Toola: Frozen Tundra - Bug Issues & Questions

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CarbineImpulse

Toola: Frozen Tundra - Bug Issues & Questions

Postby CarbineImpulse » Sat May 05, 2007 3:06 pm

Post any download issues that you have or any bugs you see. This feedback will help the maker with any potential further developement of the map.

If you have questions with regards to this particular competion map then you can ask them here.

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RE: Toola: Frozen Tundra - Bug Issues & Questions

Postby Darth_Z13 » Sat May 05, 2007 3:52 pm

@Everyone, I'll add some death regions to the bottom of pits (ya know, the one with bridges over top) if Toola makes the pack. ;)

CarbineImpulse wrote:As an addition to the contest, winning maps will get limited time after completion of voting to sort out any minor bugs etc...

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RE: Toola: Frozen Tundra - Bug Issues & Questions

Postby The_Emperor » Sat May 05, 2007 4:21 pm

Works fine for me :? It's the next one to be tested by me :P

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Re: RE: Toola: Frozen Tundra - Bug Issues & Questions

Postby Darth_Z13 » Sat May 05, 2007 4:29 pm

Super_Shadowman wrote:Dang it... I really want to play this map, but when I try to download it filefront gives me this message:

"Your download has failed. There were no available download servers."

I have tried downloading it a couple of hours ago and I got the same error - Not to mention that the map has had 0 downloads in total.


Hmmm... I'm getting the same message. :?

When I get home I'll upload it as an unregistered user on FileFront. Maybe that'll work. If not I'll upload it to FileToast.

And I know at least three people have downloaded it...

-EDIT- Odd... just tried it again and it worked fine.

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RE: Re: RE: Toola: Frozen Tundra - Bug Issues & Questio

Postby The_Emperor » Sat May 05, 2007 5:02 pm

The Rep. pistol has no texture (the AWARD pistol, dunno bout the regular one)
Kellers gun has screwed up 1st person (but you already know that ;) )
Battledroid chuncks aren't white (Im picky! :D )
And yes, we need those deathregions!!!! :P

Nice map dude, really cold :P The skins suit the environment perfectly

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Re: RE: Re: RE: Toola: Frozen Tundra - Bug Issues & Que

Postby Darth_Z13 » Sat May 05, 2007 8:31 pm

The_Emperor wrote:The Rep. pistol has no texture (the AWARD pistol, dunno bout the regular one)
Kellers gun has screwed up 1st person (but you already know that ;) )
Battledroid chuncks aren't white (Im picky! :D )
And yes, we need those deathregions!!!! :P


I do know about the battle droid chunks. I opened the .msh, found that .tga and it is grey but still comes up ingame normal. But I'm pretty sure I can fix it. ;)

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RE: Re: RE: Re: RE: Toola: Frozen Tundra - Bug Issues &

Postby brokenshard_of_glass » Sat May 05, 2007 8:38 pm

I've tested them all and this is a favorite of mine. The gizka are happy. OWW ! it bit my toe!

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RE: Re: RE: Re: RE: Toola: Frozen Tundra - Bug Issues &

Postby phazon_elite » Sat May 05, 2007 10:42 pm

Hey, wait a sec. I read your readme, and I'm not in there for the green smash!?

- EP-782

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RE: Re: RE: Re: RE: Toola: Frozen Tundra - Bug Issues &

Postby Darth_Z13 » Sat May 05, 2007 10:55 pm

It didn't work. I ended up using train's idea of the wampa smash. I'll credit you for trying to help if you want. ;)

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RE: Re: RE: Re: RE: Toola: Frozen Tundra - Bug Issues &

Postby trainmaster611 » Sat May 05, 2007 11:03 pm

Ok heres what I found

1) You need to make more AI planning walls or whatever they're called because they are still running into the wall (although less)

2) They lake is still unfrozen

3) The are still no boundaries so you can still get to the other side and look into the tunnels from the outside and see the lousy terrain cuts

4) When you destroy the barrel in front of the arena, the flames float and don't go away

5)

Image

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RE: Re: RE: Re: RE: Toola: Frozen Tundra - Bug Issues &

Postby phazon_elite » Sat May 05, 2007 11:10 pm

Oh..I see. That's fine with me.

I just played it, and it's pretty fun! I kind of found the smash a bit overpowering, though (with mace's I could never take out three droids surrounding me at once).

Off Topic: That floating head is weird!

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RE: Re: RE: Re: RE: Toola: Frozen Tundra - Bug Issues &

Postby Darth_Z13 » Sat May 05, 2007 11:10 pm

He he, I put that there on purpose. :D

-EDIT- Oh no! Did I credit Qdin and archer01 in the readme? :?

If I didn't... stupid me.

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Postby lieutenantcoda » Sun May 06, 2007 2:02 am

remember that AAT that had no cannon and you said that its weapons will sink down the floor, its still is there

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Postby EGG_GUTS » Sun May 06, 2007 9:24 am

Toola Crashed on loading for me.

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Postby XxDepredationxX » Sun May 06, 2007 10:38 am

Toola also crash on loading for me......sometimes. The map is fun but enemy AI tends to fight at the tunnels rather than to the snow field and btw, why is river blood red and it's not frozen....

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Postby The_Emperor » Sun May 06, 2007 10:52 am

Set water quality to normal and the water wont be red anymore

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Postby Darth_Z13 » Sun May 06, 2007 1:05 pm

Is it possible to freeze the water? :?

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Postby The_Emperor » Sun May 06, 2007 3:57 pm

Well no, but you could however just make a floor that looks like ice (Like in Rhen Var, the caves for example) but it ain't possible to freeze the "water" :P

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Postby authraw » Sun May 06, 2007 9:23 pm

Yeah, this map crashes on loading every time for me, too. You need to raise some of your memory pool levels, I think. I ran the modtools on it and got a log. It's too long to post, but from what I can see, you need to raise "Music", "SoldierAnimation", "EntityCloth", "ParticleTransformer::ColorTrans", and "ParticleTransformer::SizeTransf".

Good luck!
Last edited by authraw on Sun May 06, 2007 9:28 pm, edited 2 times in total.

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Postby Darth_Z13 » Sun May 06, 2007 9:37 pm

I'm really sorry about the crashing guys. :(

I'll fix it as-soon-as-possible.

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