W.I.P. -Samus Aran
Moderator: Moderators
RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
You ever play Tribes Vengeance? Your designs remind me strongly of that game thats all looks cool though
- minilogoguy18
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RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
it doesnt matter you still should connect all meshes so that its a whole, modeling humanoids correctly is something your gonna have to spend some time learning, thankfully for this game you dont have to make a face "correctly" casue theres no facial animations.
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Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Yes, I am going to have to learn a lot, I have only had XSI for a week or so. I am a official Newbie and proud of it... wait maybe thats not something to be proud of..... ANYWAY! Its a good start.minilogoguy18 wrote:it doesnt matter you still should connect all meshes so that its a whole, modeling humanoids correctly is something your gonna have to spend some time learning, thankfully for this game you dont have to make a face "correctly" casue theres no facial animations.
1 questions.
What does it mean when my mesh changes to the color of the bone, like yellow or pink after I envelope?
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
wow nice screens Vyse! that looks really great! w00t!
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RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
its just something to show what vertices are weighed to what bones.
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Hhmm the only reason I did some meshes seperate from the unit was because the change of color seemed to make the texture not show in game... I wil go try again! Thanks!minilogoguy18 wrote:its just something to show what vertices are weighed to what bones.
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Aran
Bobafett16 wrote:wow nice screens Vyse! that looks really great! w00t!
Thanks!
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Vyse, i think this looks awsome. It pwns
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Off topic:
Here's a screenshot I'm an old Tribes fan (Really enjoyed T1 and T2)
http://www.hqnfiles.com/uploaded/upload ... enshot.gif
Here's a screenshot I'm an old Tribes fan (Really enjoyed T1 and T2)
http://www.hqnfiles.com/uploaded/upload ... enshot.gif
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
the envelope colors have nothing at all to do with the textures not working, your doing something else wrong.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Is it possible for you to mesh the gun into her arm so it looks like samus is using her beam cannon?
- minilogoguy18
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
yes but hed have to make a bunch of new animations for it to work right and look right.
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
Wouldnt the sbd animations work for that?
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. -Samus Ar
yeah it should, because in alot of the pictures with samus shooting she has her beam cannon out streched like and sbd (mostly)
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can you just add the SBD's wrist blaster as the main weapon in the odf?Vyse wrote:Yes, thats a great idea using the SBD's animation! Only problem would be if it stretches any of the mesh, it shouldn't but the head definetly won't move.
The cannon would defintaly be a sperate blaster.(Be a lot easier)
cuz then it would just use the blaster animation.
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You know I was actually having a problem becuase Samus kept looking right at her big shoulders so if the head doesn't move I won't have that prob lol. Seem like it would work perfectly!Qdin wrote:The Droideka is actually a small vehicle and would also require new animations here too
Bobafett, I'm not sure that would work - but we haven't tried it ... on the other hand, it could work
Vyse, who says the head have to move? experiment
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