The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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[Padawan]Helkaan
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

lucasfart wrote:Could someone re-upload the raxus prime assets in Frisbeetarians post in THIS link?

Thanks in advance.
Sure, Man.
Look at in http://drop.io/helkaan [broken link]

or on http://www.filefront.com/17294796/raxus_assets.zip [fixed link]
Last edited by [Padawan]Helkaan on Sun Sep 19, 2010 6:20 am, edited 3 times in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by lucasfart »

Awesome! Thanks heaps for that Helkaan.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

Can someone please( maybe ace himself) re-upload AceMasterminds CIS Coreship with hangers. I try to download but its a unknown file. Thanks in advance.

Try again please, I have switched the files from .exe to .zip -Staff
Last edited by THEWULFMAN on Thu Oct 20, 2011 2:48 am, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by RED51 »

Could someone reupload CodaRez's TFU Navy Commando? The download link works, but filefront keeps giving me an error saying that the file no longer exists after clicking the download button.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by RED51 »

Thank you very much Delta!
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

No problem, you're welcome.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

The Skyhammer's Side Assets DL Link is broken, can someone reuploade them?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by yoyoman »

could some body re upload Lieutenant Colonel rifle pleas.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

[Skirata] Atin [General] wrote:i could need some urban props for my terminator los angeles map! (important: skyscapers/high buildings)
See Vyse's Mesh pack I for building,

the DMI Prefab pack for modern assets

and Caleb's assets for other modern assets :wink:
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Lagomorphia »

Could somebody post the stock Jango and Boba Fett odfs please? I seem to have lost mine somehow and it would save me having to redownload the whole modding kit.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by DarthD.U.C.K. »

boba:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "imp_inf_bobafett.msh"

[Properties]
AISizeType = "HOVER"

MaxHealth = 1200.0

ClothODF = "imp_inf_bobafett_cape"
GeometryName = "imp_inf_bobafett"
GeometryLowRes = "imp_inf_bobafett_low1"
FirstPerson = "IMP\impboba;imp_1st_bobafett"

AnimationName = "fett"

//JET JUMP
JetJump = "7.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.15" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CollisionScale = "0.0 0.0 0.0"
//JET JUMP END

WEAPONSECTION = 1
WeaponName1 = "imp_weap_hero_bobarifle"
WeaponAmmo1 = 4

WEAPONSECTION = 2
WeaponName2 = "imp_weap_hero_flamethrower"
WeaponAmmo2 = 3

WEAPONSECTION = 3
WeaponName3 = "imp_weap_inf_wrist_rocket"
WeaponAmmo3 = 5
WeaponChannel3 = 1

WEAPONSECTION = 4
WeaponName4 = "imp_weap_inf_detpack"
WeaponAmmo4 = 4
WeaponChannel4 = 1


//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_boba_spawn"
SndHeroDefeated = "hero_boba_exhausted"
SndHeroKiller = "hero_boba_exhausted"

VOSound = "imp_off_response_hero_command SC_Follow"
VOSound = "imp_off_response_hero_command SC_StopFollow"
VOSound = "imp_off_response_hero_command SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command SC_GetIn"
VOSound = "imp_off_response_hero_command SC_GetOut"

VOSound = "hero_boba_AcquiredTarget AcquiredTarget"
VOSound = "hero_boba_KillingSpree4 KillingSpree4"
VOUnitType = 192
SoldierMusic = "imp_hero_Boba_lp"

VOSound = "boba_hero_pc_com_hostile SpottedVO"
VOSound = "boba_hero_pc_com_mechanic NeedRepairVO"
VOSound = "boba_hero_pc_com_transport NeedPickupVO"
VOSound = "boba_hero_pc_com_backup NeedBackupVO"
VOSound = "boba_hero_pc_com_clear_area AttackPositionVO"
VOSound = "boba_hero_pc_com_defend DefendPositionVO"

VOSound = "boba_hero_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "boba_hero_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "boba_hero_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "boba_hero_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "boba_hero_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "boba_hero_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

HurtSound = "fett_inf_com_chatter_wound"
DeathSound = "fett_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "imp_inf_trooper"
jango
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "cis_inf_jangofett.msh"

[Properties]
AISizeType = "HOVER"

MaxHealth = 1200.0

//ClothODF = "rep_inf_clonecommander_cape"
GeometryName = "cis_inf_jangofett"
GeometryLowRes = "cis_inf_jangofett_low1"
FirstPerson = "cis\cisfett;cis_1st_jangofett"

AnimationName = "fett"

//JET JUMP
JetJump = "7.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "cis_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.15" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CollisionScale = "0.0 0.0 0.0"
//JET JUMP END


WEAPONSECTION = 1
WeaponName1 = "cis_weap_hero_jangopistol"
WeaponAmmo1 = 8

WEAPONSECTION = 2
WeaponName2 = "cis_weap_hero_flamethrower"
WeaponAmmo2 = 3

WEAPONSECTION = 3
WeaponName3 = "cis_weap_inf_wrist_rocket_fett"
WeaponAmmo3 = 6
WeaponChannel3 = 1

WEAPONSECTION = 4
WeaponName4 = "cis_weap_inf_timebomb"
WeaponAmmo4 = 3
WeaponChannel4 = 1

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_jango_spawn"
SndHeroDefeated = "hero_jango_exhausted"
SndHeroKiller = "hero_jango_exhausted"
VOSound = "hero_jango_AcquiredTarget AcquiredTarget"
VOSound = "hero_jango_KillingSpree4 KillingSpree4"
VOUnitType = 197
SoldierMusic = "cis_hero_Jango_lp"

VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"

HurtSound = "jango_inf_com_chatter_wound"
DeathSound = "jango_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "rep_inf_trooper"
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Lagomorphia »

Thanks.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

Can someone reupload the Helmet-less Clone Trooper, please?
That would be very nice.

the fixed link gives me and error:
http://www.filefront.com/error.php?errn ... EY_INVALID
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

Thanks a lot AQT! :)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Ty294 »

Is there a Trandoshan skin/model?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by DarthD.U.C.K. »

Search ist your friend
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Lagomorphia »

Could somebody provide a link to the DC-17 blaster rifle, sniper rifle and anti-armour attachment? All I can find is the DC-17 pistol.

I would use Search but search will not accept less-than-4 letter words.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by sim-al2 »

Try the Clone Commando Source Files. The readme says that it contains those models but I haven't downloaded it before.
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