Skyrim Mod Showcase

Show off your mods, get help on a mod, heck, even just have a good time downloading other folks mods. This forum is all about modding for any non-SWBF games.

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Skyrim Mod Showcase

Postby THEWULFMAN » Mon Dec 26, 2011 12:51 pm

I decided to make a topic to showcase any mods for Skyrim.

First off, my very first mod. I started about as small and simple as you can get.

Chocolate Glazed Sweetroll texture mod.
Screenshots.
Hidden/Spoiler:
ImageImage

Download at Skyrim Nexus.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Improved Dragon Priest Normal Map.
Screenshot.
Hidden/Spoiler:
Image



I made a brand new normal map for the Dragon Priest hood (as opposed to editing the existing one). I wanted more depth to it, and I'm very happy with the final result.

Same texture size, so you'll have 0 performance loss. It's a small change, but I like it, and I hope everyone else does too.

Download at Skyrim Nexus.

~~~~~~~~~~~~~~~~~~~~~~~~

Expanded Spouse Choices - Thane Bryling.
Screenshots.
Hidden/Spoiler:
ImageImage

Download at Skyrim Nexus.

If anyone else makes a mod for Skyrim, feel free to post it here. :)
Last edited by THEWULFMAN on Mon May 21, 2012 12:55 pm, edited 6 times in total.

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Re: Skyrim mods (mainly texture and sound/music)

Postby Cerfon Rournes » Tue Dec 27, 2011 2:38 pm

THEWULFMAN wrote:Chocolate Glazed Sweetroll texture mod.
Screenshots.
Hidden/Spoiler:
ImageImage


Looks yummy. :)

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Re: Skyrim mods (mainly texture and sound/music)

Postby THEWULFMAN » Thu Dec 29, 2011 9:35 pm

Improved Dragon Priest Normal Map.
Screenshot.
Hidden/Spoiler:
Image



I made a brand new normal map for the Dragon Priest hood (as opposed to editing the existing one). I wanted more depth to it, and I'm very happy with the final result.

Same texture size, so you'll have 0 performance loss. It's a small change, but I like it, and I hope everyone else does too.

Download at Skyrim Nexus.

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Re: The Elder Scrolls V: Skyrim

Postby VF501 » Wed Jan 04, 2012 6:54 am

Shameless self promotion of my current Skyrim mod.

Skyrim Spells Expanded
http://www.skyrimnexus.com/downloads/file.php?id=5197

Still working on art assets and getting used to the setup of some things. New stuff will be added in fairly soon.

Give it a try :D

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Re: Skyrim Mod Showcase

Postby Lephenix » Sun Jan 08, 2012 3:12 pm

There's an article on IGN with Skyrim's craziest mods : http://uk.pc.ign.com/articles/121/1215934p1.html

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Re: Skyrim Mod Showcase

Postby RogueKnight » Mon Jan 09, 2012 10:25 am

Hey WULF, where are some tutorials for this?

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Re: Skyrim Mod Showcase

Postby THEWULFMAN » Mon Jan 09, 2012 11:47 am

RogueKnight wrote:Hey WULF, where are some tutorials for this?


I don't know of any, but I can make a quick 'How to make a texture mod' tutorial. Be wary, I suck at tutorials and I'm writing this really quick. I'm also doing it mainly by memory, since I'm with my mom at a hospital. She fine, but it's still keeping me busy.

1. Download a program that can extract the BSA files. I use BSAopt.

2. Copy the Skyrim - Textures file found in Skyrim\data. Paste it to your desktop or wherever you please. I made a folder in My Documents folder to paste it to.

3. Run BSAopt x64 (or BSAopt x32 if you don't have a 64 bit system). Near the top right hand side, click browse and select the Skyrim - Textures file you just copy-pasted to the location of your choice.

4. Down at the bottom right, next to the Convert button, click on browse. Select the folder you copyed the Skyrim - Textures to, this will be the directory the textures are extracted to.

5. Click convert.

6. Eat a chocolate glazed sweetroll while you wait.

7. Once it's done converting, delete the Skyrim - Textures file, since you don't need that copy anymore.

8. Edit any texture in the way you please with the program of your choice. I use a DDS plugin for GIMP.

9. To install your mod, you need to recreate the folder directory. For example, the sweetroll texture directory is Skyrim\Data\textures\Clutter\ingredients. Basically anything in these folders will be loaded after the main BSA archives, overwriting the original.

You probably can figure out the rest, but feel free to ask questions and have fun modding. :)

As a side note: Specular is controlled in the alpha channel of the normal map. Unlike SWBF2, where specular is controlled by the alpha channel in the diffuse texture.

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Re: Skyrim Mod Showcase

Postby ANDEWEGET » Wed Feb 08, 2012 9:43 am

For everyone who didnt notice yet, the Creation Kit is out now. You can download it via Steam's Tool tab.
http://www.creationkit.com/

Im totally gonna learn Papyrus and do... stuff.

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Re: Skyrim Mod Showcase

Postby VF501 » Thu Feb 09, 2012 8:45 am

Some Creation Kit Goodness

Bound Armor. Still has issues to be worked out yet.
Youtube, No idea how to embed with BBCode

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Re: Skyrim Mod Showcase

Postby ANDEWEGET » Sat Feb 11, 2012 4:37 pm

I never liked the stealth crosshair and I wanted to play without crosshair(disabling the crosshair just disables the normal one)...
Hidden/Spoiler:
Image
Image

Its full when youre hidden and empty if youre detected, it has as many steps between hidden and detected as the eye had(64 frames). I might make a glow effect or something to replace what was once the 'glowing' inside the eyeball.
Its just one file to replace but this file contains the complete HUD(not menus).
And while testing I for the first time saw the Headless Horseman! :D

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Re: Skyrim Mod Showcase

Postby VF501 » Mon Feb 13, 2012 3:50 am

Finally figured out armor Enveloping/Skinning/Weighting and how the .nif file work with the CK item forms.
Working on a CarryPack mod now.

Hidden/Spoiler:
Image

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Re: Skyrim Mod Showcase

Postby ANDEWEGET » Mon Feb 13, 2012 8:45 am

Looks a bit bright and colorful compared to the rest. :D
What effect will this have? More carrying capacity?

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Re: Skyrim Mod Showcase

Postby VF501 » Mon Feb 13, 2012 1:07 pm

Yeah, more carrying capacity is the idea. Just a little something for the people that like realism and such, or people that don't like wasting enchanting slots on the Carry Weight enchants.

The model and texture is not final. Normals, Spec and the Mats on it are messed up. Just a quickie model to test getting it ingame properly.

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Re: Skyrim Mod Showcase

Postby THEWULFMAN » Mon May 21, 2012 12:55 pm

Keep up the cool work there VF501. :)

I made quite a few simple mods today. The first edits Thane Bryling of Solitude, adding her to the marriage, and follower factions, while giving her armor, a better weapon, allowing her to level with the player, and I removed most of the makeup on her face (I can't stand the stuff, especially in Skyrim).

Expanded Spouse Choices - Thane Bryling.
Screenshots.
Hidden/Spoiler:
ImageImage

Download at Skyrim Nexus.

I'll upload more later.

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Re: Skyrim Mod Showcase

Postby AhsokaTano » Tue Jun 05, 2012 2:46 pm

I'm making a new mod. Maybe, I will upload it tomorrow. I started to make this mod one month ago. Now I'm making the final images to show and more.


EDIT:
I uploaded my mod. Zabrak Race. Images:

Hidden/Spoiler:
Image
Image
Image
Image
Image



Link to download: http://skyrim.nexusmods.com/downloads/file.php?id=18310

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Re: Skyrim Mod Showcase

Postby minilogoguy18 » Sat Jun 09, 2012 10:09 am

The horns badly need more detail.

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Re: Skyrim Mod Showcase

Postby lucasfart » Sat Jun 09, 2012 10:24 am

Looks really good! I'd probably have to agree with mini though on the horns. They're really noticeably low-res. Should be pretty easy for you to fix though. :wink:

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Re: Skyrim Mod Showcase

Postby AhsokaTano » Sat Jun 09, 2012 12:00 pm

Yes, I'm fixing it. I use the smooth modifier. Now the horns are better:

Hidden/Spoiler:
Image



I'm exporting again the horns with the smooth modifier.

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Re: Skyrim Mod Showcase

Postby THEWULFMAN » Sat Jun 09, 2012 6:33 pm

The horns look better! I endorsed the file. I look forward to more mods of yours to come. :)

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Re: Skyrim Mod Showcase

Postby AhsokaTano » Fri Jul 13, 2012 7:03 am

Thanks Wulf :D I uploaded the 1.0 version, with 18 new hair/horns, more warpaints, a zabrak fort, Darth Maul and Savage Opress followers and two zabraks in the fort :D

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