DEV's Assets UPDATE 07 February 2019
Moderator: Moderators
- Kingpin
- Jedi
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Re: DEV's Assets UPDATE 08 October 2016
Good work as always, Dev!
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- Master of the Force
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- Projects :: Clone Wars Extended
UPDATE 23 October 2016
Hidden/Spoiler:
Hidden/Spoiler:
Credits:
* Sereja - Skeleton
* Krome Studios - model
Last edited by Deviss on Sat Apr 08, 2017 11:25 am, edited 2 times in total.
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- Sith Master
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Re: DEV's Assets UPDATE 23 October 2016
OMG! YES! This is amazing.
- commanderawesome
- Field Commander
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Re: DEV's Assets UPDATE 23 October 2016
Deviss, you, sir, are a living legend!
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- 2nd Lieutenant
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Re: UPDATE 23 October 2016
Is this Spider Droid a unit or vehicle?
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- 2nd Lieutenant
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Re: UPDATE 23 October 2016
It's a vehicle.MissingTexture wrote:Is this Spider Droid a unit or vehicle?
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
UPDATE 25 October 2016
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Credits:
* Sereja - original model and configs
* Pandemic - Stock gunship model
Last edited by Deviss on Sat Apr 08, 2017 6:33 pm, edited 1 time in total.
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- Jedi
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Re: DEV's Assets UPDATE 25 October 2016
Way cool with the visible passenger and gunners and stuff, nice work.
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
UPDATE 29 October 2016
Snailtank 1.0 (Kashyyyk Version)
Note:
in msh viewer look uv ugly but dont worry it work perfect ingame i am using it.
Credits:
* Dragonum - skeleton and weapons setttings
* Pandemic - original models
Last edited by Deviss on Sun Apr 09, 2017 7:29 pm, edited 1 time in total.
- Kingpin
- Jedi
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Re: DEV's Assets UPDATE 29 October 2016
Cool! Are the droids part of the vehicle or positions for units to stand?
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- 2nd Lieutenant
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Re: DEV's Assets UPDATE 29 October 2016
They're part of the vehicle and appear to be turrets/vehicle positions. Cool idea!Kingpin wrote:Cool! Are the droids part of the vehicle or positions for units to stand?
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
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Re: DEV's Assets UPDATE 29 October 2016
exactly, i tried make them as playable units like ForceMaster did on AT-OT but they appear walk xD, so i took the idea of turrets like Dragonum modelDylanRocket wrote:They're part of the vehicle and appear to be turrets/vehicle positions. Cool idea!Kingpin wrote:Cool! Are the droids part of the vehicle or positions for units to stand?
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Re: DEVISS's Assets UPDATE 26 December 2015
Deviss wrote:HD Clone Pack 1.0Hidden/Spoiler:
Information:
HD Repsharpshooter's clone body as base, i modified it years and years.
Hands from 1st person from stock assets
Credits:
* RepSharpShooter - Original HD Body used as base
* Icemember - Arc trooper, AT-RT Driver, Neyo and Gree skins, AT-RT Driver and Cody's Gears model
* B.I.G_Cookie - Commander Keller skin
* NeoMarz - Original Neyo and Keller's Helmets used as base
* DarthDUCK - Clone commander Phase 2 Holsters
Ay, Deviss! Was wondering if you ever made a Pilot/Jet Trooper model to match your HD Phase I Clone Trooper? Or if you have or ever made a standard all-white Clone private texture.
Been using the model in my personal mod and I've been in love with it, thanks for your work man.
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- Sergeant Major
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Re: DEV's Assets UPDATE 29 October 2016
Deviss, if you ever want another project to work on, please tell us, we could do great things my friend, great things.
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- 2nd Lieutenant
- Posts: 380
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- Location: Toronto, ON
Re: DEV's Assets UPDATE 29 October 2016
Deviss, did you ever release the Republic Heroes Commander Cody? I recall him being in the game
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
UPDATE 03 December 2016
Crabdroid 1.0 (Playable Unit)
Install on .lua file:
AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
SetMemoryPoolSize("AcklayData", 6)
Credits:
* Krome Studios - model
Last edited by Deviss on Sun Apr 09, 2017 7:16 pm, edited 2 times in total.
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- 2nd Lieutenant
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Re: DEV's Assets UPDATE 03 December 2016
Woah, that's awesome! Good job!
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- 2nd Lieutenant
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Re: DEV's Assets UPDATE 03 December 2016
That's very nice!
If I scale the Crab Droid down, will it still function properly? It's fairly big
If I scale the Crab Droid down, will it still function properly? It's fairly big
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Assets UPDATE 03 December 2016
you need scale .msh and scale animation before munge it :SMissingTexture wrote:That's very nice!
If I scale the Crab Droid down, will it still function properly? It's fairly big
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- 2nd Lieutenant
- Posts: 380
- Joined: Sat Jun 13, 2015 10:51 am
- Projects :: SW Resistance Rising
- Location: Toronto, ON
Re: DEV's Assets UPDATE 03 December 2016
Thank you Deviss! How do I scale the animation? :$