DEV's Assets UPDATE 04 July 2017

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: DEVISS's Assets UPDATE 18 January 2014

Postby zwyx1234 » Sat Jan 18, 2014 9:35 pm

I think that all these are amazing! I love the brown and blue calamari, though the green and red ones are...interesting, I guess. :lol:

Keep up the fantastic work! I know how challenging player enveloping/weighting/modelling/texturing/etc can be, as I have put two player models ingame in the past 5 days. Again, keep up the amazing work. :)

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Re: DEVISS's Assets UPDATE 18 January 2014

Postby Deviss » Sat Jan 18, 2014 9:39 pm

TWINKEYRUNAWAY wrote:These are extremly well done Deviss! I dont suppose I may get permission to use to one of these model's heads and implement it onto a different body model? All the nessasary credits will be given, though it's really ok if you decline. :) Congradulations on all these awesome alien models, the rebellion really needed some variation.

yeah, use models as you wish :), always the models are for enjoy

zwyx1234 wrote:I think that all these are amazing! I love the brown and blue calamari, though the green and red ones are...interesting, I guess. :lol:

Keep up the fantastic work! I know how challenging player enveloping/weighting/modelling/texturing/etc can be, as I have put two player models ingame in the past 5 days. Again, keep up the amazing work. :)

many thanks :D i left clones, for begin with other models also :P

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Re: DEVISS's Assets UPDATE 18 January 2014

Postby Ant » Sat Jan 18, 2014 9:51 pm

Love the Mon calamari models! I see a future EA designer here :wink:

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Re: DEVISS's Assets UPDATE 18 January 2014

Postby TWINKEYRUNAWAY » Sat Jan 18, 2014 10:47 pm

Thank you Deviss! :wink:

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UPDATE 19 January 2014

Postby Deviss » Sun Jan 19, 2014 8:28 pm

Image

Commander Faie 1.0

Details:
override_texture = Body
override_texture2 = Head

Credits:
* Neomarz - Clone's Head
* Icemember - fixed boots and backpack
Last edited by Deviss on Fri May 12, 2017 5:15 am, edited 2 times in total.

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Re: DEVISS's Assets UPDATE 19 January 2014

Postby zwyx1234 » Sun Jan 19, 2014 8:42 pm

Model looks good, the head in the center looks odd. Like, his helmet. Maybe stretched UV's? im not sure what it is. Otherwise, good work.

One question though, would I be allowed to download some of these and then kitbash them with my custom geometry or other shipped assets?

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Re: DEVISS's Assets UPDATE 19 January 2014

Postby Deviss » Sun Jan 19, 2014 8:49 pm

zwyx1234 wrote:Model looks good, the head in the center looks odd. Like, his helmet. Maybe stretched UV's? im not sure what it is. Otherwise, good work.

One question though, would I be allowed to download some of these and then kitbash them with my custom geometry or other shipped assets?

uv is fine, the visor is up :), and of course, always its allowed modify/use them :wink:

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Re: DEVISS's Assets UPDATE 19 January 2014

Postby zwyx1234 » Sun Jan 19, 2014 8:51 pm

oooooohhhh thanks makes so much more sense now. Thanks for allowing the free use of these assets! :D

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Re: DEVISS's Assets UPDATE 19 January 2014

Postby CommanderCody » Tue Jan 21, 2014 7:03 am

Thanks for those great models.
I will use them in my next map :D

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Re: DEVISS's Assets UPDATE 19 January 2014

Postby TWINKEYRUNAWAY » Wed Jan 22, 2014 1:33 am

Is there a special line needed for V51 Commando backpack? I used this line and it worked fine on other add on's but not for that one.

Hidden/Spoiler:
AnimatedAddon = "BACKPACK"
GeometryAddon = "rep_backpack better"
AddonAttachJoint = "bone_ribcage"

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Re: DEVISS's Assets UPDATE 19 January 2014

Postby AceMastermind » Wed Jan 22, 2014 5:23 pm

TWINKEYRUNAWAY wrote:I used this line and it worked fine on other add on's but not for that one.

Please explain what is not working, does the map crash or the addon just not appear ingame etc?

You should also avoid using spaces in file names. Rename 'rep_backpack better.msh' to 'rep_backpack.msh' and edit the second line to reflect the name change.

Change:
GeometryAddon = "rep_backpack better"
to:
GeometryAddon = "rep_backpack"

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Re: DEVISS's Assets UPDATE 19 January 2014

Postby TWINKEYRUNAWAY » Wed Jan 22, 2014 5:52 pm

That seemed to be the problem. Thank you AceMaster, I guess I was a bit confused becuase the msh files both had a space in thier name. I renamed it with out spaces and that seemed to fix it.

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UPDATE 17 April 2014

Postby Deviss » Thu Apr 17, 2014 10:56 am

Image

Commander Bow 1.0

Credits:
* Icemember - Clone's model, visor, holsters
* Delta-1035 - Skins
Last edited by Deviss on Fri May 12, 2017 5:17 am, edited 5 times in total.

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Re: DEVISS's Assets UPDATE 17 April 2014

Postby Anakin » Thu Apr 17, 2014 12:21 pm

You forgot the image
But i'm pretty sure it's looks awsome :D

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Re: DEVISS's Assets UPDATE 17 April 2014

Postby Deviss » Sat Apr 19, 2014 10:24 am

Anakin wrote:You forgot the image
But i'm pretty sure it's looks awsome :D

image added thanks :D

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Re: DEVISS's Assets UPDATE 17 April 2014

Postby Anakin » Sat Apr 19, 2014 5:29 pm

I love this damage. Have you ingame pics??

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Re: DEVISS's Assets UPDATE 17 April 2014

Postby Delta-1035 » Wed Apr 23, 2014 2:16 pm

I'm pretty sure that I made that skin

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Re: DEVISS's Assets UPDATE 17 April 2014

Postby Deviss » Wed Apr 23, 2014 2:43 pm

Delta-1035 wrote:I'm pretty sure that I made that skin

ouch sorry, i will fix credits :), i thought it was ice's version

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Re: DEVISS's Assets UPDATE 17 April 2014

Postby Delta-1035 » Thu Apr 24, 2014 2:10 pm

Deviss wrote:ouch sorry, i will fix credits :), i thought it was ice's version

No problem, mate ;)

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UPDATE 03 May 2014

Postby Deviss » Sat May 03, 2014 4:56 pm

Image

Kaleesh Pack 1.0

Details:
* 4 differents Kaleesh versions (Elite and Hunter both model have cape cloth)
* Kaleesh's sword
* Kaleesh's rifle
* the swordsman version use chewbacca's skeleton

Credits:
* Hoodz - original model and skin
Last edited by Deviss on Fri May 12, 2017 5:19 am, edited 2 times in total.

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