The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Newmodder
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Re: Indiana Joe's EVO Trooper

Post by Newmodder »

Deviss made a direct port, would that help?


but you would have to ask him since the link is down

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Re: Indiana Joe's EVO Trooper

Post by Deviss »

Newmodder wrote:Deviss made a direct port, would that help?


but you would have to ask him since the link is down
Hidden/Spoiler:
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Here Link!
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Re: Indiana Joe's EVO Trooper

Post by tehShocktroopa »

Deviss wrote:
Newmodder wrote:Deviss made a direct port, would that help?


but you would have to ask him since the link is down
Hidden/Spoiler:
Image
Here Link!
Thanks a lot guys
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Newmodder »

Sorry for the same question again but does anybody have Indianajoe's non TCW commander jet?

http://www.gametoast.com/viewtopic.php?f=64&t=22916

Or the whistler carbine? (sawed off droid rifle)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Havoc 526 »

It would seem the link to Fragme!'s MAF is broken, I would assume because it's outdated due to still being set to Filefront. Would anyone happen to have a link to it?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by CdtFox »

Where can i find the HD Darth Vader mesh used in most mods ? :)

I think Deviss ported it from JKA and it was made by Neomarz, I'm not sure tho.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Javitolo98 »

CdtFox wrote:Where can i find the HD Darth Vader mesh used in most mods ? :)

I think Deviss ported it from JKA and it was made by Neomarz, I'm not sure tho.

I don't have the model itself but DEVISS sent to me the XSI scenes of that model,would that help?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by CdtFox »

Javitolo98 wrote: I don't have the model itself but DEVISS sent to me the XSI scenes of that model,would that help?
Yup definitely! Thank you :D
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Javitolo98 »

CdtFox wrote:
Javitolo98 wrote: I don't have the model itself but DEVISS sent to me the XSI scenes of that model,would that help?
Yup definitely! Thank you :D
Here you go: https://drive.google.com/file/d/0B5i8Rk ... sp=sharing

Can you upload the model after converting it to msh?, this model has disappeared from the whole page.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by WolfyWolf »

Does anyone have a first order lander like the ones used in the EP7 era mod?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Jendo7 »

I've just updated my old Tatooine: Outpost Source Files post with a permanent link:

viewtopic.php?f=64&t=31650&p=518162#p518162
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by ChrisMDB »

Would anyone happen to have a link to the stock Mustafar map textures? After tinkering with my test map I seem to have misplaced all but my mus1_main1.tga.option.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by CdtFox »

Is there any "Han Solo" pistol animset for battledroids or units that aren't using a human skeleton?

I've seen one in few different mods, hopefully it has been released already :)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by EasyOvenOperator »

I don't even know if these have been released, but I'm looking for the assets to "HD: Clone Wars Extended - Nelvaan: Village". More specifically the Commander at 7:52 of this video https://www.youtube.com/watch?v=ce5NzM6CRGg&t=470s .

Any help would be greatly appreciated. And if not, that's cool too. ;)

Edit: Nevermind, found it.
viewtopic.php?f=64&t=24475&p=520059#p520059
Last edited by EasyOvenOperator on Wed Nov 22, 2017 1:13 pm, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

CdtFox wrote:Is there any "Han Solo" pistol animset for battledroids or units that aren't using a human skeleton?

I've seen one in few different mods, hopefully it has been released already :)
Just munge a new anim set with the bdroid basepose and with han's pistol animations.

It works fine, I did it.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Jendo7 »

I've just updated my old SWBF1 "Bespin Escape" Source Files thread with a working link. These source files are for modders of the original SWBattlefront 1 (2004) game only.

http://www.gametoast.com/viewtopic.php? ... 03#p429003
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by skpiotr »

i am looking for this model. (it was used in Suun Ra: desert city map but i can't find the author in credits list and Jazzmaster also used the altered version in his unfinished cato neimoidia map)
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Update: i've dicovered that this is actually remodeled swbf1 model but if it was released in this form i would be thankful for a link
Last edited by skpiotr on Sat Nov 25, 2017 4:23 pm, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Didle »

Does anyone have a released Rebels Ahsoka asset? I've seen a few but I haven't found a released one.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by TeeNuggetTa »

Where have you seen the asset?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Didle »

I've seen a photo of the model in 3DS on a mod site but it wasn't released
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