DEV's Assets UPDATE 29 October 2017

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: DEVISS's Assets UPDATE 09 September 2015

Postby Luke » Fri Sep 11, 2015 5:46 am

Great work those models master Deviss! :D

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Re: DEVISS's Assets UPDATE 17 September 2015

Postby Deviss » Thu Sep 17, 2015 6:53 am

Image

Tactical Droid 1.0

Information:
Override_texture: enabled
Skeleton: BattleDroid
Animation: BattleDroid
Idle_emote(stand and standalert): dooku/vader

Credits:
* Daybreak Game Company
Last edited by Deviss on Sat Apr 08, 2017 6:40 pm, edited 3 times in total.

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Re: DEVISS's Assets UPDATE 17 September 2015

Postby MissingTexture » Thu Sep 17, 2015 8:31 am

Awesome! :D Was trying to convert it from the CWA

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Re: DEVISS's Assets UPDATE 17 September 2015

Postby ARC1778 » Fri Oct 02, 2015 2:54 pm

I don't mean to res a topic, but I was out IP'd in sept, and I'd like to express my appreciation for a tactical droid, esp. one of this quality.

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Re: DEVISS's Assets UPDATE 17 September 2015

Postby ggctuk » Sat Oct 03, 2015 7:05 am

Yeah, it seems the IP banning phase has ended as I can now get back on here as well without having to resort to a proxy.

DEVISS keeps up the quality posts, I see: that tactical droid looks awesome.

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UPDATE 02 October 2015

Postby Deviss » Mon Nov 02, 2015 7:17 am

Image

Commander Neyo 1.0 (CWA-BF2)

Credits:
* Daybreak Game Company
Last edited by Deviss on Sun May 07, 2017 7:45 pm, edited 2 times in total.

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Re: DEVISS's Assets UPDATE 02 October 2015

Postby MissingTexture » Mon Nov 02, 2015 8:21 am

Awesome! You should try the regular clone next :D

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UPDATE 06 October 2015

Postby Deviss » Fri Nov 06, 2015 6:46 am

Image

Captain Argyus 1.0 (CWA)

Credits:
* Daybreak Game Company
Last edited by Deviss on Sun May 07, 2017 7:47 pm, edited 1 time in total.

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Re: DEVISS's Assets UPDATE 06 October 2015

Postby MissingTexture » Fri Nov 06, 2015 11:13 am

Never cease to amaze with these man !

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Re: DEVISS's Assets UPDATE 06 October 2015

Postby asdfjkl » Tue Nov 17, 2015 1:22 am

I tried applying the Ithorian in BT2 and, maybe I'm missing something, but the textures don't seem to apply to the mesh. Only the belt does.

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Re: DEVISS's Assets UPDATE 06 October 2015

Postby AceMastermind » Wed Nov 18, 2015 6:10 pm

It looks like there is 2 versions of the head and torso textures, decide which style you want to use then rename them, for example:

rename:
com_inf_Ithorian_Militia_A_head.tga
to:
com_inf_Ithorian_Militia_head.tga
and:
com_inf_Ithorian_Militia_A_torso.tga
to:
com_inf_Ithorian_Militia_torso.tga

then it should work.

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Re: DEVISS's Assets UPDATE 06 October 2015

Postby MissingTexture » Thu Nov 19, 2015 8:04 pm

Found a small issue!
I was editing the player model for Commander Neyo, and noticed this bit when I tried to edit the visor color.

Hidden/Spoiler:
Image

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Re: DEVISS's Assets UPDATE 06 October 2015

Postby Deviss » Fri Nov 20, 2015 6:00 am

AceMastermind wrote:It looks like there is 2 versions of the head and torso textures, decide which style you want to use then rename them, for example:

rename:
com_inf_Ithorian_Militia_A_head.tga
to:
com_inf_Ithorian_Militia_head.tga
and:
com_inf_Ithorian_Militia_A_torso.tga
to:
com_inf_Ithorian_Militia_torso.tga

then it should work.

many thanks for help Ace :D
offtopic: i think ithorian model its having bad luck lol

MissingTexture wrote:Found a small issue!
I was editing the player model for Commander Neyo, and noticed this bit when I tried to edit the visor color.

Hidden/Spoiler:
Image

do you mean it miss polygons? or UV issue on visor part :)?

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Re: DEVISS's Assets UPDATE 06 October 2015

Postby MissingTexture » Fri Nov 20, 2015 11:11 am

I was trying to fix it up in XSI, but I believe it is a missing polygon!

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UPDATE 12 December 2015

Postby Deviss » Sat Dec 12, 2015 10:56 pm

Image

Deathwatch 1.0 (CWA)

INFO:
look at pre vizsla animation, he have a surprice on weapons :D

Credits:
* Daybreak Game Company
Last edited by Deviss on Mon Apr 17, 2017 8:57 pm, edited 1 time in total.

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Re: DEVISS's Assets UPDATE 12 December 2015

Postby MissingTexture » Sun Dec 13, 2015 1:27 am

OMG.... x_X Beautiful! ^^^

Now I can work on the Mandalorian CW battle c:

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Re: DEVISS's Assets UPDATE 12 December 2015

Postby Anakin » Sun Dec 13, 2015 6:46 am

It's a pity i couldn't use them in my RC mod. Maybe i'll make a remake.

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Re: DEVISS's Assets UPDATE 12 December 2015

Postby Venator » Sun Dec 13, 2015 6:55 am

Death Watch Bunker could use these for a CW addon, mandos vs katarn troopers ftw!

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UPDATE 14 December 2015

Postby Deviss » Mon Dec 14, 2015 4:43 pm

Image

Senate Commando Captain 1.0 (BF2-CWA)

INFO:
Top Secret: working on HD clone pack as christmas gift :D

Credits:
* Repsharpshooter - HD clone parts
* Daybreak Game Company
Last edited by Deviss on Sun May 07, 2017 7:48 pm, edited 1 time in total.

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UPDATE 26 December 2015

Postby Deviss » Sat Dec 26, 2015 7:30 am

Image
Image

Image

Information:
HD Repsharpshooter's clone body as base, i modified it years and years.
Hands from 1st person from stock assets

Credits:
* RepSharpShooter - Original HD Body used as base
* Icemember - Arc trooper, AT-RT Driver, Neyo and Gree skins, AT-RT Driver and Cody's Gears model
* B.I.G_Cookie - Commander Keller skin
* NeoMarz - Original Neyo and Keller's Helmets used as base
* DarthDUCK - Clone commander Phase 2 Holsters
Last edited by Deviss on Sun May 28, 2017 11:50 am, edited 2 times in total.

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