programming. When Bconstructor was out, he was pumping out updates on average every two days. He knows what his is doing and he is doing well. :)
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Nimlot
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Post by Nimlot »

Locked