BX-Commando Droid Model

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BX-Commando Droid Model

Postby kinetosimpetus » Mon Sep 21, 2009 8:31 pm

BX-Commando Droid

Image

Updated pack.

https://dl.dropboxusercontent.com/u/13696992/Assets/PlayerModels/bx_commando.7z

Readme
Hidden/Spoiler:
kinetosimpetus

BX commando update pack.

includes previously released BX Commando models.

contains a psd with a few options, sand camo patter taken from a screenshot of jendo7's Tatooine: Outpost.
the psd has all the skinning options for the droid, open in GIMP or Photoshop and save as TGA (if using GIMP, make sure RLE compression is off.)
updated skins for rust, camo, officer, and normal are also included as .tga

skins use a scratched metal texture from stock-textures.com

using bx_sound.lvl

place the file in
ADDON\***\data\_LVL_PC\Sound\

read in lua with
ReadDataFile("dc:Sound\\bx_sound.lvl")

anims, combo, tga for the sword are updated.

cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus, the bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle.

bx_sniper_rifle.msh is the sniper rifle used by the BX Commandos and Deathwatsh in the TV show.

bx_1st_commando.msh is the bx commando first person msh made by Deviss.

Credit these people if you use:

modified E-5 RogueKnight - me
BX model me
BX skins stock-textures.com - me
sniper rifle stock-textures.com - me
sword msh me
sword skin stock-textures.com - me
sword anims/combo me
bx_sound lvl LucasFilm "Star Wars: The Clone Wars"




Original Post
Hidden/Spoiler:
BX-Commando Droid
Image


    BX Commando Droid
      player model
      basic commando skin
      officer commando skin
    Sword
      weapon model
      texture
      odf
      combo
    BX sword anims
    .psd with layers, for skinning

Download ==>Image


ReadMe
[hide]BX-Commando Droid - by kinetosimpetus

A player model from TCW for the BX-Commando Droid, introduced in TCW: "Rookies" as they capture a Republic tracking station on Rishi.



NOTE: THESE FILES ARE ONLY USEFUL TO MODDERS, IF YOU CANT MOD, DONT DOWNLOAD THIS

--Installation:
unzip and merge the cis folder with data_***/sides/cis
create/edit a droid to use this (using the default animation and skeleton, not a battledroid's)
create/edit any req files needed
edit the mission lua

*OverrideTexture is supported.*


to install the sword, add the "cis_weap_bx_sword" odf like a lightsaber to the unit odf
use AnimationName = "BX" in the unit odf

--Permissions:
Use however, but give credit.

--Credits:
kinetosimpetus models, textures, sword odf and combo
DarthD.U.C.K. exporting the BX player model and adding glowmap

--Additional Thanks:
Manny18Ply beta testing
LucasArts/Pandemic SWBF2

--Legal Jargon:
These files are not made by LucasArts or Pandemic
The idea for the BX Commando Droid comes from The Clone Wars, A LucasFilm animated TV show
Last edited by kinetosimpetus on Wed Aug 31, 2011 3:12 pm, edited 2 times in total.

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Re: BX-Commando Droid Model

Postby Darth_Squoobus » Mon Sep 21, 2009 8:33 pm

Ooooooo, now all we need is a droch-class landing ship.

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Re: BX-Commando Droid Model

Postby kinetosimpetus » Mon Sep 21, 2009 8:37 pm

Darth_Squoobus wrote:Ooooooo, now all we need is a droch-class landing ship.

...which i was working on a long time ago...
but now i know how to fix what was holding me, so i could finish it. :D

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Re: BX-Commando Droid Model

Postby Labj » Mon Sep 21, 2009 8:53 pm

Finally, great job !!

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Re: BX-Commando Droid Model

Postby Manny18Ply » Mon Sep 21, 2009 8:58 pm

It was really cool testing the model. I hope all you modders will enjoy this model as much as I did. :thumbs:

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Re: BX-Commando Droid Model

Postby Master_Ben » Mon Sep 21, 2009 9:46 pm

Wow, this looks amazing, definitely a must-have for all CIS sides! :bowdown: :bowdown: :bowdown:

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Re: BX-Commando Droid Model

Postby Delta-1035 » Tue Sep 22, 2009 8:22 am

Awesome! Very good job!

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Re: BX-Commando Droid Model

Postby Deviss » Tue Sep 22, 2009 8:38 am

needs a straighter position, these very hunchback and need more big head is similar to ant :(

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Re: BX-Commando Droid Model

Postby General_Nate » Tue Sep 22, 2009 10:27 am

Woah! :o This is great! Thanks!

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Re: BX-Commando Droid Model

Postby [Skirata]Darman[M] » Tue Sep 22, 2009 11:52 am

great model, really.
I try to use it, but where do I have to write in the animation name in the odf?

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Re: BX-Commando Droid Model

Postby RogueKnight » Tue Sep 22, 2009 11:55 am

[Skirata]Darman[M] wrote:great model, really.
I try to use it, but where do I have to write in the animation name in the odf?

You don't.

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Re: BX-Commando Droid Model

Postby [Skirata]Darman[M] » Tue Sep 22, 2009 12:14 pm

But it's written in the readme

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Re: BX-Commando Droid Model

Postby mswf » Tue Sep 22, 2009 12:23 pm

That's for when you're using the sword and the .combo of it.

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Re: BX-Commando Droid Model

Postby Labj » Tue Sep 22, 2009 1:43 pm

DEVISS-REX wrote:needs a straighter position, these very hunchback and need more big head is similar to ant :(


Ant ? i think i said that word too many times to you...

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Re: BX-Commando Droid Model

Postby kinetosimpetus » Tue Sep 22, 2009 1:49 pm

DarthRogueKnight wrote:
[Skirata]Darman[M] wrote:great model, really.
I try to use it, but where do I have to write in the animation name in the odf?

You don't.

Code: Select all
AnimationName = "BX"
goes under the
Code: Select all
[Properties]
section of the unit odf.

It is only needed for the sword to use the animations.

A rifleman type with no sword, does not need the animationname

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Re: BX-Commando Droid Model

Postby Deviss » Tue Sep 22, 2009 4:35 pm

Labj wrote:
DEVISS-REX wrote:needs a straighter position, these very hunchback and need more big head is similar to ant :(


Ant ? i think i said that word too many times to you...

yeah lol and you are right :P also back a bit wide , well i try using Battle droid animation and i got better version except by his neck lol here images:
Hidden/Spoiler:
Image

Hidden/Spoiler:
Image

Hidden/Spoiler:
Image

Hidden/Spoiler:
Image

Hidden/Spoiler:
Image


Kinetosimpetus: i don't make these critics comments for bother, i make them for improve and fix the model , please i hope you heard me :D

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Re: BX-Commando Droid Model

Postby kinetosimpetus » Tue Sep 22, 2009 6:05 pm

A BX is different than a B1, it has to be able to wear clone armor, so it needs a skeleton similar to a human, not a B1. This is fairly accurate to the screen-shots I took from the show.

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Re: BX-Commando Droid Model

Postby Deviss » Tue Sep 22, 2009 6:08 pm

kinetosimpetus wrote:A BX is different than a B1, it has to be able to wear clone armor, so it needs a skeleton similar to a human, not a B1. This is fairly accurate to the screen-shots I took from the show.

i am very sure than whatever clone model have more straighter position, and very bigger head XD

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Re: BX-Commando Droid Model

Postby kooster » Tue Sep 22, 2009 6:33 pm

it is an amazing model.
but obviously, some work needs to be done on the neck
and head. The skin also seems really dark. it makes the B2 look
like it got bleached or something... lol

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Re: BX-Commando Droid Model

Postby Deviss » Tue Sep 22, 2009 6:37 pm

kooster wrote:it is an amazing model.
but obviously, some work needs to be done on the neck
and head. The skin also seems really dark. it makes the B2 look
like it got bleached or something... lol

lol you are right XD, but skin is more easy fix only reskinning for example i would like reskin it

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