The Convo Pack staff/contributor thread

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Re: The Convo Pack staff/contributor thread

Postby Teancum » Thu May 01, 2008 11:05 pm

I have a copy on my hard drive. I collected about 98% of the bugs listed before the thread got axed, but most of the bugs have been updated to green status, so it's not an accurate list as to what's broken.

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Re: The Convo Pack staff/contributor thread

Postby SlyCoopersButt » Sat May 03, 2008 9:18 pm

Well that really sounds like good progress! In that case I guess it's not important until extensive testing is done of the final phoenix patch by everyone.

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Re: The Convo Pack staff/contributor thread

Postby Lord Bardar » Thu May 08, 2008 6:57 pm

where's the conv pack discussion thread thingy?

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Re: The Convo Pack staff/contributor thread

Postby AQT » Thu May 08, 2008 11:28 pm

Lord Bardar wrote:where's the conv pack discussion thread thingy?

Apparently that thread got deleted.

Teancum, thanks for putting me on the Conversion Pack credits list. I'm glad I could help with this great project. :)

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Re: The Convo Pack staff/contributor thread

Postby AlexSecura » Fri May 16, 2008 5:37 pm

Thanks,Tean for adding me to te Final List :P I hope you will use them in the Final Version.I remember me good in spending numeorus hours in making the Descriptions.It was a pleasure for me as nonmodder to help out in this way.Think they went very good.

Teancum wrote:All contributions ever, aside from beta testing. That's way too long of a list. :P

agreed but dont forget most of testers spended in the past some endless hours in playing through the ConversionPack 1.7 to 1.9. with all its updates,so i think the list canbe endless ,they are worth to be mentioned.

Sorry for not being a very helpfull tester the last time. :? but im too busy in making Glamourshots. :angel:
eh and you removed Loadscreens from the list.

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Re: The Convo Pack staff/contributor thread

Postby SlyCoopersButt » Fri May 16, 2008 7:26 pm

The list is already a mile long now and I personally don't think it would hurt at all if the extra quarter mile of 2 or so dozen beta testers were added on the list. After all it gives people a bit of a drive or encouragement to do their best to be recognized as someone who helped make the pack what it is!

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Re: The Convo Pack staff/contributor thread

Postby Teancum » Fri May 16, 2008 11:35 pm

Yeah, I'll be sure to get the loadscreen contributors on there, but the beta test list is too long.

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Re: The Convo Pack staff/contributor thread

Postby Fusion » Sat May 17, 2008 11:36 am

And for those that are wondering why I'm on the list for beta testing...

http://www.xfire.com/profile/cmdrfusion/

See how many hours I have clocked into BFII? I only played it with xfire when I was testing. :P

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Re: The Convo Pack staff/contributor thread

Postby Delta 47 » Sun May 18, 2008 6:19 pm

I think you beat my 252 hours of total BF2 :P (I have played 10x more before I got XFire :lol: )

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Re: The Convo Pack staff/contributor thread

Postby Teancum » Mon May 26, 2008 10:18 pm

@ Rekubot -- I'd love to use your pistol, but is it possible to get the offset fixed on the pistol? It seems to be a little to far forward.

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Re: The Convo Pack staff/contributor thread

Postby jawajuice » Wed May 28, 2008 6:01 pm

@ Rekubot -- I'd love to use your pistol, but is it possible to get the offset fixed on the pistol? It seems to be a little to far forward.


Yeah that's true. (Look at his right hand; his finger isn't on the trigger). Besides that, it looks awsome. :yes:





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Re: The Convo Pack staff/contributor thread

Postby Rekubot » Wed Jun 04, 2008 8:50 am

Sorry Teancum. I've been searching around in the depths of the PC but I can't find the original scene file. I've tried downloading the model and importing it into XSI but there are way too many bad polygons and it comes out into a weird shape. Unless there's a way to hex edit the position of the null there's not much I can do, save from modeling it again.

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Re: The Convo Pack staff/contributor thread

Postby RepSharpshooter » Sat Jun 28, 2008 10:59 am

Yes, it's quite easy to hex edit the position of a null. (fyi)

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Re: The Convo Pack staff/contributor thread

Postby DarthD.U.C.K. » Mon Jun 30, 2008 8:54 am

you dont have to hexedit
you can easily edit the null via odf, look into the ties contrailsection for more info :P

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Re: The Convo Pack staff/contributor thread

Postby RepSharpshooter » Wed Jul 02, 2008 1:14 pm

Those are for contrails only :? ?

ContrailAttachOffset = "3.0961 5.1504 -2.2966"

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Re: The Convo Pack staff/contributor thread

Postby DarthD.U.C.K. » Fri Jul 04, 2008 11:14 am

no they are not:
Code: Select all
FirePointExtraOffset = "0 0.3 2"


from syths bountyhunter backpackrockets odf

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Re: The Convo Pack staff/contributor thread

Postby RepSharpshooter » Sat Jul 05, 2008 10:25 pm

Yeah I know fire point offset, I didn't think that was applicable to hp_active.

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Re: The Convo Pack staff/contributor thread

Postby DarthD.U.C.K. » Sun Jul 06, 2008 11:15 am

i thought you mean the firepoint offset :oops:
why doesnt someone import the pistol into xsi and reimports it with correct grippoint?

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Re: The Convo Pack staff/contributor thread

Postby RepSharpshooter » Tue Jul 08, 2008 9:09 am

Rekubot wrote:Sorry Teancum. I've been searching around in the depths of the PC but I can't find the original scene file. I've tried downloading the model and importing it into XSI but there are way too many bad polygons and it comes out into a weird shape. Unless there's a way to hex edit the position of the null there's not much I can do, save from modeling it again.


But anyways I think this is inconsequential in the scheme of things, just wanted to point out IF a situation like this occurs, it is indeed possible to hex edit a null in the msh file (easily).

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Re: The Convo Pack staff/contributor thread

Postby wilkos » Sun Aug 17, 2008 8:30 pm

does anyone has problems with space muunilist? because my game always crashes with that map

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