Mesh Viewer V1.2.4
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- giftheck
- Droid Pilot Assassin
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- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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Re: Mesh Viewer V1.2.1
What version is it??
1.2.0 from deferred channel or 1.2.1 from current channel??
I had some problems with the release version when updating from qt 5.7 to 5.8 so i'm using 5.7 now.
So you may wanna check the latest (1.2.1) version if you do not use it right now
1.2.0 from deferred channel or 1.2.1 from current channel??
I had some problems with the release version when updating from qt 5.7 to 5.8 so i'm using 5.7 now.
So you may wanna check the latest (1.2.1) version if you do not use it right now
- giftheck
- Droid Pilot Assassin
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Re: Mesh Viewer V1.2.1
It's 1.2.0. The link in the main post leads to 1.2.0 and not 1.2.1.
- Anakin
- Master of the Force
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Re: Mesh Viewer V1.2.1
works fine for me. Anyone else with that problem??
Just checked the changelog. I made the program to always use OpenGL 2.0 instead of the default (what the compiler thinks is a good choice on my pc - actually that should be 4.5) So i wonder that you cannot use the 2.0 OpenGL.
i just pushed the latest version i'm working on with the previous OpenGL settings. So please get the exe from the testVersion folder. You can use the tutorial how to access current channel and change this line
echo Release/*> .git/info/sparse-checkout
to this
echo testVersion/*> .git/info/sparse-checkout
Just checked the changelog. I made the program to always use OpenGL 2.0 instead of the default (what the compiler thinks is a good choice on my pc - actually that should be 4.5) So i wonder that you cannot use the 2.0 OpenGL.
i just pushed the latest version i'm working on with the previous OpenGL settings. So please get the exe from the testVersion folder. You can use the tutorial how to access current channel and change this line
echo Release/*> .git/info/sparse-checkout
to this
echo testVersion/*> .git/info/sparse-checkout
- giftheck
- Droid Pilot Assassin
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Re: Mesh Viewer V1.2.1
Yep, the new exe works fine. Thanks
- Anakin
- Master of the Force
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Re: Mesh Viewer V1.2.4
all right, so i need to figure out why 2.0 does not work for you. What PC (graphic card) do you have??
@all:
Since i don't get any feedback from you idk if you have the same problem. For now i'm using OpenGL 4.5 again. That means older PC and i'm pretty sure virtual machines, too, won't be able to use this viewer.
older release notes from older posts
===UPDATE===
just pushed version 1.2.4 to the current channel.
Please let me know if everything works fine so far, or if there are any other settings you'd like to be saved (only wireframe state, camera mod and zoom speed are not saved i think)
IF AND ONLY IF you give me feedback that everything is fine, i'll include all those latest changes to V1.3 and upload all you need to my dropbox, so you don't need git to get that version.
Later on i'll continue with some extra features such as list of all mesh in a specified folder and subfolders (similar to the SWBF1/2 list at the old viewer), tree structure of the mesh, copy model parts to "clipboard", past to mesh from clipboard.
@all:
Since i don't get any feedback from you idk if you have the same problem. For now i'm using OpenGL 4.5 again. That means older PC and i'm pretty sure virtual machines, too, won't be able to use this viewer.
older release notes from older posts
Hidden/Spoiler:
just pushed version 1.2.4 to the current channel.
Please let me know if everything works fine so far, or if there are any other settings you'd like to be saved (only wireframe state, camera mod and zoom speed are not saved i think)
IF AND ONLY IF you give me feedback that everything is fine, i'll include all those latest changes to V1.3 and upload all you need to my dropbox, so you don't need git to get that version.
Later on i'll continue with some extra features such as list of all mesh in a specified folder and subfolders (similar to the SWBF1/2 list at the old viewer), tree structure of the mesh, copy model parts to "clipboard", past to mesh from clipboard.
Code: Select all
Features:
- fixed overexposed specular bug,
- most settings are saved after each session
Bugs:
-nothing known
- Oceans14
- Command Sergeant Major
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Re: Mesh Viewer V1.2.4
Just got around to trying out the latest version. I had the same problem as ggctuk, which persisted even when I tried v1.2.4. Furthermore, drag and drop didn't work. Fortunately it works fine when I make sure it uses my laptop's nvidia gpu instead of the integrated intel... so if anyone is having this issue even after pulling 1.2.4 that's probably it (I think maybe the intel doesn't have any ogl support).
Anyway Anakin this is really great, I love the amount of information it gives, plus wireframe and the lighting settings are very useful. All the models look very crisp and sharp - big thumbs up.
Anyway Anakin this is really great, I love the amount of information it gives, plus wireframe and the lighting settings are very useful. All the models look very crisp and sharp - big thumbs up.
- giftheck
- Droid Pilot Assassin
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Re: Mesh Viewer V1.2.4
Just a little thought, an idea that was never implemented with the old Mesh Viewer:
Could we have the ability to load in textures on an override_texture-compatible unit? IE: we load rep_inf_clone_trooper.msh, then there's a "Texture" menu with "Load Overide Texture" and "Load Override Texture 2". With that, we can see what rep_inf_clone_trooper.msh looks like with other textures. Of course, this should work only with msh files that have models that are named "override_texture" and "override_texture2".
Could we have the ability to load in textures on an override_texture-compatible unit? IE: we load rep_inf_clone_trooper.msh, then there's a "Texture" menu with "Load Overide Texture" and "Load Override Texture 2". With that, we can see what rep_inf_clone_trooper.msh looks like with other textures. Of course, this should work only with msh files that have models that are named "override_texture" and "override_texture2".
- Anakin
- Master of the Force
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Re: Mesh Viewer V1.2.4
why only for override?? it should be possible to display all textures that are available and then you select a different texture that is used instead of the original. At the moment i don't see a reason why that should not be possible:D
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- 2nd Lieutenant
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Re: Mesh Viewer V1.2.4
Last time i forget to mention that fpm (custom or stock one) aren't displayed in the viewer. I think this is because the textures (might) have been hex-edited. Hope it can be fixed
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- Recruit Womprat Killer
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Re: Mesh Viewer V1.2.4
I'm an OK programmer. I'd be willing to help as time permits. I'm best with Java but I've done QT stuff before. It's very similar in the gui side at least.