Republic Commando 2 - Delta Operations

Show off your mods, get help on a mod, heck, even just have a good time downloading other folks mods. This forum is all about modding for any non-SWBF games.

Moderator: Moderators

User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

smoke grenades...well they'll just work in MP mode! KI can see through smoke!
flashbang...is already there! never played the game? 8)
Incendiary Grenade?
Bore Bangs?
sry..i am german! can you explain this?
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: Republic Commando 2 - Delta Operations

Post by commandoCC-9811 »

ok, sorry I didn't clear that up, my bad :D

Incendiary Grenades are a type of grenade that uses a type of chemical to make a flame-like explosion, pretty much it is a flame-thrower grenade.

Bore bangs are like a mine, but can bore up to 7 meters in the ground, so you can have it so it is like a mine or det-pack, but is not visible any human/AI.

Here are where you can look at what they were used for:
Bore Bang
Incendiary Grenade
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Republic Commando 2 - Delta Operations

Post by Anakin »

[Skirata] Atin [General] wrote:rand?

the angleof the edging
User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

i could try! but first: i must finish the assault map!

ayi animators here? i need new (blender) animations!!!!


EDIT
sorry for doublepost but there are news:
i present: the dread-squad!
Hidden/Spoiler:
Image
left: "Stealth" (needs yellow parts removed!) sniper!
next: "Hawk" sergeant!
next: "Four" demolitios
right: "Chess" ranger!
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Republic Commando 2 - Delta Operations

Post by DarthD.U.C.K. »

nice! the skins look good.
User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

thx! mod makes good progress! im about to make the third trailer! and when the mod is finished the last one!

EDIT
soo! big prog!
i added ARF troopers! and maybe soon: Galactic marines!

Double posting is against the RULES, please EDIT your post instead (copy the contents of your old post into your new post, then delete your old post). -Staff
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Republic Commando 2 - Delta Operations

Post by Anakin »

Cannot wait
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: Republic Commando 2 - Delta Operations

Post by commandoCC-9811 »

neither can I, sounds like your making great progress!
User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

it's gonna be a greeeeaat mod! i'll add many new accessoires! sandtrooper backpacks, blaster holster, pauldrons, helmets (bacara, galactic marines, others) and new weapons!! many new weapons! my favourite scene so far is on a shipyard! NO GRAVITATION!!!! 100% fun! but watch out, or you'll fly away! :D
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: Republic Commando 2 - Delta Operations

Post by commandoCC-9811 »

[Skirata] Atin [General] wrote:it's gonna be a greeeeaat mod! i'll add many new accessoires! sandtrooper backpacks, blaster holster, pauldrons, helmets (bacara, galactic marines, others) and new weapons!! many new weapons! my favourite scene so far is on a shipyard! NO GRAVITATION!!!! 100% fun! but watch out, or you'll fly away! :D
:shock: :eek: :shock: OK...

SOO not expecting that much!

Great Job (4 thumbs up!) :thumbs: :thumbs:
User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

so! i've added v
better E-5 blasters and the new DC-15 carabine! (modified by fey from battlefront 2!)
User avatar
Hawk
Sergeant Major
Sergeant Major
Posts: 221
Joined: Wed Jul 15, 2009 3:42 pm
Games I'm Playing :: SWRC
Location: Germany
Contact:

Re: Republic Commando 2 - Delta Operations

Post by Hawk »

[Skirata] Atin [General] wrote:so! i've added v
better E-5 blasters and the new DC-15 carabine! (modified by fey from battlefront 2!)
Yeah but I converted the E-5 Blaster and I made the textures of the Dread-Squad. Don't you want to credit me ?! Why do you only write that Fey converted the models ?

And I have made a better E-5 Blaster. If you want it, PM me.
User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

??? I said fey MODIFIED the models! i didnt say he converted em! of course i'll credit you!

here is...the invredible hawk!!!! aplouse!!! :D
joke!
but don't worry! you are one of the most important modders of RCII! dont worry about the credits! and you*ll be the Co-producent of RCIII! where is the problem? :)

ps: started making another mission! mod progress is good! i'll add some pics today!
User avatar
Hawk
Sergeant Major
Sergeant Major
Posts: 221
Joined: Wed Jul 15, 2009 3:42 pm
Games I'm Playing :: SWRC
Location: Germany
Contact:

Re: Republic Commando 2 - Delta Operations

Post by Hawk »

Here are the first pic's after an amazing update of the mod Republic Commando II: Delta Operations!

Second Mission: RAXUS PRIME

Commando Center
Hidden/Spoiler:
Image
Enviroment
Hidden/Spoiler:
Image
Republic Front
Hidden/Spoiler:
Image
Movie Sequence
Hidden/Spoiler:
Image
Under Siege
Hidden/Spoiler:
Image
Underground Base
Hidden/Spoiler:
Image
Fire Positions
Hidden/Spoiler:
Image
RAS Assault
Hidden/Spoiler:
Image
Magna Guards
Hidden/Spoiler:
Image
WEAPONS

DC-15s Blaster Carbine
Hidden/Spoiler:
Image
New E-5 Blaster Rifle
Hidden/Spoiler:
Image
DC-15x Sniper Rifle
Hidden/Spoiler:
Image
Trando Uzi
Hidden/Spoiler:
Image
Lightsaber
Hidden/Spoiler:
Image
NEW BOTS

212st ARF-Trooper
Hidden/Spoiler:
Image
New Battle Droid
Hidden/Spoiler:
Image
Shaddow Droids
Hidden/Spoiler:
Image
We hope you like it !
User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

soo! here i have to say: mod by me and Hawk! :D (other helpers mentioned in the credits!) the accessoires are by hawk! he's great in making accs!
Lephenix

Re: Republic Commando 2 - Delta Operations

Post by Lephenix »

Brillant :thumbs:
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Republic Commando 2 - Delta Operations

Post by Eggman »

Looking good, although the lighting doesn't exactly match the sky. I'd recommend either darkening the lighting or brightening the sky, and in either case adding a bit of a reddish-orange hue to the light.

Also, I'm not familiar at all with RC modding, but is it possible to change the display names for the squad mates through a simple process like localization, or would you need to edit the entire HUD to do so? If it's not too much trouble, I'd really recommend changing the names from "07," "40," and "62" to the corresponding names for the mod.

That said, I'll certainly be watching progress on this mod. There aren't too many mods out there for the game, so it's nice to see something as substantial as this.
User avatar
Hawk
Sergeant Major
Sergeant Major
Posts: 221
Joined: Wed Jul 15, 2009 3:42 pm
Games I'm Playing :: SWRC
Location: Germany
Contact:

Re: Republic Commando 2 - Delta Operations

Post by Hawk »

Yeah it's possible to change the Hud nicknames but its a mod about the Delta-Squad. There're a new squad, the Dread-Squad but you didn't play it.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Republic Commando 2 - Delta Operations

Post by Darth_Spiderpig »

Looks sweet, can't wait for this.

Good work guys. :thumbs:
User avatar
[Skirata] Atin [General]
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Fri Sep 11, 2009 3:50 pm
Projects :: The Legend of Cyro
Games I'm Playing :: Mass Effect 3
xbox live or psn: No gamertag set
Contact:

Re: Republic Commando 2 - Delta Operations

Post by [Skirata] Atin [General] »

thank you for the compliments guys!
yeah! in this mod you'll still play delta! but with modified skins! (sharper, better)
but you cant possible imagine how difficult it is to make sure that the squad follows you! so most of the game will be single play (=no squad) of course the squad will be there and in your hud, but bots cant move some ways! (jump off high cliffs ect.)

but this mod is the "prehistory" of my next mod!
STAR WARS REPUBLIC COMMANDO III
where you will play the rancor squad! this will be TOTALLY different from rc! the deltas get seriously hit in a mission! so you play rancor! 4 commandos...slaves! imprisoned by trandoshan mercs! and: the squad will have NO RC ARMORS! they got mercenary armors! a nice mix between mandalorian, trandoshan and clone armors! with cool new mercenary weapons! and a big surprise in the story!

but back to rc2!
Locked