The Playable Rancor unit release

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Re: The Playable Rancor unit release

Post by Delta 47 »

Nice work MetalcoreRancor!I'm gonna have to use this one :P
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Re: The Playable Rancor unit release

Post by redgroupclan »

Taalocozealasamazing!

Outstanding work dude! When I heard other ppl tried this before and it didnt work it just made me think it was cooler lol
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Re: The Playable Rancor unit release

Post by MetalcoreRancor »

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Re: The Playable Rancor unit release

Post by EGG_GUTS »

What is different in Version 2?
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Re: The Playable Rancor unit release

Post by MetalcoreRancor »

The first had 1 rancor that feet sunk in the ground and was bugged coding.

This has a smaller rancor, a bigger rancor, the feet slide instead of sinking, and the attack combo is much better.

Overall better rancors.
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Re: The Playable Rancor unit release

Post by woner11 »

Sweet thanks!
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Re: The Playable Rancor unit release

Post by SBF_Dann_Boeing »

Now you just need to fix the skeleton so that it can use the human anims properly so it can use things like jet, and so it can walk properly without sinking or breaking its neck.
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Re: The Playable Rancor unit release

Post by woner11 »

That shouldn't be too hard. Go into XSI with the Rancor in the T pose, import the skeleton, scale it up, and transform the rancor as neccessary.
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Re: The Playable Rancor unit release

Post by MetalcoreRancor »

Would someone mind doing that for me?It could help the rancor get into Dann Boeing's map, as well as help all of us =)
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Re: The Playable Rancor unit release

Post by Fluffy_the_ic »

Don't scale the skeleton in XSI, that messes it up ingame. Scale it with the ODF. And maybe you should ask, say, MandeRek, he's experienced with it.
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Re: The Playable Rancor unit release

Post by AceMastermind »

Fluffy_the_ic wrote:Don't scale the skeleton in XSI, that messes it up ingame.
No it doesn't
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Re: The Playable Rancor unit release

Post by SBF_Dann_Boeing »

woner11 wrote:That shouldn't be too hard. Go into XSI with the Rancor in the T pose, import the skeleton, scale it up, and transform the rancor as necessary.
I'm not sure what you mean by "T pose" but it lacks specific bones that many human anims use, specifically the bone for the spine...since rancors apparently are spineless...
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Re: The Playable Rancor unit release

Post by woner11 »

Its not that hard to add it in, or at least in Maya. Then when using regular rancor anims that joint can remain unused, but with all human anims it is accessable.
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Re: The Playable Rancor unit release

Post by Caleb1117 »

The rancor really needs a new skeleton.

The human skeleton is too small, and shaped wrong, for one, it's arms are too long for the human bone set.
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Re: The Playable Rancor unit release

Post by woner11 »

That doesn't matter does it? Can't you just reshape the human skeleton to fit the Rancor's model? The animations don't depend on size, but rather on a joint to joint basis. As long as he has all the same joints the animations should work for him. Then you can scale up the skeleton again in the odf so that the animations are proportional to its body if they're not already. :yes:
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Re: The Playable Rancor unit release

Post by Fluffy_the_ic »

AceMastermind wrote:
Fluffy_the_ic wrote:Don't scale the skeleton in XSI, that messes it up ingame.
No it doesn't
I thought that that's what happened to insanity.
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Re: The Playable Rancor unit release

Post by AceMastermind »

woner11 wrote:That doesn't matter does it?
Nope
woner11 wrote:Can't you just reshape the human skeleton to fit the Rancor's model?
Yep
Fluffy_the_ic wrote:I thought that that's what happened to insanity.
When it's done right it works fine, Yoda and the jawa are 2 shipped examples.
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Re: The Playable Rancor unit release

Post by woner11 »

That shouldn't take too long then for whoever wanted to do it.
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Re: The Playable Rancor unit release

Post by MetalcoreRancor »

I'm totally useless with XSI at the moment, considering it won't even install for me. So I will need someone kind enough to make it happen :P
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Re: The Playable Rancor unit release

Post by General_Nate »

Ummmmm, can you guys please tell me exactly how you put the rancor in the map? I've tryed every thing. :runaway:
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