DEV's Assets UPDATE 24 May 2017

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Re: DEV's Assets UPDATE 03 December 2016

Postby CdtFox » Sun Dec 04, 2016 12:04 pm

Install on .lua file:

AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
SetMemoryPoolSize("AcklayData", 6)


Where exactly? I'm using the fel1c_con.lua for exemple and i tried that:

Hidden/Spoiler:
Code: Select all
--  Level Stats
    ClearWalkers()
    -- AddWalkerType(0, 8)
    --AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
    --AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
   AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
    AddWalkerType(1, 2)
    AddWalkerType(0, 4)
    local weaponCnt = 260
    SetMemoryPoolSize("Aimer", 20)
    SetMemoryPoolSize("AmmoCounter", weaponCnt)
    SetMemoryPoolSize("BaseHint", 200)
    SetMemoryPoolSize("EnergyBar", weaponCnt)
    SetMemoryPoolSize("EntityHover", 3)
    SetMemoryPoolSize("EntityFlyer", 6)
    SetMemoryPoolSize("EntitySoundStream", 1)
    SetMemoryPoolSize("EntitySoundStatic", 0)
    SetMemoryPoolSize("EntityWalker", 5)
    SetMemoryPoolSize("MountedTurret", 6)
    SetMemoryPoolSize("Obstacle", 400)
    SetMemoryPoolSize("PathNode", 512)
    SetMemoryPoolSize("TreeGridStack", 280)
    SetMemoryPoolSize("Weapon", weaponCnt)
   SetMemoryPoolSize("AcklayData", 6)


Is here the same script but unmodded:

Hidden/Spoiler:
Code: Select all
ClearWalkers()
    -- AddWalkerType(0, 8)
    --AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
    --AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
    AddWalkerType(1, 2)
    AddWalkerType(0, 4)
    local weaponCnt = 260
    SetMemoryPoolSize("Aimer", 20)
    SetMemoryPoolSize("AmmoCounter", weaponCnt)
    SetMemoryPoolSize("BaseHint", 200)
    SetMemoryPoolSize("EnergyBar", weaponCnt)
    SetMemoryPoolSize("EntityHover", 3)
    SetMemoryPoolSize("EntityFlyer", 6)
    SetMemoryPoolSize("EntitySoundStream", 1)
    SetMemoryPoolSize("EntitySoundStatic", 0)
    SetMemoryPoolSize("EntityWalker", 5)
    SetMemoryPoolSize("MountedTurret", 6)
    SetMemoryPoolSize("Obstacle", 400)
    SetMemoryPoolSize("PathNode", 512)
    SetMemoryPoolSize("TreeGridStack", 280)
    SetMemoryPoolSize("Weapon", weaponCnt)

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UPDATE 08 December 2016

Postby Deviss » Thu Dec 08, 2016 9:30 am

Image

Tri-Droid 1.0 (SWRH)

Credits:
* ForceMaster - Skeleton and lowrez model
* Krome Studios - original model from SWRH
Last edited by Deviss on Sun Apr 09, 2017 6:37 pm, edited 1 time in total.

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Re: UPDATE 08 December 2016

Postby CT108 » Thu Dec 08, 2016 2:39 pm

O_o you are AWESOME !

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UPDATE 20 December 2016

Postby Deviss » Tue Dec 20, 2016 5:09 am

Last edited by Deviss on Sun Apr 09, 2017 6:36 pm, edited 1 time in total.

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Re: DEV's Assets UPDATE 20 December 2016

Postby Delta-1035 » Tue Dec 20, 2016 5:26 am

Uuuuh, I like those! Thanks!

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Re: DEV's Assets UPDATE 20 December 2016

Postby ggctuk » Tue Dec 20, 2016 5:28 am

Wow, great job! Those look ace!

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UPDATE 24 December 2016

Postby Deviss » Sat Dec 24, 2016 6:40 am

Image

Felucians 1.0 (TFU)

Credits:
* Aspyr - Original models from TFU Game

Happy Christmas!!
Last edited by Deviss on Sun Apr 30, 2017 7:52 am, edited 1 time in total.

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Re: DEV's Assets UPDATE 24 December 2016

Postby MissingTexture » Sat Dec 24, 2016 7:09 am

Wow, nice to see felucians up close :)

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Re: DEV's Assets UPDATE 24 December 2016

Postby Delta-1035 » Sat Dec 24, 2016 8:18 am

Great job, mate!

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Re: DEV's Assets UPDATE 24 December 2016

Postby ARCTroopaNate » Sat Dec 24, 2016 1:33 pm

Woah, cool to see for battlefront, nice job Dev! Merry Christmas to you as well!

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Re: UPDATE 24 December 2016

Postby RevanSithLord » Sat Dec 24, 2016 3:52 pm

Oh, these are so cool!

I can imagine a map, set just after Episode III, where the Empire decided to subjugate the Felucian species and mow down any who resist against their might. It'd be like guerrilla warfare. Sadly I have never gotten to play all of TFU or TFU II because the discs broke. :/ Thanks for the gift, Deviss!

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Re: DEV's Assets UPDATE 24 December 2016

Postby CommanderCody » Tue Dec 27, 2016 3:54 pm

awesome, thanks DEV!

btw is it possible to port the Darth Vader from TFU? I ask for a friend :)

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Re: DEVISS's Assets

Postby Mefutaku » Tue Feb 07, 2017 12:58 pm

Deviss wrote:many thanks by his comments :D i really am glad of share all files again, but now i have problem with filefront with all links :S i hope guru can revive gametoast files soon :P

I am looking for the DC-17m ICWS msh files you used in your side mod. Not the cheap knock offs used in the convo pack and BFX mods.

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UPDATE 11 February 2017

Postby Deviss » Sat Feb 11, 2017 8:16 pm

Image

Qui-Gon Jinn 1.0

Credits:
* HapSlash - body
* Seven - Head
Last edited by Deviss on Sun Apr 30, 2017 7:50 am, edited 2 times in total.

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Re: DEV's Assets UPDATE 11 February 2017

Postby Marth8880 » Sun Feb 12, 2017 2:20 am

^That looks pretty good, Deviss! :thumbs:


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UPDATE 17 February 2017

Postby Deviss » Fri Feb 17, 2017 6:26 am

Image

Clone Trooper Waxer Phase 2 1.0

Credits:
* cpt.rex (from Facepunch) - Helmet skin
* Delta-1035 - body skin
* RepSharpShooter - HD clone
* Aspyr - TFU model
Last edited by Deviss on Sun Apr 30, 2017 7:58 am, edited 2 times in total.

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Re: DEV's Assets UPDATE 17 February 2017

Postby CT108 » Fri Feb 17, 2017 6:51 am

I was searching for a good P2 Waxer and I saw your update ! YEAAAAAAH pretty good skin :)

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UPDATE 08 March 2017

Postby Deviss » Wed Mar 08, 2017 9:44 pm

RPS-6 Missile Launcher (SWRH)

Credits:
* Krome Studios - Model
Last edited by Deviss on Fri May 12, 2017 5:40 am, edited 1 time in total.

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Re: DEV's Assets UPDATE 08 March 2017

Postby modmaster13 » Thu Mar 09, 2017 12:32 am

Ayee :D

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Re: DEV's Assets UPDATE 08 March 2017

Postby DylanRocket » Sat Mar 18, 2017 1:03 pm

You may already know this, but none of the links are working anymore. I think this was because Dropbox removed their public folders.

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