New Class updates

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Linus

Postby Linus » Mon Oct 30, 2006 7:27 am

JK', those reskins are very good !...

- Linus

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Postby Teancum » Mon Oct 30, 2006 9:19 am

I appreciate the offers, but I have all the skins now guys. Keep up the good work though!

Guest

Postby Guest » Mon Oct 30, 2006 10:03 am

Teancum wrote:Keep up the good work though!


What do you mean under " keep up "? :?: :!:

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Postby The_Emperor » Mon Oct 30, 2006 11:37 am

He means keep on making those nice skins ;)

Guest

Postby Guest » Mon Oct 30, 2006 11:46 am

The_Emperor
thanks

Teancum
of course :)

ML_916

Postby ML_916 » Tue Oct 31, 2006 4:17 am

-Imperial Commando has a pistol, DC-17 (rifle), and sticky bombs

what will he look like? is he going to be a dark scout trooper or something like the republic clone commando?

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Postby Teancum » Tue Oct 31, 2006 10:47 am

Dark Scout

ML_916

Postby ML_916 » Tue Oct 31, 2006 1:39 pm

Cool...at last a really cool class for the empire.

Edit: Well the imperial commander is cool to but the commando will be the coolest...

Guest

Postby Guest » Fri Nov 03, 2006 9:30 am

Where i can download RC-commando skin-pack (from Ord Ibanna, for exaple)?

ML_916

Postby ML_916 » Fri Nov 03, 2006 11:13 am

edit the lua in your map to get units from the new infantry.lvl that comes with the conversion pack...

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Postby Teancum » Mon Nov 13, 2006 10:12 am

Now that the new classes are in, what do you think of them?

ML_916

Postby ML_916 » Mon Nov 13, 2006 10:18 am

They are great! especially the clone commandos...

just one question though:
Why do the republic have the ep.2 commander and recon units at platforms? I think the 146th had their own recon and commander units at that map in the older versions...

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Postby Teancum » Mon Nov 13, 2006 10:22 am

They do, I just forgot to add them apparently. Post that in the bug thread so I don't forget.

ML_916

Postby ML_916 » Mon Nov 13, 2006 10:29 am

now I've posted it in the bug thread.

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Postby Hebes24 » Mon Nov 13, 2006 5:41 pm

I like them alot! i think the best idea was to give the Clone Recon trooper the DC-17 Sniper rifle. I love that weapon!

MagnaGuard with staff is good, it's only slightly overpowering. (alot less than I expected)

Like the Imperial Commando with the DC-17 rifle. Good class!

Love the rebel Spec Ops seismic charges!

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Postby The_Emperor » Tue Nov 14, 2006 10:52 am

Hebes24 wrote:MagnaGuard with staff is good, it's only slightly overpowering. (alot less than I expected)


It's not really that overpowering actually, the commando's pretty Diet Dr. Pepper strong too :P cmdr_fusion Pwnd me while I was a Magna an he a Clone Commando... :(

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Postby Fusion » Tue Nov 14, 2006 3:27 pm

The_Emperor wrote:
Hebes24 wrote:MagnaGuard with staff is good, it's only slightly overpowering. (alot less than I expected)
cmdr_fusion Pwnd me while I was a Magna an he a Clone Commando... :(


I think the range should be turned down a little, because I hit him from the bottom right cp when he was at the mddle CIS cp :P

Madmax56

Postby Madmax56 » Tue Nov 14, 2006 7:29 pm

I think that the clone commando's main weapon (forgot the name) and the imperial commando's main weapon is a little over powered. I was playing single player and was just spraying and getting one shot kills (in the head) on like 15 guys per clip. I can only imagine what it would be like in multiplayer.

Also, i think that the commanders are worse than the special units (because the pistol overheats too fast now), yet it takes more points to unlock. maybe the commanders need another weapon? I don't know, but they are just not as good as the commandos.

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Postby Fusion » Tue Nov 14, 2006 7:31 pm

Madmax56 wrote:I think that the clone commando's main weapon (forgot the name) and the imperial commando's main weapon is a little over powered. I was playing single player and was just spraying and getting one shot kills (in the head) on like 15 guys per clip. I can only imagine what it would be like in multiplayer.

Also, i think that the commanders are worse than the special units (because the pistol overheats too fast now), yet it takes more points to unlock. maybe the commanders need another weapon? I don't know, but they are just not as good as the commandos.


You've seen what their recon droid does, right? I think they're fine the way they are.

Madmax56

Postby Madmax56 » Tue Nov 14, 2006 7:38 pm

wouldn't you say that the commandos are still more powerful? Its the fact that the commanders are not as good (in my mind) as the commandoe, but the commanders require more points that doesn't make sense to me.

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