Important announcement

Discuss and catch up on anything related to the SWBF1 Conversion Pack

Moderator: Moderators

Jedi Admin
User avatar
Posts: 11031
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Important announcement

Postby Teancum » Sat Feb 10, 2007 9:50 pm

Due to the sheer number of bugs and the fact that I've simply lost interest in working on the pack:

No new content (except Sora Bulq as a CIS hero) will be added to future versions. Bug fixes only I'm afraid. But the pack is already chock full of goodness so I don't feel too bad.

Sorry to disappoint, but it's time for me to move on.

Ateas

Postby Ateas » Sat Feb 10, 2007 9:54 pm

Noooooooooooo! :wink:

Hehe, thats ok. There are so many crashes and unlocalizations that once it's finished, it will be like there IS more content.

Clonedude55

Postby Clonedude55 » Sat Feb 10, 2007 9:57 pm

Well your newest pack was good (4/5) so that is a good final anyway we know you can make maps 10X as good as them in the future so I am fine but how do you get the Bespin and Rhen Var did you make them or were they in assets because I can't find them


Anyway we will always remember BF1conversionpack as the greatest map pack made

Jedi High Council
User avatar
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
Location: Canada
xbox live or psn: Xanthius Wylon

Postby Darth_Z13 » Sat Feb 10, 2007 10:16 pm

Well it's an incredibly big project and one person can't do it all. Thank you for what you have put in and well, how much more else can you actually put in that you haven't already done? :D

Alpha

Postby Alpha » Sat Feb 10, 2007 10:27 pm

I'm totally cool with this being it. It's amazing now, Tean'. I know I got more than I expected out of it.

High General
User avatar
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Location: In front of my dead PC

Postby XxDepredationxX » Sat Feb 10, 2007 11:52 pm

Its cool, no worries. You've one a super excellent job on the pack, bug fixes is enough.

First Lance Corporal
User avatar
Posts: 127
Joined: Sat Oct 21, 2006 1:49 pm

Postby darthgunray » Sun Feb 11, 2007 12:09 am

You've done enough of a job. This pack had more content then we could have ever imagined. You have no right to be sorry. This was a fantastic job and will be appreciated.

2008 Most Original Avatar
User avatar
Posts: 3101
Joined: Sun Aug 20, 2006 5:55 pm
Location: X-Fire: caleb1117 ಠ_ಠ
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Postby Caleb1117 » Sun Feb 11, 2007 12:28 am

If you manage to fix all/most of the bugs that would be rediculusly (SP?) satasfactory (SP) in itself!

Kudos... (sp? lol)

like you siad once before: "I ain't Pandemic you know."
Last edited by Caleb1117 on Thu Feb 22, 2007 7:56 pm, edited 1 time in total.

Sith Lord
User avatar
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Location: Building a railway to Coruscant

Postby trainmaster611 » Sun Feb 11, 2007 12:50 am

Actually I'm glad your'e finally doing this. :) I've actually been looking forward more to bug fixes than a bunch of half-finished maps put together. I'd rather have 30 finished maps than 50 unfinished :lol: Image

Sith
User avatar
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Location: New York City

Postby yankeefan05 » Sun Feb 11, 2007 12:55 am

Well eventually u needed to stop working. I guess the time has come.

Rebel Warrant Officer
Posts: 302
Joined: Fri Jan 26, 2007 10:12 pm
Location: Physics Department

Postby ARC_Trooper_phi658 » Sun Feb 11, 2007 2:15 am

Aww,
I guess this means there wont be any Prince Xizor as a hero. I was kind of looking forward to that.
But I understand, Teancum, you poured so much of your time, and heart into this, that the end result was more than anyone coud have hoped for. And truely, you are one of the nicest people for having modded this mappack and not asked for anything in return. I hope fate rewards you for bringing so much joy to other people.
thank you Teancum

lieutenantcoda

Postby lieutenantcoda » Sun Feb 11, 2007 3:21 am

wwaaaaaaaaaaat, i cannot believe it, well my one has a lot o problems so, it MIGHT not be that bad, i hope..........

Supreme Galactic Ruler
User avatar
Posts: 2157
Joined: Sat Dec 10, 2005 6:30 am
Location: Waaaaay over there.

Postby The_Emperor » Sun Feb 11, 2007 8:45 am

It was supposed to be a conversion pack, but man, you put a LOT of extra in it. Too much to name, really. It's got to stop sometime, it'll never be finished if you'd keep on adding new stuff :P
So I'm actually kinda glad you made this decision, cause now you can squeeze dem bugs without adding new things that come with more bugs to squeeze :D And you already added the things I wanted. And way more :P

So good luck, the final version's gonna be awesome :P

High General
User avatar
Posts: 895
Joined: Sat Sep 02, 2006 6:47 pm
Location: London
Projects :: Thinking...
Games I'm Playing :: Black Ops

Postby wazmol » Sun Feb 11, 2007 9:17 am

its a shame but well done T' you have made us all a excelent pack! good luck for the future!
maybe you should release some sources now! lol

thanks alot Tean'

-Wazzy

Cid_Highwind

Postby Cid_Highwind » Sun Feb 11, 2007 9:46 am

Hey, I'll admit I just came for the classic maps, and ended up with more. So can't really complain if you ax it once it's not as buggy.

Jedi
User avatar
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm

Postby Ace_Azzameen_5 » Sun Feb 11, 2007 9:52 am

Yes! I thought this was the thread where you'd say you were just dropping it and would forget about it.

In fact, I though you already had. It's awesome that you're going to kill those Diet Dr. Pepper bugs.

As for new content, well, one could always kill all non essential processes and services one night, and run 7-zip on the source. (tip:choose max compression your ram can handle and don't use solid compression-if that doesn't work, looks like one data folder at a time. . .) NO PRESSURE. In fact, forget this until it's relevant.

TY GJ Tean.

Lennyo

Postby Lennyo » Sun Feb 11, 2007 10:32 am

I'm not worried. Tean, you've done a great job. I think the bugfixes are the most important things. Too many new content will cause more bugfixes, this is the right thing to do.

Major
Posts: 517
Joined: Mon Jun 26, 2006 2:27 pm

Postby Thire » Sun Feb 11, 2007 11:01 am

Teancum, you have done enough, you are doing a great job, and real life comes first. Don't worry 'bout it. I won't. I'm content with all we have. :D

And look anyway guys, we were lucky he went this far, so I think Tean deserves a big thank you! :D

Gametoast Staff
User avatar
Posts: 2675
Joined: Sat Jun 24, 2006 4:16 pm

Postby Fusion » Sun Feb 11, 2007 11:44 am

I had figured you lost interest, I would have months ago had it not been for the random new maps/units that needed tweaking.

Maybe you should just take a break from it after 1.9 (or whatever the next one(s) will be called), think about what you want to do for the final, finish it the way you wanted, and then release 2.0

The bad thing is, most of these memory bugs were caused by the clone legions. Each one is the size of a normal map. I may sound hypocritical by saying this (because I was the one who convinced you to use them) but I think what this needs is an ingame legion. I'd suggest the Phase 1 skins, but if you don't want to use them (I know how hard it is to change units) that's fine.

CamandoMichael

Postby CamandoMichael » Sun Feb 11, 2007 11:46 am

No!!! Okay, I'm a little bummed that there won't be a Yuzzon Vong mod and a couple other things, but I'm not going to stop you. Frankly, if you just made a simple map pack a couple months ago, I would've been happier than a drug addict in a cocaine factory. Battlefront has doubled in size, with some mods that should've been in there in the first place!! I just can't beleive it's almost over.

Next

Return to SWBF1 Conversion Pack

Who is online

Users browsing this forum: No registered users and 1 guest