DEV's Assets UPDATE 07 February 2019

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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CdtFox
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Re: DEV's Assets UPDATE 03 December 2016

Post by CdtFox »

Install on .lua file:

AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
SetMemoryPoolSize("AcklayData", 6)
Where exactly? I'm using the fel1c_con.lua for exemple and i tried that:
Hidden/Spoiler:
[code]-- Level Stats
ClearWalkers()
-- AddWalkerType(0, 8)
--AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
--AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
AddWalkerType(1, 2)
AddWalkerType(0, 4)
local weaponCnt = 260
SetMemoryPoolSize("Aimer", 20)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityHover", 3)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 0)
SetMemoryPoolSize("EntityWalker", 5)
SetMemoryPoolSize("MountedTurret", 6)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("TreeGridStack", 280)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("AcklayData", 6)[/code]
Is here the same script but unmodded:
Hidden/Spoiler:
[code]ClearWalkers()
-- AddWalkerType(0, 8)
--AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
--AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
AddWalkerType(1, 2)
AddWalkerType(0, 4)
local weaponCnt = 260
SetMemoryPoolSize("Aimer", 20)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityHover", 3)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 0)
SetMemoryPoolSize("EntityWalker", 5)
SetMemoryPoolSize("MountedTurret", 6)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("TreeGridStack", 280)
SetMemoryPoolSize("Weapon", weaponCnt)[/code]
Deviss
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UPDATE 08 December 2016

Post by Deviss »

Image

Tri-Droid 1.0 (SWRH)

Credits:
* ForceMaster - Skeleton and lowrez model
* Krome Studios - original model from SWRH
Last edited by Deviss on Sun Apr 09, 2017 6:37 pm, edited 1 time in total.
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CT108
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Re: UPDATE 08 December 2016

Post by CT108 »

O_o you are AWESOME !
Deviss
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UPDATE 20 December 2016

Post by Deviss »

Last edited by Deviss on Sun Apr 09, 2017 6:36 pm, edited 1 time in total.
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Re: DEV's Assets UPDATE 20 December 2016

Post by Delta-1035 »

Uuuuh, I like those! Thanks!
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Re: DEV's Assets UPDATE 20 December 2016

Post by giftheck »

Wow, great job! Those look ace!
Deviss
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UPDATE 24 December 2016

Post by Deviss »

Image

Felucians 1.0 (TFU)

Credits:
* Aspyr - Original models from TFU Game

Happy Christmas!!
Last edited by Deviss on Sun Apr 30, 2017 7:52 am, edited 1 time in total.
MissingTexture
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Re: DEV's Assets UPDATE 24 December 2016

Post by MissingTexture »

Wow, nice to see felucians up close :)
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Re: DEV's Assets UPDATE 24 December 2016

Post by Delta-1035 »

Great job, mate!
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Re: DEV's Assets UPDATE 24 December 2016

Post by ARCTroopaNate »

Woah, cool to see for battlefront, nice job Dev! Merry Christmas to you as well!
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Re: UPDATE 24 December 2016

Post by RevanSithLord »

Oh, these are so cool!

I can imagine a map, set just after Episode III, where the Empire decided to subjugate the Felucian species and mow down any who resist against their might. It'd be like guerrilla warfare. Sadly I have never gotten to play all of TFU or TFU II because the discs broke. :/ Thanks for the gift, Deviss!
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Re: DEV's Assets UPDATE 24 December 2016

Post by CommanderCody »

awesome, thanks DEV!

btw is it possible to port the Darth Vader from TFU? I ask for a friend :)
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Re: DEVISS's Assets

Post by Mefutaku »

Deviss wrote:many thanks by his comments :D i really am glad of share all files again, but now i have problem with filefront with all links :S i hope guru can revive gametoast files soon :P
I am looking for the DC-17m ICWS msh files you used in your side mod. Not the cheap knock offs used in the convo pack and BFX mods.
Deviss
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UPDATE 11 February 2017

Post by Deviss »

Image

Qui-Gon Jinn 1.0

Credits:
* HapSlash - body
* Seven - Head
Last edited by Deviss on Sun Apr 30, 2017 7:50 am, edited 2 times in total.
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Re: DEV's Assets UPDATE 11 February 2017

Post by Marth8880 »

^That looks pretty good, Deviss! :thumbs:

Deviss
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UPDATE 17 February 2017

Post by Deviss »

Image

Clone Trooper Waxer Phase 2 1.0

Credits:
* cpt.rex (from Facepunch) - Helmet skin
* Delta-1035 - body skin
* RepSharpShooter - HD clone
* Aspyr - TFU model
Last edited by Deviss on Sun Apr 30, 2017 7:58 am, edited 2 times in total.
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Re: DEV's Assets UPDATE 17 February 2017

Post by CT108 »

I was searching for a good P2 Waxer and I saw your update ! YEAAAAAAH pretty good skin :)
Deviss
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UPDATE 08 March 2017

Post by Deviss »

RPS-6 Missile Launcher (SWRH)

Credits:
* Krome Studios - Model
Last edited by Deviss on Fri May 12, 2017 5:40 am, edited 1 time in total.
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Re: DEV's Assets UPDATE 08 March 2017

Post by modmaster13 »

Ayee :D
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Re: DEV's Assets UPDATE 08 March 2017

Post by DylanRocket »

You may already know this, but none of the links are working anymore. I think this was because Dropbox removed their public folders.
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