Important Announcement/Poll

The series of maps created by Xavious that follow the story of the 607th legion.

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Read the options in my post below, and vote.

Option A - Cut Kamino completely
15
54%
Option B - Release Kamino without Campaign (will take longer)
3
11%
Option C - Finish everything (will take MUCH longer)
8
29%
Option D - If you have another idea, post it.
2
7%
 
Total votes : 28
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Important Announcement/Poll

Postby Xavious » Tue Dec 30, 2008 1:34 pm

Hey guys, bit of bad new for all of you.

I'm having quite a lot of trouble with the final map, Kamino. If you've been watching the Modding forum, you may have noticed I'm having troubles with Kamino's water disappearing at certain angles. Not only that, but you can also see straight through it and see the "submerged" pieces of the sunken ships. All in all, it's a real pain to work with.

About the campaign mode: I realized I'm getting in way over my head. The stuff I wanted to do requires quite a deal of scripting, and I'm really just starting in on learning mission scripting. I've gotten some basic stuff so far; go to rendezvous point, capture command post, kill some enemies; but I don't think I'm going to be able to do the rest without a lot more time and experimentation.

To top it all off, gameplay and map design are poor in both conquest and campaign. I'm near the end of the project, and I've lost almost all the inspiration I had at the start. I can't believe I actually started off planning to do more than 20 maps.

So this is where you all come in. I've got a couple options I could do to wrap up the project.


A)Just cut Kamino, and put finishing touches on the rest of the maps. If I do this, I could probably release the map pack in about a week or two. I might eventually redo Kamino later and release it seperately.

B)Try to find a solution to the problematic water and release Kamino without campaign mode. Would take longer, depending on if and when I can fix the water, and I'd also have to re-map Kamino. Like I said, gamplay is very poor.

C)Same as option B), but also finish campaign mode. Would take much, much longer. I really don't want to take this route.


I'm really leaning towards option A) at the moment, but I still want to hear what you all think.

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Re: Important Announcement/Poll

Postby MandeRek » Tue Dec 30, 2008 2:02 pm

I played the last versions/maps, and they were awesome.. Now i voted option A, since you're leaning to it. NEVER mod something you don't want to.. NEVER! It will only result in inaccurate work, or work that, at least, could have been better. It's already amazing without kamino ;) :thumbs:

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Re: Important Announcement/Poll

Postby AlexSecura » Tue Dec 30, 2008 2:15 pm

I think same like Manderek.
The Pack is with or without Kamino absolute awesome. :thumbs: :thumbs:
Cut it out,if you dont want it.
I vote Option A,too

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Re: Important Announcement/Poll

Postby Grev » Tue Dec 30, 2008 2:31 pm

I would reconsider calling this "the end of the 607th saga". Release what you've got after touching it up, then go on with your maps. When you feel inspiration or that you've learned what you need of mission scripting, go back (if you feel like you want to). We can wait for Kamino, just like we've faithfully waited for this release.

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Re: Important Announcement/Poll

Postby Xavious » Tue Dec 30, 2008 2:38 pm

Grev wrote:"the end of the 607th saga"


Tell me where I said that. :P

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Re: Important Announcement/Poll

Postby Commander_Fett » Tue Dec 30, 2008 3:02 pm

That Kamino map nlooked cool, but it's your choice, so I'd say go with A. Hopefuly you'll decide to come back to it later. If not, it's still an awesome series.

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Re: Important Announcement/Poll

Postby Grev » Tue Dec 30, 2008 3:42 pm

Xavious wrote:
Grev wrote:"the end of the 607th saga"


Tell me where I said that. :P


Well, lets take a look shall we?
607th Final Map Pack

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Re: Important Announcement/Poll

Postby Xavious » Tue Dec 30, 2008 3:44 pm

By "final" I mean "last version of," as opposed to "end of." I couldn't just call it the 607th Map Pack.

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Re: Important Announcement/Poll

Postby Eggman » Tue Dec 30, 2008 3:46 pm

I say go with option A. Like MandeRek said, there's no point in working on something you don't enjoy. Better to have a smaller number of high-quality maps than a larger number of okay-quality maps, or several high-quality maps overshadowed by one low-quality map.

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Re: Important Announcement/Poll

Postby Maveritchell » Tue Dec 30, 2008 4:09 pm

Do what you want, of course. Sometimes it's easier to scrap a map and rebuild, but it is of course more time-consuming.

However, if you're trying to tell a story, don't be afraid to try and figure some new stuff out to tell your story to completion. If you want some help campaign scripting, let me know. A short campaign isn't hard to write, and I'll be happy to provide examples/code samples if you need them.

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Re: Important Announcement/Poll

Postby fai222 » Tue Dec 30, 2008 4:16 pm

I voted for A. If you dont enjoy working on it nor have the experience to do it, there is no point continuing. Personly, I was very exited about Kamino, but even without it, the map pack got the best maps I have ever played. If you one day got the inspiration to make it and know how, we all here on GT will support you. :thumbs:

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Re: Important Announcement/Poll

Postby 501st_commander » Tue Dec 30, 2008 4:35 pm

i voted A
Are you thinking of making a replacement map?

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Re: Important Announcement/Poll

Postby Eggman » Tue Dec 30, 2008 5:13 pm

Maveritchell wrote:However, if you're trying to tell a story, don't be afraid to try and figure some new stuff out to tell your story to completion.


Definitely true. Just look at the map series I've been working on - I went through multiple renditions of one map, none of them worked out, so I just scrapped that map and moved its story to what would have been the next map in the series.

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Re: Important Announcement/Poll

Postby Ping » Tue Dec 30, 2008 7:45 pm

Maveritchell wrote:Do what you want, of course. Sometimes it's easier to scrap a map and rebuild, but it is of course more time-consuming.

However, if you're trying to tell a story, don't be afraid to try and figure some new stuff out to tell your story to completion. If you want some help campaign scripting, let me know. A short campaign isn't hard to write, and I'll be happy to provide examples/code samples if you need them.


^^What Mav said, but it's your choice in the end.

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Re: Important Announcement/Poll

Postby Delta-1035 » Fri Jun 26, 2009 9:32 am

MandeRek wrote:I played the last versions/maps, and they were awesome.. Now i voted option A, since you're leaning to it. NEVER mod something you don't want to.. NEVER! It will only result in inaccurate work, or work that, at least, could have been better. It's already amazing without kamino ;) :thumbs:


I agree with Mande, it's your mappack do what you want.

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Re: Important Announcement/Poll

Postby Xavious » Fri Jun 26, 2009 10:16 am

This was released almost half a year ago. I appreciate the input, but you're a bit late. :P

As this is a bump, LOCKED.

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