Conversion Pack 2.0 release thread

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Re: Conversion Pack 2.0 release thread

Postby Onslaught420 » Mon Sep 22, 2008 5:13 am

yo this is real good no problems al att and i didnt even read the instructions cuz i know whats good
great job guys

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Re: Conversion Pack 2.0 release thread

Postby DarthD.U.C.K. » Mon Sep 22, 2008 6:02 am

THANK YOU!!!
i will download it the whole day and play it at night, i cant wait to try my doublepistolanims ingame,
and this is the final final version now? and it wont be anything changed anymore?

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Re: Conversion Pack 2.0 release thread

Postby lordbane2110 » Mon Sep 22, 2008 6:38 am

Heya

downloaded SW con, think it's great however i have 1 problem

ImageImage

any idea what's caused it, as have uninstalled and wiped 3 times and reinstalled patched to 1.1 then the convo pack and i get this everytime

:( i can play the lvls and use the content it's just that the names are missing

is it to do with unofficial patch 1.3 as i never had a name problem with version 1.9

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Re: Conversion Pack 2.0 release thread

Postby DarthD.U.C.K. » Mon Sep 22, 2008 6:58 am

hi and welcome at gametoast
looks like your ingame and or coomon or core .lvl's are not ok
did you copy them on the right place?

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Re: Conversion Pack 2.0 release thread

Postby lordbane2110 » Mon Sep 22, 2008 7:13 am

i just let the installer do it's thing

where would i find the files and where do i need to place them

thxs for a quick reply

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Re: Conversion Pack 2.0 release thread

Postby Thire » Mon Sep 22, 2008 8:11 am

I know it's slightly late for me to post this, but I just want to congragulate all who worked on this project. Two years since it was started, and I was there to see it from the beginning! I'm glad to see this beast of a mod finally done, and glad that everyone can move on with their lives! :)

Great job to the beastly modders who all did this! :)

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Re: Conversion Pack 2.0 release thread

Postby AlexSecura » Mon Sep 22, 2008 10:22 am

Congrats,Mav for publishing the Final Pack.
I dont want to wrote much,you got before some Days a Pm from me which tells how awesome yours and the communitys work become.

btw :I wanted to dl it from FF but its since Days too slow.Now i get it from Zerteds Server.its very fast and i downloaded in less than 20 mins.Thanks for the Mirror,Zerted.

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Mon Sep 22, 2008 1:12 pm

Two more download links added to the first page, a ModDB mirror and a SWBFFiles mirror.

And for today at least, we're the number one mod on ModDB, and a featured mod as well. Go check it out!
http://www.moddb.com

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Re: Conversion Pack 2.0 release thread

Postby guru » Mon Sep 22, 2008 1:31 pm

side thought : if these can be ran on a dedicated server we should have a little contest on a map or two and winners get something cool from gt ;) thoughts :)

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Re: Conversion Pack 2.0 release thread

Postby Teancum » Mon Sep 22, 2008 2:29 pm

Dude, we should! Do we have server space anywhere?

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Re: Conversion Pack 2.0 release thread

Postby Nova Hawk » Mon Sep 22, 2008 3:36 pm

Yes!! It's finally out! YAHOOO!! I downloaded the convo pack yesterday and it only took 20mins to download. And I have to say, it's quite something. I have been here since the first release of this pack, and I never thought it would amount to something as big as this! You guys really did out-due yourselves! You do deserve a well-deserved retirement, Tean. I was going to say good luck, but since the Jedi don't believe in "luck" I'll say May the Force be with, always!

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Re: Conversion Pack 2.0 release thread

Postby Fluffy_the_ic » Mon Sep 22, 2008 3:58 pm

Dangit. I reinstalled MY GAME and I still get the error.
EDIT: Well, whaddya know. It was the 1.3 patch r83 menu.bat :cry:

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Re: Conversion Pack 2.0 release thread

Postby Teancum » Mon Sep 22, 2008 5:21 pm

Are you running Vista, fluffy?

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Re: Conversion Pack 2.0 release thread

Postby Fluffy_the_ic » Mon Sep 22, 2008 5:41 pm

No. it used to look like it. But I took the backups from the backup folder that was installed. I put them in lvl_pc, and now there's the shell... But almost everything new is unlocalized.

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Re: Conversion Pack 2.0 release thread

Postby Maveritchell » Mon Sep 22, 2008 5:53 pm

It's a temp fix, fluffy, but just ask someone to send you the v1.3patch_strings.lvl file (GameData\DATA\_LVL_PC) over Xfire. That will fix your localizations.

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Re: Conversion Pack 2.0 release thread

Postby wazmol » Mon Sep 22, 2008 6:04 pm

Yeah, this mod is the greatest, amazingly hard work went into this.

And we think BF0 is hard to deal with... JeeZzz this must'ov been something else!!

Thanks Tean' and Mav'

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Re: Conversion Pack 2.0 release thread

Postby [RDH]Zerted » Mon Sep 22, 2008 6:16 pm

@lordbane2110: From the picture it doesn't look like you have v1.1 installed. Can you post a full screenshot so we can get a better look at your game. I want to look at more then just the version number in the full shot.

Nothing should be touching core.lvl.

@Thire: I'm not sure how you can say one day after the released is late...

@AlexSecura: Wow, really. I didn't expect my connection to handle it that well.

I was talking with Fluffy_the_ic and its turns out his problem is Windows XP Media Center. Media Center doesn't support the REG command the v1.3 installer uses to determine swbf'2 installation path. I will make another installer that installs the patch based off of where the convo pack extracts. I needed to edit the installer anyway as it seems the text doesn't wrap in the DOS window like I thought it would (I had my DOS window expanded during testing, whoops).

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Re: Conversion Pack 2.0 release thread

Postby zion » Mon Sep 22, 2008 6:21 pm

Teancum wrote:Dude, we should! Do we have server space anywhere?


the server will be 1.1 patch compatibility right?

just asking cus in some games wont let u if its diferent

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Re: Conversion Pack 2.0 release thread

Postby Culvar » Mon Sep 22, 2008 7:12 pm

The Classic Conquest maps seem to ALWAYS crash for me. :(

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Re: Conversion Pack 2.0 release thread

Postby Teancum » Mon Sep 22, 2008 7:16 pm

Do they crash now? That's weird that they would.

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