(7)Jandoon: 607th Purge

The series of maps created by Xavious that follow the story of the 607th legion.

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Sith
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Postby AlexSecura » Sat Jun 30, 2007 4:19 pm

Good Map,but you could decrease the Number of Sith Cultists on the Battlefield.Its very hard to capture and hold the Battlefield-CP (think CP2)
I like the new Design of the Ammo/Health -Droids.For me much better than the Gonk or FX-7 Dude.

Cody

Postby Cody » Mon Jul 23, 2007 3:18 am

were is the beta?

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Postby Taivyx » Mon Jul 23, 2007 8:48 pm

Ouch, a near bump.
Look at the sticky: Maps Released.
For future reference, here: http://www.gametoast.com/index.php?name ... ic&t=10329

And look harder next time, kay? Not trying to be be mean or anything.

Cody

Postby Cody » Sat Jul 28, 2007 11:19 am

thanks taivyx

Now i just played the beta and i like the idea of using something besides the common medic and ammo droids but turning them into crates is just sort of wierd, no offense. You can find some better ideas in Teancum's Recharge Droids file. heres the link. http://starwarsbattlefront.filefront.co ... oids;47578

Use the edit post button next time please; Posts merged. --Maul

lieutenantcoda

Postby lieutenantcoda » Sun Jul 29, 2007 6:33 am

some bugs(forgot it was a beta :lol: ):

-no loading screen

-AI tend to get stuck behind the temple that houses CP 5

-some ATRTs get stuck on various obstacles, like CP 1 i think

ideas:

-giving the cultist gunman force push could be an option.

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Re: (7)Jandoon: 607th Purge

Postby (RAPTOR)BENSTWO{SGT} » Tue Jul 22, 2008 10:10 pm

This is one of my favorite mods ever! What I like about it so much is that the Republic actually has a chance to win. Plus neat weapons, skins, and more. A must have. :thumbs:

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Re: (7)Jandoon: 607th Purge

Postby Teancum » Tue Jul 22, 2008 11:18 pm

Don't bump topics over a month old. It's against the rules. Next time you will receive a warning. Please read the site rules.


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