W.I.P. -Samus Aran

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Krun

RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran

Post by Krun »

You ever play Tribes Vengeance? Your designs remind me strongly of that game thats all looks cool though :)
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RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran

Post by minilogoguy18 »

it doesnt matter you still should connect all meshes so that its a whole, modeling humanoids correctly is something your gonna have to spend some time learning, thankfully for this game you dont have to make a face "correctly" casue theres no facial animations.
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Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran

Post by Vyse »

minilogoguy18 wrote:it doesnt matter you still should connect all meshes so that its a whole, modeling humanoids correctly is something your gonna have to spend some time learning, thankfully for this game you dont have to make a face "correctly" casue theres no facial animations.
Yes, I am going to have to learn a lot, I have only had XSI for a week or so. I am a official Newbie and proud of it... wait maybe thats not something to be proud of..... ANYWAY! Its a good start. :wink:

1 questions.

What does it mean when my mesh changes to the color of the bone, like yellow or pink after I envelope?
Bobafett16

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran

Post by Bobafett16 »

wow nice screens Vyse! :D that looks really great! w00t! :shock: :D
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RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran

Post by minilogoguy18 »

its just something to show what vertices are weighed to what bones.
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran

Post by Vyse »

minilogoguy18 wrote:its just something to show what vertices are weighed to what bones.
Hhmm the only reason I did some meshes seperate from the unit was because the change of color seemed to make the texture not show in game... I wil go try again! Thanks!
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran

Post by Vyse »

Bobafett16 wrote:wow nice screens Vyse! :D that looks really great! w00t! :shock: :D

Thanks! :D
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar

Post by JabbaLovesLava »

Vyse, i think this looks awsome. It pwns :)
Krun

RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar

Post by Krun »

Off topic:
Here's a screenshot I'm an old Tribes fan (Really enjoyed T1 and T2)
http://www.hqnfiles.com/uploaded/upload ... enshot.gif
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar

Post by minilogoguy18 »

the envelope colors have nothing at all to do with the textures not working, your doing something else wrong.
Thrawn

RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar

Post by Thrawn »

Is it possible for you to mesh the gun into her arm so it looks like samus is using her beam cannon?
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar

Post by minilogoguy18 »

yes but hed have to make a bunch of new animations for it to work right and look right.
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar

Post by Lord-Bandu »

Wouldnt the sbd animations work for that?
Thrawn

RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar

Post by Thrawn »

yeah it should, because in alot of the pictures with samus shooting she has her beam cannon out streched like and sbd (mostly)
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Post by Vyse »

Yes, thats a great idea using the SBD's animation! Only problem would be if it stretches any of the mesh, it shouldn't but the head definetly won't move.

The cannon would defintaly be a sperate blaster.(Be a lot easier)
Bobafett16

Post by Bobafett16 »

Vyse wrote:Yes, thats a great idea using the SBD's animation! Only problem would be if it stretches any of the mesh, it shouldn't but the head definetly won't move.

The cannon would defintaly be a sperate blaster.(Be a lot easier)
can you just add the SBD's wrist blaster as the main weapon in the odf?
cuz then it would just use the blaster animation.
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Post by CovertSniper »

I wonder, could you make a morph ball, it might be possible, considering the destroyer droid.
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Post by Qdin »

The Droideka is actually a small vehicle :wink: and would also require new animations here too :o

Bobafett, I'm not sure that would work - but we haven't tried it ... on the other hand, it could work :o

Vyse, who says the head have to move? :wink: experiment :P

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Post by Vyse »

Qdin wrote:The Droideka is actually a small vehicle :wink: and would also require new animations here too :o

Bobafett, I'm not sure that would work - but we haven't tried it ... on the other hand, it could work :o

Vyse, who says the head have to move? :wink: experiment :P

- Q
You know I was actually having a problem becuase Samus kept looking right at her big shoulders so if the head doesn't move I won't have that prob lol. Seem like it would work perfectly!
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