The Playable Rancor unit release
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- Delta 47
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Re: The Playable Rancor unit release
Nice work MetalcoreRancor!I'm gonna have to use this one
- redgroupclan
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Re: The Playable Rancor unit release
Taalocozealasamazing!
Outstanding work dude! When I heard other ppl tried this before and it didnt work it just made me think it was cooler lol
Outstanding work dude! When I heard other ppl tried this before and it didnt work it just made me think it was cooler lol
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Re: The Playable Rancor unit release
What is different in Version 2?
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- Brigadier General
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Re: The Playable Rancor unit release
The first had 1 rancor that feet sunk in the ground and was bugged coding.
This has a smaller rancor, a bigger rancor, the feet slide instead of sinking, and the attack combo is much better.
Overall better rancors.
This has a smaller rancor, a bigger rancor, the feet slide instead of sinking, and the attack combo is much better.
Overall better rancors.
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Re: The Playable Rancor unit release
Sweet thanks!
- SBF_Dann_Boeing
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Re: The Playable Rancor unit release
Now you just need to fix the skeleton so that it can use the human anims properly so it can use things like jet, and so it can walk properly without sinking or breaking its neck.
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Re: The Playable Rancor unit release
That shouldn't be too hard. Go into XSI with the Rancor in the T pose, import the skeleton, scale it up, and transform the rancor as neccessary.
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Re: The Playable Rancor unit release
Would someone mind doing that for me?It could help the rancor get into Dann Boeing's map, as well as help all of us =)
- Fluffy_the_ic
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Re: The Playable Rancor unit release
Don't scale the skeleton in XSI, that messes it up ingame. Scale it with the ODF. And maybe you should ask, say, MandeRek, he's experienced with it.
- AceMastermind
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Re: The Playable Rancor unit release
No it doesn'tFluffy_the_ic wrote:Don't scale the skeleton in XSI, that messes it up ingame.
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Re: The Playable Rancor unit release
I'm not sure what you mean by "T pose" but it lacks specific bones that many human anims use, specifically the bone for the spine...since rancors apparently are spineless...woner11 wrote:That shouldn't be too hard. Go into XSI with the Rancor in the T pose, import the skeleton, scale it up, and transform the rancor as necessary.
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Re: The Playable Rancor unit release
Its not that hard to add it in, or at least in Maya. Then when using regular rancor anims that joint can remain unused, but with all human anims it is accessable.
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Re: The Playable Rancor unit release
The rancor really needs a new skeleton.
The human skeleton is too small, and shaped wrong, for one, it's arms are too long for the human bone set.
The human skeleton is too small, and shaped wrong, for one, it's arms are too long for the human bone set.
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Re: The Playable Rancor unit release
That doesn't matter does it? Can't you just reshape the human skeleton to fit the Rancor's model? The animations don't depend on size, but rather on a joint to joint basis. As long as he has all the same joints the animations should work for him. Then you can scale up the skeleton again in the odf so that the animations are proportional to its body if they're not already.
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Re: The Playable Rancor unit release
I thought that that's what happened to insanity.AceMastermind wrote:No it doesn'tFluffy_the_ic wrote:Don't scale the skeleton in XSI, that messes it up ingame.
- AceMastermind
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Re: The Playable Rancor unit release
Nopewoner11 wrote:That doesn't matter does it?
Yepwoner11 wrote:Can't you just reshape the human skeleton to fit the Rancor's model?
When it's done right it works fine, Yoda and the jawa are 2 shipped examples.Fluffy_the_ic wrote:I thought that that's what happened to insanity.
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Re: The Playable Rancor unit release
That shouldn't take too long then for whoever wanted to do it.
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Re: The Playable Rancor unit release
I'm totally useless with XSI at the moment, considering it won't even install for me. So I will need someone kind enough to make it happen
- General_Nate
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Re: The Playable Rancor unit release
Ummmmm, can you guys please tell me exactly how you put the rancor in the map? I've tryed every thing.