XSI Distortion in camera/user view

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Vyse
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XSI Distortion in camera/user view

Post by Vyse »

I know this is a probably a simple fix but my mesh is so big that when I am in camera or user view the mesh gets bent out of shape? Is there a way to stop this or do I just need to shrink my mesh and then use the Geometryscale line in the ODF along with the msh.option?

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minilogoguy18
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RE: XSI Distortion in camera/user view

Post by minilogoguy18 »

its because of the FOV, dont use the zoom tool use dolly which is "P"
JabbaLovesLava
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RE: XSI Distortion in camera/user view

Post by JabbaLovesLava »

Ya, NEVER use the zoom tool. Use dolly, which is the same thing (bascially, but not the SAME.) Instead of "P" what i use is "S" + Middle Mouse Button. "S" + right/left mouse buttons makes the camera rotate and you can move the camera. It mkaes movement a lot easier for me :)
Vyse
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Post by Vyse »

Wow, works great everyone! Thanks, but now that I could finally see my model from a different angle it looks terrible lol. :wink:

*resumes modeling*
Lord-Bandu

Post by Lord-Bandu »

Ya Z is our enemy (apart from in the texture editor ;) )
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