Fallout

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Re: Fallout

Postby TikiXFIP » Wed Jan 01, 2014 8:51 pm

Hey wuld this may be a tad bit early to ask but do you have any possible release date in mind for the fallout overhaul mod?

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Re: Fallout

Postby THEWULFMAN » Wed Jan 01, 2014 10:01 pm

I'm currently testing it out on a new playthrough with no other gameplay changing mods (except Millenia's weapons). If it works fine I'll release an early version for you to test out if you want.


Weapon jamming is working... a little too well. Right now it jams every reload at near broken levels. Which is a bit much.

I'm going to work on making mines and grenades more lethal as well. Heck I should incorporate a lot of stuff from Puce Muce's mod, despite only ever using the mine and grenade module.

My main goal is to have a single mod that meets all of my gameplay changing needs, to cut my load order down by a lot. Taking 3 minutes to load a save has a certain novelty to it, once.

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Re: Fallout

Postby CressAlbane » Thu Jan 02, 2014 6:11 pm

Pardon my forgetfullness, but is this a Fallout 3 mod or a Fallout: New Vegas mod?

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Re: Fallout

Postby THEWULFMAN » Thu Jan 02, 2014 7:36 pm

New Vegas. The thought of making one for Fallout 3 crossed my mind, and I do own my own copy now, but... probably not. One of the reasons being a poor vanilla weapon selection compared to NV, and ironsights on Fallout 3 don't work nearly as well as they do in NV.

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Re: Fallout

Postby TikiXFIP » Thu Jan 02, 2014 8:18 pm

Cress have you started fallout New Vegas yes?

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Re: Fallout

Postby THEWULFMAN » Mon Jan 06, 2014 2:22 pm

If you want to start on New Vegas, this mod should get the job done for you Cress.

EDIT:

Further updates to FIO.

-Adding breakdown and crafting recipes for the other ammo types (like 9mm +P).
-Added a recipe to repair bent tin cans using a hammer (you keep the hammer).
-Made no alcohol dehydrate you, that never made sense. You might not feel refreshed after drinking Whiskey but you won't die of thirst.
-Added a script to give you a tin can if you eat Pork and Beans.
-Added a script to give you a wrench when you use a Weapon Repair Kit.
-Improved the AI so they hunt for cover better and fire more dynamically.

Gonna work on creating a new weapon soon (though for now it'll use vanilla meshes only). Its ingrediants will be
Dynamite:3
Tin Can:1
Duct Tape:1
Scrap Metal:1
Scissors:1

It's going to be the very powerful Nail Bomb from The Last of Us. Basically a better Bottlecap Mine. I wanted Tin Cans to be easy to come by, thus why I added the script to Pork & Beans and allow people to fix Bent Tin Cans.

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Re: Fallout

Postby TikiXFIP » Mon Jan 06, 2014 9:06 pm

You should also make it so backpacks are a new item so when you wear one it increases the weight you can carry depending on the backpack you have

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Re: Fallout

Postby REivEN » Tue Jan 07, 2014 6:25 am

TikiXFIP wrote:You should also make it so backpacks are a new item so when you wear one it increases the weight you can carry depending on the backpack you have


If you are in a dire need for backpacks here is a mod for you http://www.nexusmods.com/newvegas/mods/44476/?

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Re: Fallout

Postby TikiXFIP » Tue Jan 07, 2014 11:41 am

Thanks Reiven :)

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Re: Fallout

Postby THEWULFMAN » Wed Jan 08, 2014 12:25 pm

Right now I'm testing it under semi-extreme conditions, using default Project Nevada settings and average endurance.

It's really hard to go into the Mojave Outpost and kill everyone inside, just a warning. As it really only takes a couple shots from the M16's at most to kill you if you lack armor.

I did it with trial, error, and VATS. But I highly suggest if you want to take on the NCR you're gonna need Combat Armor at least, because a DT of 16 wasn't doing anything for my health.

I'm going to add some features from this mod, allowing you to cook meat at any level, but only cooking it poorly at low survival levels. Why should you instantly know how to cook food without burning it or undercooking it? People make mistakes.


As a random note, some of the NCR soldiers in Primm were naked and not wearing their armor. While hilarious, I should figure out why.

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Re: Fallout

Postby CressAlbane » Wed Jan 08, 2014 4:08 pm

Sounds like you are on the way to finding a good balance.

Maybe this mod will convince me to actually use Survivalism.

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Re: Fallout

Postby TikiXFIP » Wed Jan 08, 2014 4:12 pm

Sounds like surivival is going to be pretty challenging. Im probably going to buy new vegas soon so would you allow me to test this mod once its at the poont that it can be tested?

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Re: Fallout

Postby Zapattack1234 » Wed Jan 08, 2014 11:14 pm

might be buying vegas soon myself, really enjoying fallout 3.

Hidden/Spoiler:
not enough to show u my stats though sean! :thumbs:

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Re: Fallout

Postby REivEN » Thu Jan 09, 2014 8:31 am

Zapattack1234 wrote:might be buying vegas soon myself, really enjoying fallout 3.

Hidden/Spoiler:
not enough to show u my stats though sean! :thumbs:


You should have bought it during the Steam Winter Holiday sale :wink:

Anyway, somehow i just can't go back to play Fallout 3 (ironsights, campfires and etc.) but i think i'll try the TTW mod for that matter (if i get a stable version of Jane released)

Also a little update on Jane - i am using a bunker where Janes equipment will be located from my 2011 version of Janes mod, that means i don't need to make a new interior cell from scratch.

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Re: Fallout

Postby TikiXFIP » Thu Jan 09, 2014 10:12 am

might be buying vegas soon myself, really enjoying fallout 3.

Hidden/Spoiler:


WHY WONT YOU SHOW ME THE STATS. Everyone we need to annoy zap into revealing his chararcter stats. He dosent want to reveal the stats just to be annoying.

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Re: Fallout

Postby THEWULFMAN » Thu Jan 09, 2014 1:11 pm

Zap, whatever you do, don't show your stats.


So making models for New Vegas isn't hard. Giving them collision is, otherwise the Nail Bomb would be done by now.
:runaway:

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Re: Fallout

Postby Zapattack1234 » Fri Jan 10, 2014 12:22 am

TikiXFIP wrote:
might be buying vegas soon myself, really enjoying fallout 3.

Hidden/Spoiler:


WHY WONT YOU SHOW ME THE STATS. Everyone we need to annoy zap into revealing his chararcter stats. He dosent want to reveal the stats just to be annoying.


MWAHAHAHAHA!!!! being evil is fun! :maulsaber:

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Re: Fallout

Postby TikiXFIP » Sun Jan 12, 2014 8:17 pm

Hey everyone so it has been a while since I asked you all my general questionnaire style questions like when I asked you all about your favorite percs. Today I got a new question for you guys and it is what enemy genuinely terrifies you the most. I'm sure one of you will say death claw and by all means you have the right to say so considering they are absolutely horrifying just to look at. However if you could choose another what would it be, mine is the wanamingos of fallout 2. They look like nightmares that manifested themselves into a physical form.

Wanamingo link: http://fallout.wikia.com/wiki/Wanamingo

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Re: Fallout

Postby THEWULFMAN » Sun Jan 12, 2014 9:33 pm

Shotgun Surgeon and And Stay Back! are two of my favorite perks from New Vegas.


I'm not that afraid of Deathclaws to be honest. They're easy to avoid in New Vegas, and they aren't so bad in vanilla Fallout 3.

I'm going to say Cazadors. Because I hate that "poisoned" sound. :P

**************

So FIO updates.

I increased the amount of time that shells stay on screen by a little. In vanilla 25 shells can stay for 25 seconds. Now 50 can stay for 1 minute.

I decreased the amount of time it takes to get into the dialogue menu. Vanilla it's 2 seconds, now it's .5 seconds like it is for exiting the dialogue menu.

I increased the health of cars and trucks, will likely increase it even further. They need to withstand a few hits from relatively high power weapons.

And lastly but certainly not least, I've reworked all of the chems and alcohol.

Hidden/Spoiler:
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I renamed all of the chems to their real world equivalents, the exception is Hydra (it's nightstalker blood, radscorpion venom, and cave fungus, tell me what the real version of that is).

Then I added effects I deemed accurate to all of the renamed drugs.

As an example, amphetamine and all of its variants gives you increased pain tolerance and relieves sleep deprivation.

Here's some of them and their effects.

Hidden/Spoiler:
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Re: Fallout

Postby TWINKEYRUNAWAY » Sun Jan 12, 2014 10:20 pm

Looking good man, looking good.

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