Conversion Pack 2.2 Patch (Public Release)

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Nova Hawk » Sat May 02, 2009 8:47 pm

Hey, I just realized while playing on Rhen Var today that the rebel engineer didn't have his snow uniform. How come?

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Nihillo » Sat May 02, 2009 9:42 pm

They don't have snow uniforms.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Nova Hawk » Sun May 03, 2009 2:01 am

Oh wait, now that I think about it, you're right. lol

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Havoc 526 » Thu May 07, 2009 8:49 pm

Hey, uh, the commands of the clones, such as "Follow me", and their replies use the voices from the droids. And that's in all the maps that didn't come with SWBF2. Is that an error or was that built in by mistake?

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Nihillo » Thu May 07, 2009 8:53 pm

It's an error and they won't fix it because it is just a minor problem and won't affect actual gameplay.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby YTGTangerine » Sun May 17, 2009 8:25 pm

I installed this correctly, but now Alderaan and Yavin and a couple other maps crash. Also Concord Dawn and Haruun Kal don't have terrain textures. Note: I never installed 2.1. Is that a problem?

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby AQT » Sun May 17, 2009 8:30 pm

You don't have to have 2.1 installed (it was a patch) but you do need to have 2.0 installed first.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby YTGTangerine » Mon May 18, 2009 10:30 am

AQT wrote:You don't have to have 2.1 installed (it was a patch) but you do need to have 2.0 installed first.

I did have 2.0 installed.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Ping » Mon May 18, 2009 4:24 pm

YTGTangerine wrote:I installed this correctly, but now Alderaan and Yavin and a couple other maps crash. Also Concord Dawn and Haruun Kal don't have terrain textures. Note: I never installed 2.1. Is that a problem?

Turn your settings down a tad. Also, how many maps are in your adddon?

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby YTGTangerine » Mon May 18, 2009 7:29 pm

Ping wrote:
YTGTangerine wrote:I installed this correctly, but now Alderaan and Yavin and a couple other maps crash. Also Concord Dawn and Haruun Kal don't have terrain textures. Note: I never installed 2.1. Is that a problem?

Turn your settings down a tad. Also, how many maps are in your adddon?

I have only 2 maps, BFX, Dark times, and the Conversion Pack. Dats all. My settings are at low.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Maveritchell » Mon May 18, 2009 7:32 pm

Like every version of the Conversion Pack, the converted-from-BF1 maps may have those issues at random (missing ground textures, CTD). Lowering graphical settings helps to alleviate the problem, but I don't know exactly what will get rid of it. I assume there were some conversion issues, but since (aside from the BF1 maps) I don't have the original source I cannot verify or correct it.

However, none of them will have that issue all the time. Reduce your graphical settings (lighting, LOD distance) and restart the map. Chances are very high that it will not be a consistent issue.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Warpedout » Mon May 18, 2009 8:12 pm

I think there may be a problem with Haruun Kal. I noticed that even when my team controls more CP's, I lose units at a faster rate than the enemy AI, at a rate of like 20 units. Try as I might, I seem unable to win.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Devastator77 » Mon May 18, 2009 10:40 pm

Haruun Kal is a hard map, if you have all the settings to the most extreme. I love the Convo pack, but Haruun Kal was always my least favorite, It's way too big and too dark.
I mean you kinda have to walk for 5 minutes to get to a CP, there are starfighters though, but i still find it difficult to keep a CP for more than a minute
But, nothing is wrong with the actual map, You can beat it.
EDIT:Spelling

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Teancum » Tue May 19, 2009 9:11 am

Warpedout wrote:I think there may be a problem with Haruun Kal. I noticed that even when my team controls more CP's, I lose units at a faster rate than the enemy AI, at a rate of like 20 units. Try as I might, I seem unable to win.


I playtested that map for probably 2 months when I built it. I will 100% guarantee that you can win. Try some different strategies. Larger maps need to be played differently.


Warpedout wrote:I mean you kinda have to walk for 5 minutes to get to a CP, there are starfighters though, but i still find it difficult to keep a CP for more than a minute


And that's why we only have it and Raxus Prime as large maps in the pack. We wanted to cater to those who love big maps, but most people don't, so we didn't put in very many. If I built Haruun Kal over again it would be a lot smaller.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Warpedout » Tue May 19, 2009 11:48 am

True, I tried to step up my shooting skills and I did win, but only by a close margin. Its a shame that the AI can't seem to handle large maps. They just spaz out on large open fields.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Nova Hawk » Fri Jun 05, 2009 1:50 am

Haruun Kal is by far the largest map in the conversion pack next to Concord Dawn & Raxus Prime.

Btw, why on the loadscreens are there pics of only the 501st and not the units that are on those maps?

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Teancum » Fri Jun 05, 2009 7:46 am

Because the loadscreens were finished prior to adding legions to the maps. It was before we thought of that.

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Dom380 » Fri Jun 12, 2009 2:26 pm

not sure if this is the right place to post this but anyway

On the two bespin maps and one other (cant remeber the name) the clone wars custom troopers cause a CTD, they work fine with the GCW and KOTOR eras but the CWs doesn't work can anyone help?

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby AQT » Fri Jun 12, 2009 3:53 pm

How exactly do these "custom troopers" cause a crash to desktop?

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Re: Conversion Pack 2.2 Patch (Public Release)

Postby Dom380 » Fri Jun 12, 2009 5:01 pm

that map works for all the other eras but not the CWs when I play with that era it always CTD so i guess its the custom sides

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