New exporter addon for XSI modtools
Moderator: Moderators
- Rends
- Sith
- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
New exporter addon for XSI modtools
there is now a "Mod Tool Add-On for Epic's Unreal Engine" since March 15.
Hey i´m close to run amok here. Softimage could be happy that there is a big water called atlantic ocean between me and them.
I didn´t wait over 3 month for a Diet Dr. Pepper unreal addon. I want the Battlefront one,grrrrr
Hey i´m close to run amok here. Softimage could be happy that there is a big water called atlantic ocean between me and them.
I didn´t wait over 3 month for a Diet Dr. Pepper unreal addon. I want the Battlefront one,grrrrr
RE: New exporter addon for XSI modtools
ya its really takin the ...err ...urine !!!
also rumour has it a battlefront 2 is in the works. that will be out before the addon at this rate
also rumour has it a battlefront 2 is in the works. that will be out before the addon at this rate
RE: New exporter addon for XSI modtools
thats dum i hope there isnt a second one
-
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
RE: New exporter addon for XSI modtools
*cough*HL2 conversion*cough*
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
RE: New exporter addon for XSI modtools
agreed , it may indeed be hl2 engine time.
-
- Gametoast Supporter
- Posts: 366
- Joined: Mon Oct 18, 2004 3:27 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
There are two HL2 SW mods/projects as I know of:
http://www.jeditimeline.com/A/news.php
and
http://www.jeditimeline.com/A/news.php
I follow these since I have HL2 (which is great), but you guys it will be similar to SWBF/BF mods or more like HL2 DM?
Also for Star Trek fans:
http://borgwars.hlgaming.com/index.php
http://www.jeditimeline.com/A/news.php
and
http://www.jeditimeline.com/A/news.php
I follow these since I have HL2 (which is great), but you guys it will be similar to SWBF/BF mods or more like HL2 DM?
Also for Star Trek fans:
http://borgwars.hlgaming.com/index.php
- Rends
- Sith
- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
-
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
Those mods you listed above are sooo sweet. The models anyway ,not sure if there /they have anything in game yet, or moving /animiated. THey have done the book research though, cetainly.
Im not nearly done with the SWBF engine, and i have hopes for good things in the future relating to swbf. Im just curious what we could do with a small time conversion for hl2.
My real goal is doing something with Bf2, which , if you have read the previews will just tear even halk life2 apart.
"Birds fly from trees as you approach , warning your enemies"
"passengers in vehicles can now use scope to locate foes, or use there own weapons base don their class from any position in the game. Also each clas has totally different skins for each class which change depending on the map/terrains... i.e if your map has snow , player is in white skins/snow.
There are HUGE things in the battlefield 2 release, this isnt just new maps and fluff.
Im not nearly done with the SWBF engine, and i have hopes for good things in the future relating to swbf. Im just curious what we could do with a small time conversion for hl2.
My real goal is doing something with Bf2, which , if you have read the previews will just tear even halk life2 apart.
"Birds fly from trees as you approach , warning your enemies"
"passengers in vehicles can now use scope to locate foes, or use there own weapons base don their class from any position in the game. Also each clas has totally different skins for each class which change depending on the map/terrains... i.e if your map has snow , player is in white skins/snow.
There are HUGE things in the battlefield 2 release, this isnt just new maps and fluff.
-
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- ShadowHawk
- Old School Staff
- Posts: 1232
- Joined: Mon Feb 21, 2005 4:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Heartland, Texas
- Contact:
I am in aggreance with Saturn. Creating anything new for SWBF is a real headache. You have to know what you ae doing before you can mod it. Some Joe Blow off the streets can't create anything interesting unless he asks around for weeks, or even months, on how to do stuff, and even then he has to have the techy knowledge to understand it.
-
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Well, I have nothing against modding requiring some techy knowledge; pretty much any mod will require you to do a bit of scripting or something, and if you want to model new stuff, well that doesn't just happen overnight.
Upshot is, Softimage posted on a message board at Chistmas time that they were working on the plugin. Since then, they have not replied to our posts asking about it or made any kind of announcement or update, even to say they will or won't be releasing it. I have also made a couple of posts on other XSI boards asking if anyone is willing to test the plugin in higher versions of XSI. I haven't received a single reply. We are, apparently, the ginger stepchild of the modding community.
Upshot is, Softimage posted on a message board at Chistmas time that they were working on the plugin. Since then, they have not replied to our posts asking about it or made any kind of announcement or update, even to say they will or won't be releasing it. I have also made a couple of posts on other XSI boards asking if anyone is willing to test the plugin in higher versions of XSI. I haven't received a single reply. We are, apparently, the ginger stepchild of the modding community.
- ShadowHawk
- Old School Staff
- Posts: 1232
- Joined: Mon Feb 21, 2005 4:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Heartland, Texas
- Contact:
-
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- guru
- Jawa Admin
- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
download added.
modules.php?op=modload&name=Downloads&f ... tit&lid=80
between swbf Mp test and Battlweek5, i think i had 2 seconds to do file work.
modules.php?op=modload&name=Downloads&f ... tit&lid=80
between swbf Mp test and Battlweek5, i think i had 2 seconds to do file work.
Last edited by guru on Thu Mar 24, 2005 2:39 am, edited 1 time in total.
-
- Gametoast Supporter
- Posts: 366
- Joined: Mon Oct 18, 2004 3:27 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
- Gametoast Supporter
- Posts: 366
- Joined: Mon Oct 18, 2004 3:27 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Nimlot
- Jedi Admin
- Posts: 103
- Joined: Wed Oct 20, 2004 9:35 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
-
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact: