Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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CdtFox
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Posts: 379 Joined: Wed Feb 17, 2016 8:51 am
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Post
by CdtFox » Sun Dec 04, 2016 12:04 pm
Install on .lua file:
AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
SetMemoryPoolSize("AcklayData", 6)
Where exactly? I'm using the fel1c_con.lua for exemple and i tried that:
Hidden/Spoiler:
[code]-- Level Stats
ClearWalkers()
-- AddWalkerType(0,
--AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
--AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
AddWalkerType(1, 2)
AddWalkerType(0, 4)
local weaponCnt = 260
SetMemoryPoolSize("Aimer", 20)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityHover", 3)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 0)
SetMemoryPoolSize("EntityWalker", 5)
SetMemoryPoolSize("MountedTurret", 6)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("TreeGridStack", 280)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("AcklayData", 6)[/code]
Is here the same script but unmodded:
Hidden/Spoiler:
[code]ClearWalkers()
-- AddWalkerType(0,
--AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
--AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
AddWalkerType(1, 2)
AddWalkerType(0, 4)
local weaponCnt = 260
SetMemoryPoolSize("Aimer", 20)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityHover", 3)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 0)
SetMemoryPoolSize("EntityWalker", 5)
SetMemoryPoolSize("MountedTurret", 6)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("TreeGridStack", 280)
SetMemoryPoolSize("Weapon", weaponCnt)[/code]
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
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Post
by Deviss » Thu Dec 08, 2016 9:30 am
Tri-Droid 1.0 (SWRH)
Credits:
* ForceMaster - Skeleton and lowrez model
* Krome Studios - original model from SWRH
Last edited by
Deviss on Sun Apr 09, 2017 6:37 pm, edited 1 time in total.
CT108
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Post
by CT108 » Thu Dec 08, 2016 2:39 pm
O_o you are AWESOME !
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2
Post
by Deviss » Tue Dec 20, 2016 5:09 am
Last edited by
Deviss on Sun Apr 09, 2017 6:36 pm, edited 1 time in total.
Delta-1035
Sith Master
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by Delta-1035 » Tue Dec 20, 2016 5:26 am
Uuuuh, I like those! Thanks!
giftheck
Droid Pilot Assassin
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Projects :: Star Wars Battlefront Anniversary
Post
by giftheck » Tue Dec 20, 2016 5:28 am
Wow, great job! Those look ace!
Deviss
Master of the Force
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Projects :: Clone Wars Extended
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Post
by Deviss » Sat Dec 24, 2016 6:40 am
Felucians 1.0 (TFU)
Credits:
* Aspyr - Original models from TFU Game
Happy Christmas!!
Last edited by
Deviss on Sun Apr 30, 2017 7:52 am, edited 1 time in total.
MissingTexture
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Post
by MissingTexture » Sat Dec 24, 2016 7:09 am
Wow, nice to see felucians up close
Delta-1035
Sith Master
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by Delta-1035 » Sat Dec 24, 2016 8:18 am
Great job, mate!
ARCTroopaNate
Jedi
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by ARCTroopaNate » Sat Dec 24, 2016 1:33 pm
Woah, cool to see for battlefront, nice job Dev! Merry Christmas to you as well!
RevanSithLord
Sith Master
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Post
by RevanSithLord » Sat Dec 24, 2016 3:52 pm
Oh, these are so cool!
I can imagine a map, set just after Episode III, where the Empire decided to subjugate the Felucian species and mow down any who resist against their might. It'd be like guerrilla warfare. Sadly I have never gotten to play all of TFU or TFU II because the discs broke. :/ Thanks for the gift, Deviss!
CommanderCody
Master Sergeant
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by CommanderCody » Tue Dec 27, 2016 3:54 pm
awesome, thanks DEV!
btw is it possible to port the Darth Vader from TFU? I ask for a friend
Mefutaku
Private Third Class
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by Mefutaku » Tue Feb 07, 2017 12:58 pm
Deviss wrote: many thanks by his comments
i really am glad of share all files again, but now i have problem with filefront with all links :S i hope guru can revive gametoast files soon
I am looking for the DC-17m ICWS msh files you used in your side mod. Not the cheap knock offs used in the convo pack and BFX mods.
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2
Post
by Deviss » Sat Feb 11, 2017 8:16 pm
Last edited by
Deviss on Sun Apr 30, 2017 7:50 am, edited 2 times in total.
Marth8880
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by Marth8880 » Sun Feb 12, 2017 2:20 am
^That looks pretty good, Deviss!
VIDEO
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2
Post
by Deviss » Fri Feb 17, 2017 6:26 am
Clone Trooper Waxer Phase 2 1.0
Credits:
* cpt.rex (from Facepunch) - Helmet skin
* Delta-1035 - body skin
* RepSharpShooter - HD clone
* Aspyr - TFU model
Last edited by
Deviss on Sun Apr 30, 2017 7:58 am, edited 2 times in total.
CT108
Rebel Sergeant
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Post
by CT108 » Fri Feb 17, 2017 6:51 am
I was searching for a good P2 Waxer and I saw your update ! YEAAAAAAH pretty good skin
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2
Post
by Deviss » Wed Mar 08, 2017 9:44 pm
RPS-6 Missile Launcher (SWRH)
Credits:
* Krome Studios - Model
Last edited by
Deviss on Fri May 12, 2017 5:40 am, edited 1 time in total.
modmaster13
General
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by modmaster13 » Thu Mar 09, 2017 12:32 am
Ayee
DylanRocket
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by DylanRocket » Sat Mar 18, 2017 1:03 pm
You may already know this, but none of the links are working anymore. I think this was because Dropbox removed their public folders.