DEV's Assets UPDATE 07 February 2019
Moderator: Moderators
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- Lance Corporal
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Re: DEVISS's Assets UPDATE 18 January 2014
I think that all these are amazing! I love the brown and blue calamari, though the green and red ones are...interesting, I guess.
Keep up the fantastic work! I know how challenging player enveloping/weighting/modelling/texturing/etc can be, as I have put two player models ingame in the past 5 days. Again, keep up the amazing work.
Keep up the fantastic work! I know how challenging player enveloping/weighting/modelling/texturing/etc can be, as I have put two player models ingame in the past 5 days. Again, keep up the amazing work.
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- Master of the Force
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Re: DEVISS's Assets UPDATE 18 January 2014
yeah, use models as you wish , always the models are for enjoyTWINKEYRUNAWAY wrote:These are extremly well done Deviss! I dont suppose I may get permission to use to one of these model's heads and implement it onto a different body model? All the nessasary credits will be given, though it's really ok if you decline. Congradulations on all these awesome alien models, the rebellion really needed some variation.
many thanks i left clones, for begin with other models alsozwyx1234 wrote:I think that all these are amazing! I love the brown and blue calamari, though the green and red ones are...interesting, I guess.
Keep up the fantastic work! I know how challenging player enveloping/weighting/modelling/texturing/etc can be, as I have put two player models ingame in the past 5 days. Again, keep up the amazing work.
- Ant
- Chief Warrant Officer
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Re: DEVISS's Assets UPDATE 18 January 2014
Love the Mon calamari models! I see a future EA designer here
- TWINKEYRUNAWAY
- Lieutenant General
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Re: DEVISS's Assets UPDATE 18 January 2014
Thank you Deviss!
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- Master of the Force
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UPDATE 19 January 2014
Commander Faie 1.0
Details:
override_texture = Body
override_texture2 = Head
Credits:
* Neomarz - Clone's Head
* Icemember - fixed boots and backpack
Last edited by Deviss on Fri May 12, 2017 5:15 am, edited 2 times in total.
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- Lance Corporal
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Re: DEVISS's Assets UPDATE 19 January 2014
Model looks good, the head in the center looks odd. Like, his helmet. Maybe stretched UV's? im not sure what it is. Otherwise, good work.
One question though, would I be allowed to download some of these and then kitbash them with my custom geometry or other shipped assets?
One question though, would I be allowed to download some of these and then kitbash them with my custom geometry or other shipped assets?
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- Master of the Force
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Re: DEVISS's Assets UPDATE 19 January 2014
uv is fine, the visor is up , and of course, always its allowed modify/use themzwyx1234 wrote:Model looks good, the head in the center looks odd. Like, his helmet. Maybe stretched UV's? im not sure what it is. Otherwise, good work.
One question though, would I be allowed to download some of these and then kitbash them with my custom geometry or other shipped assets?
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- Lance Corporal
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Re: DEVISS's Assets UPDATE 19 January 2014
oooooohhhh thanks makes so much more sense now. Thanks for allowing the free use of these assets!
- CommanderCody
- Master Sergeant
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Re: DEVISS's Assets UPDATE 19 January 2014
Thanks for those great models.
I will use them in my next map
I will use them in my next map
- TWINKEYRUNAWAY
- Lieutenant General
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Re: DEVISS's Assets UPDATE 19 January 2014
Is there a special line needed for V51 Commando backpack? I used this line and it worked fine on other add on's but not for that one.
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- AceMastermind
- Gametoast Staff
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Re: DEVISS's Assets UPDATE 19 January 2014
Please explain what is not working, does the map crash or the addon just not appear ingame etc?TWINKEYRUNAWAY wrote:I used this line and it worked fine on other add on's but not for that one.
You should also avoid using spaces in file names. Rename 'rep_backpack better.msh' to 'rep_backpack.msh' and edit the second line to reflect the name change.
Change:
GeometryAddon = "rep_backpack better"
to:
GeometryAddon = "rep_backpack"
- TWINKEYRUNAWAY
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Re: DEVISS's Assets UPDATE 19 January 2014
That seemed to be the problem. Thank you AceMaster, I guess I was a bit confused becuase the msh files both had a space in thier name. I renamed it with out spaces and that seemed to fix it.
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- Master of the Force
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UPDATE 17 April 2014
Last edited by Deviss on Fri May 12, 2017 5:17 am, edited 5 times in total.
- Anakin
- Master of the Force
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Re: DEVISS's Assets UPDATE 17 April 2014
You forgot the image
But i'm pretty sure it's looks awsome
But i'm pretty sure it's looks awsome
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- Master of the Force
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Re: DEVISS's Assets UPDATE 17 April 2014
image added thanksAnakin wrote:You forgot the image
But i'm pretty sure it's looks awsome
- Anakin
- Master of the Force
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Re: DEVISS's Assets UPDATE 17 April 2014
I love this damage. Have you ingame pics??
- Delta-1035
- Sith Master
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Re: DEVISS's Assets UPDATE 17 April 2014
I'm pretty sure that I made that skin
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- Master of the Force
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Re: DEVISS's Assets UPDATE 17 April 2014
ouch sorry, i will fix credits , i thought it was ice's versionDelta-1035 wrote:I'm pretty sure that I made that skin
- Delta-1035
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Re: DEVISS's Assets UPDATE 17 April 2014
No problem, mateDeviss wrote: ouch sorry, i will fix credits , i thought it was ice's version
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- Master of the Force
- Posts: 3772
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UPDATE 03 May 2014
Kaleesh Pack 1.0
Details:
* 4 differents Kaleesh versions (Elite and Hunter both model have cape cloth)
* Kaleesh's sword
* Kaleesh's rifle
* the swordsman version use chewbacca's skeleton
Credits:
* Hoodz - original model and skin
Last edited by Deviss on Fri May 12, 2017 5:19 am, edited 2 times in total.