DEV's Assets UPDATE 04 July 2017

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: DEV's Assets UPDATE 08 October 2016

Postby Kingpin » Sat Oct 08, 2016 1:27 pm

Good work as always, Dev!

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UPDATE 23 October 2016

Postby Deviss » Sun Oct 23, 2016 6:07 pm

Hidden/Spoiler:
Image

Hidden/Spoiler:
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Dwarf Spider Droid 1.0 (SWRH)

Credits:
* Sereja - Skeleton
* Krome Studios - model
Last edited by Deviss on Sat Apr 08, 2017 11:25 am, edited 2 times in total.

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Re: DEV's Assets UPDATE 23 October 2016

Postby RevanSithLord » Sun Oct 23, 2016 6:32 pm

OMG! YES! This is amazing. :D

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Re: DEV's Assets UPDATE 23 October 2016

Postby commanderawesome » Sun Oct 23, 2016 8:49 pm

Deviss, you, sir, are a living legend!

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Re: UPDATE 23 October 2016

Postby MissingTexture » Sun Oct 23, 2016 9:59 pm

Is this Spider Droid a unit or vehicle? :o

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Re: UPDATE 23 October 2016

Postby DylanRocket » Sun Oct 23, 2016 10:17 pm

MissingTexture wrote:Is this Spider Droid a unit or vehicle? :o


It's a vehicle.

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UPDATE 25 October 2016

Postby Deviss » Tue Oct 25, 2016 5:47 am

Hidden/Spoiler:
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Hidden/Spoiler:
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Hidden/Spoiler:
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Hidden/Spoiler:
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LAAT Gunship 1.0 (Sereja's Version adapted to BF2)

Credits:
* Sereja - original model and configs
* Pandemic - Stock gunship model
Last edited by Deviss on Sat Apr 08, 2017 6:33 pm, edited 1 time in total.

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Re: DEV's Assets UPDATE 25 October 2016

Postby ARCTroopaNate » Tue Oct 25, 2016 8:30 am

Way cool with the visible passenger and gunners and stuff, nice work.

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UPDATE 29 October 2016

Postby Deviss » Sat Oct 29, 2016 4:45 pm

Image

Snailtank 1.0 (Kashyyyk Version)

Note:
in msh viewer look uv ugly but dont worry it work perfect ingame i am using it.

Credits:
* Dragonum - skeleton and weapons setttings
* Pandemic - original models
Last edited by Deviss on Sun Apr 09, 2017 7:29 pm, edited 1 time in total.

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Re: DEV's Assets UPDATE 29 October 2016

Postby Kingpin » Sat Oct 29, 2016 6:05 pm

Cool! Are the droids part of the vehicle or positions for units to stand?

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Re: DEV's Assets UPDATE 29 October 2016

Postby DylanRocket » Sat Oct 29, 2016 8:12 pm

Kingpin wrote:Cool! Are the droids part of the vehicle or positions for units to stand?


They're part of the vehicle and appear to be turrets/vehicle positions. Cool idea!

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Re: DEV's Assets UPDATE 29 October 2016

Postby Deviss » Sat Oct 29, 2016 8:59 pm

DylanRocket wrote:
Kingpin wrote:Cool! Are the droids part of the vehicle or positions for units to stand?


They're part of the vehicle and appear to be turrets/vehicle positions. Cool idea!

exactly, i tried make them as playable units like ForceMaster did on AT-OT but they appear walk xD, so i took the idea of turrets like Dragonum model :)

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Re: DEVISS's Assets UPDATE 26 December 2015

Postby Quarters » Tue Nov 01, 2016 4:16 am

Deviss wrote:
Hidden/Spoiler:
Image
Image


HD Clone Pack 1.0

Information:
HD Repsharpshooter's clone body as base, i modified it years and years.
Hands from 1st person from stock assets

Credits:
* RepSharpShooter - Original HD Body used as base
* Icemember - Arc trooper, AT-RT Driver, Neyo and Gree skins, AT-RT Driver and Cody's Gears model
* B.I.G_Cookie - Commander Keller skin
* NeoMarz - Original Neyo and Keller's Helmets used as base
* DarthDUCK - Clone commander Phase 2 Holsters



Ay, Deviss! Was wondering if you ever made a Pilot/Jet Trooper model to match your HD Phase I Clone Trooper? Or if you have or ever made a standard all-white Clone private texture.

Been using the model in my personal mod and I've been in love with it, thanks for your work man. :D

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Re: DEV's Assets UPDATE 29 October 2016

Postby ARC1778 » Mon Nov 07, 2016 6:08 pm

Deviss, if you ever want another project to work on, please tell us, we could do great things my friend, great things.

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Re: DEV's Assets UPDATE 29 October 2016

Postby MissingTexture » Wed Nov 30, 2016 8:39 pm

Deviss, did you ever release the Republic Heroes Commander Cody? I recall him being in the game

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UPDATE 03 December 2016

Postby Deviss » Sat Dec 03, 2016 7:15 pm

Image

Crabdroid 1.0 (Playable Unit)

Install on .lua file:

AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
SetMemoryPoolSize("AcklayData", 6)

Credits:
* Krome Studios - model
Last edited by Deviss on Sun Apr 09, 2017 7:16 pm, edited 2 times in total.

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Re: DEV's Assets UPDATE 03 December 2016

Postby DylanRocket » Sat Dec 03, 2016 8:53 pm

Woah, that's awesome! Good job!

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Re: DEV's Assets UPDATE 03 December 2016

Postby MissingTexture » Sun Dec 04, 2016 1:01 am

That's very nice!

If I scale the Crab Droid down, will it still function properly? It's fairly big :oops:

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Re: DEV's Assets UPDATE 03 December 2016

Postby Deviss » Sun Dec 04, 2016 5:07 am

MissingTexture wrote:That's very nice!

If I scale the Crab Droid down, will it still function properly? It's fairly big :oops:

you need scale .msh and scale animation before munge it :S

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Re: DEV's Assets UPDATE 03 December 2016

Postby MissingTexture » Sun Dec 04, 2016 11:04 am

Thank you Deviss! How do I scale the animation? :$

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