The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby [Padawan]Helkaan » Sun Aug 29, 2010 4:57 am

lucasfart wrote:Could someone re-upload the raxus prime assets in Frisbeetarians post in THIS link?

Thanks in advance.


Sure, Man.
Look at in http://drop.io/helkaan [broken link]

or on http://www.filefront.com/17294796/raxus_assets.zip [fixed link]
Last edited by [Padawan]Helkaan on Sun Sep 19, 2010 6:20 am, edited 3 times in total.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby lucasfart » Sun Aug 29, 2010 5:33 am

Awesome! Thanks heaps for that Helkaan.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby THEWULFMAN » Mon Aug 30, 2010 8:59 pm

Can someone please( maybe ace himself) re-upload AceMasterminds CIS Coreship with hangers. I try to download but its a unknown file. Thanks in advance.

Try again please, I have switched the files from .exe to .zip -Staff
Last edited by THEWULFMAN on Thu Oct 20, 2011 2:48 am, edited 1 time in total.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby RED51 » Mon Aug 30, 2010 9:26 pm

Could someone reupload CodaRez's TFU Navy Commando? The download link works, but filefront keeps giving me an error saying that the file no longer exists after clicking the download button.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Delta-1035 » Tue Aug 31, 2010 2:36 am


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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby RED51 » Tue Aug 31, 2010 9:53 am

Thank you very much Delta!

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Delta-1035 » Tue Aug 31, 2010 11:32 am

No problem, you're welcome.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby [Padawan]Helkaan » Wed Sep 01, 2010 6:44 am

The Skyhammer's Side Assets DL Link is broken, can someone reuploade them?

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby yoyoman » Wed Sep 01, 2010 5:19 pm

could some body re upload Lieutenant Colonel rifle pleas.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby [Padawan]Helkaan » Thu Sep 02, 2010 4:35 am

[Skirata] Atin [General] wrote:i could need some urban props for my terminator los angeles map! (important: skyscapers/high buildings)


See Vyse's Mesh pack I for building,

the DMI Prefab pack for modern assets

and Caleb's assets for other modern assets :wink:

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Lagomorphia » Thu Sep 02, 2010 2:09 pm

Could somebody post the stock Jango and Boba Fett odfs please? I seem to have lost mine somehow and it would save me having to redownload the whole modding kit.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby DarthD.U.C.K. » Thu Sep 02, 2010 2:59 pm

boba:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "imp_inf_bobafett.msh"

[Properties]
AISizeType = "HOVER"

MaxHealth = 1200.0

ClothODF = "imp_inf_bobafett_cape"
GeometryName = "imp_inf_bobafett"
GeometryLowRes = "imp_inf_bobafett_low1"
FirstPerson = "IMP\impboba;imp_1st_bobafett"

AnimationName = "fett"

//JET JUMP
JetJump = "7.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.15" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CollisionScale = "0.0 0.0 0.0"
//JET JUMP END

WEAPONSECTION = 1
WeaponName1 = "imp_weap_hero_bobarifle"
WeaponAmmo1 = 4

WEAPONSECTION = 2
WeaponName2 = "imp_weap_hero_flamethrower"
WeaponAmmo2 = 3

WEAPONSECTION = 3
WeaponName3 = "imp_weap_inf_wrist_rocket"
WeaponAmmo3 = 5
WeaponChannel3 = 1

WEAPONSECTION = 4
WeaponName4 = "imp_weap_inf_detpack"
WeaponAmmo4 = 4
WeaponChannel4 = 1


//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_boba_spawn"
SndHeroDefeated = "hero_boba_exhausted"
SndHeroKiller = "hero_boba_exhausted"

VOSound = "imp_off_response_hero_command SC_Follow"
VOSound = "imp_off_response_hero_command SC_StopFollow"
VOSound = "imp_off_response_hero_command SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command SC_GetIn"
VOSound = "imp_off_response_hero_command SC_GetOut"

VOSound = "hero_boba_AcquiredTarget AcquiredTarget"
VOSound = "hero_boba_KillingSpree4 KillingSpree4"
VOUnitType = 192
SoldierMusic = "imp_hero_Boba_lp"

VOSound = "boba_hero_pc_com_hostile SpottedVO"
VOSound = "boba_hero_pc_com_mechanic NeedRepairVO"
VOSound = "boba_hero_pc_com_transport NeedPickupVO"
VOSound = "boba_hero_pc_com_backup NeedBackupVO"
VOSound = "boba_hero_pc_com_clear_area AttackPositionVO"
VOSound = "boba_hero_pc_com_defend DefendPositionVO"

VOSound = "boba_hero_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "boba_hero_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "boba_hero_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "boba_hero_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "boba_hero_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "boba_hero_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

HurtSound = "fett_inf_com_chatter_wound"
DeathSound = "fett_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "imp_inf_trooper"


jango
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "cis_inf_jangofett.msh"

[Properties]
AISizeType = "HOVER"

MaxHealth = 1200.0

//ClothODF = "rep_inf_clonecommander_cape"
GeometryName = "cis_inf_jangofett"
GeometryLowRes = "cis_inf_jangofett_low1"
FirstPerson = "cis\cisfett;cis_1st_jangofett"

AnimationName = "fett"

//JET JUMP
JetJump = "7.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "cis_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.15" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CollisionScale = "0.0 0.0 0.0"
//JET JUMP END


WEAPONSECTION = 1
WeaponName1 = "cis_weap_hero_jangopistol"
WeaponAmmo1 = 8

WEAPONSECTION = 2
WeaponName2 = "cis_weap_hero_flamethrower"
WeaponAmmo2 = 3

WEAPONSECTION = 3
WeaponName3 = "cis_weap_inf_wrist_rocket_fett"
WeaponAmmo3 = 6
WeaponChannel3 = 1

WEAPONSECTION = 4
WeaponName4 = "cis_weap_inf_timebomb"
WeaponAmmo4 = 3
WeaponChannel4 = 1

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_jango_spawn"
SndHeroDefeated = "hero_jango_exhausted"
SndHeroKiller = "hero_jango_exhausted"
VOSound = "hero_jango_AcquiredTarget AcquiredTarget"
VOSound = "hero_jango_KillingSpree4 KillingSpree4"
VOUnitType = 197
SoldierMusic = "cis_hero_Jango_lp"

VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"

HurtSound = "jango_inf_com_chatter_wound"
DeathSound = "jango_inf_com_chatter_death"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = 0.25
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
FoleyFXClass = "rep_inf_trooper"

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Lagomorphia » Thu Sep 02, 2010 3:07 pm

Thanks.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Delta-1035 » Fri Sep 03, 2010 6:43 am

Can someone reupload the Helmet-less Clone Trooper, please?
That would be very nice.

the fixed link gives me and error:
http://www.filefront.com/error.php?errn ... EY_INVALID

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby AQT » Fri Sep 03, 2010 3:07 pm


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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Delta-1035 » Fri Sep 03, 2010 3:40 pm

Thanks a lot AQT! :)

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Ty294 » Sat Sep 04, 2010 10:51 am

Is there a Trandoshan skin/model?

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby DarthD.U.C.K. » Sat Sep 04, 2010 12:41 pm

Search ist your friend

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby Lagomorphia » Sun Sep 05, 2010 1:13 pm

Could somebody provide a link to the DC-17 blaster rifle, sniper rifle and anti-armour attachment? All I can find is the DC-17 pistol.

I would use Search but search will not accept less-than-4 letter words.

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Postby sim-al2 » Sun Sep 05, 2010 2:28 pm

Try the Clone Commando Source Files. The readme says that it contains those models but I haven't downloaded it before.

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