RogueKnight wrote:Hey WULF, where are some tutorials for this?
I don't know of any, but I can make a quick 'How to make a texture mod' tutorial. Be wary, I suck at tutorials and I'm writing this really quick. I'm also doing it mainly by memory, since I'm with my mom at a hospital. She fine, but it's still keeping me busy.
1. Download a program that can extract the BSA files. I use
BSAopt.
2. Copy the
Skyrim - Textures file found in Skyrim\data. Paste it to your desktop or wherever you please. I made a folder in My Documents folder to paste it to.
3. Run
BSAopt x64 (or
BSAopt x32 if you don't have a 64 bit system). Near the top right hand side, click browse and select the
Skyrim - Textures file you just copy-pasted to the location of your choice.
4. Down at the bottom right, next to the Convert button, click on browse. Select the folder you copyed the
Skyrim - Textures to, this will be the directory the textures are extracted to.
5. Click convert.
6. Eat a chocolate glazed sweetroll while you wait.
7. Once it's done converting, delete the
Skyrim - Textures file, since you don't need that copy anymore.
8. Edit any texture in the way you please with the program of your choice. I use a DDS plugin for GIMP.
9. To install your mod, you need to recreate the folder directory. For example, the sweetroll texture directory is Skyrim\Data\textures\Clutter\ingredients. Basically anything in these folders will be loaded after the main BSA archives, overwriting the original.
You probably can figure out the rest, but feel free to ask questions and have fun modding.
As a side note: Specular is controlled in the alpha channel of the normal map. Unlike SWBF2, where specular is controlled by the alpha channel in the diffuse texture.