KOTOR Blaster Rifle Release

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lieutenantcoda

KOTOR Blaster Rifle Release

Post by lieutenantcoda »

i have decided to release the model and odfs now for maps. it is a KOTOR primary blaster rifle. the odf is there. the skin is lousy cus i made it. not very got at it. so the skin now will have to do. if there is a problem contact me. all of the stuff is in the link. enjoy! :wink:


http://files.filefront.com/Knights+o+ol ... einfo.html

Credit goes to:

AceMastermind for exporting the thing into .msh

All the GTers who gave useful tips to me, especially the ones in my help topics.

the rest is done by me.
Last edited by lieutenantcoda on Tue Nov 13, 2007 8:06 am, edited 4 times in total.
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Maveritchell
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Re: KOTOR Blaster Rifle Release

Post by Maveritchell »

You actually didn't even package the texture with the mesh.
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Re: KOTOR Blaster Rifle Release

Post by Taivyx »

lieutenantcoda wrote:the skin is lousy cus Darth Z13 didn't texture it yet.
I would advise to stop being so blunt about that issue.
Maybe he's busy with other stuff (like Crysis demo :P )
lieutenantcoda

Re: KOTOR Blaster Rifle Release

Post by lieutenantcoda »

oops, you are meant to do that? ill be on it right away.
Last edited by lieutenantcoda on Mon Nov 12, 2007 11:27 pm, edited 1 time in total.
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Re: KOTOR Blaster Rifle Release

Post by Achronos-117 »

lieutenantcoda wrote:oops, you are meant to do that, ill be on it right away.
Can you rephrase that please?
lieutenantcoda

Re: KOTOR Blaster Rifle Release

Post by lieutenantcoda »

ok, edited some posts, and the package has .tga files now. since i deleted the original skin, i made another better(but still quite lousy) skin. i believe there could be a prob with doing that though.
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Re: KOTOR Blaster Rifle Release

Post by Maveritchell »

Just a couple notes:

-You may have added the textures, but your mesh is still trying to use "untitled574.bmp." You need to do some hex-editing to fix that.
-Not to be rude, but what you have is hardly a texture. You have a line on the scope that's microscopic and then other than that the whole thing's grey. I know you want someone else to texture it for you, but good grief, you could've at least given it a metal texture. (Besides, basic texturing's not that hard, and it's a skill worthwhile learning. I suggest you give it a try before you start relying on everyone else for textures.)
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Re: KOTOR Blaster Rifle Release

Post by wazmol »

Yes texturing can take some time but it makes the model that extra bit better with a nice texture, though im just learning to UV Map i have a good understnading about it, you should really try it out. im sure your become pretty great at it.

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lieutenantcoda

Re: KOTOR Blaster Rifle Release

Post by lieutenantcoda »

may need help on hex editing, if no one else can do it can someone give a tut. iw ill work on the tex then, not sure about UV mapping though.(i preferred cubic style for this). *slaps head* forgot the credits, Diet Dr. Pepper! and anyone can post ingame screeenies that would be most helpful. the comments are useful but i want to know has anyone DLed the actual thing?
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Re: KOTOR Blaster Rifle Release

Post by Penguin »

Downloads: 1 (This week: 1)
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Re: KOTOR Blaster Rifle Release

Post by Maveritchell »

lieutenantcoda wrote:may need help on hex editing, if no one else can do it can someone give a tut. iw ill work on the tex then, not sure about UV mapping though.(i preferred cubic style for this). *slaps head* forgot the credits, Diet Dr. Pepper! and anyone can post ingame screeenies that would be most helpful. the comments are useful but i want to know has anyone DLed the actual thing?
I downloaded it, which was how I knew what it looked like. If you want screenshots:

This is a side-by-side comparison of an untextured rifle and the rifle with your texture applied (in Object Viewer)

Image

This is a top-down view of your textured rifle (this is the only view from which you can really see a difference)

Image

To make your texture work, I opened up your .msh file with a hexeditor and searched for the name of the texture (which usually involves looking for .tga files, but in this case it was a .bmp). I found "untitled574.bmp," which I changed to "untitled574.tga" so that it could read a .tga file. Then I changed the name of one of your textures to "untitled574.tga"
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Re: KOTOR Blaster Rifle Release

Post by lieutenantcoda »

17 downloads this week. are any of you the ones that downloaded part of the 17(besides Mav)? if you are, can you post screenies. I want to see if it works and if i scaled it right.
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Re: KOTOR Blaster Rifle Release

Post by Achronos-117 »

Yes Mav, please post some screenies, I just want to see what it looks like.
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Re: KOTOR Blaster Rifle Release

Post by Maveritchell »

Achronos-117 wrote:Yes Mav, please post some screenies, I just want to see what it looks like.
I already did.
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Re: KOTOR Blaster Rifle Release

Post by RevanSithLord »

It looks awesome. :D

By the way, how many blocks long is that?
lieutenantcoda

Re: KOTOR Blaster Rifle Release

Post by lieutenantcoda »

Maveritchell wrote:
Achronos-117 wrote:Yes Mav, please post some screenies, I just want to see what it looks like.
I already did.
yeah but i meant ingame types. and i believe it was less than a block. maybe half(the gun is not 1 meter)
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Re: KOTOR Blaster Rifle Release

Post by RevanSithLord »

Thanks. Was just wondering.

Anyways, I still think it looks as close as you can get it. :D It's awesome.
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Re: KOTOR Blaster Rifle Release

Post by Maveritchell »

lieutenantcoda wrote:
Maveritchell wrote:
Achronos-117 wrote:Yes Mav, please post some screenies, I just want to see what it looks like.
I already did.
yeah but i meant ingame types. and i believe it was less than a block. maybe half(the gun is not 1 meter)
I know, that's why I quoted Achronos, and not you. He "just wanted to see what it looked like."
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