DEV's Assets UPDATE 07 February 2019

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: DEVISS's Assets UPDATE 26 December 2015

Post by TheMastermindOfMaom »

Ooh,shiny! lol
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: DEVISS's Assets UPDATE 26 December 2015

Post by Anakin »

I love you deviss :D
Your assets are so awesome.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Assets UPDATE 26 December 2015

Post by Deviss »

TheMastermindOfMaom wrote:Ooh,shiny! lol
yeah :P
Anakin wrote:I love you deviss :D
Your assets are so awesome.
Many thanks :D (i will add new clones like nohelmet, scout...)
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: DEVISS's Assets UPDATE 26 December 2015

Post by TheMastermindOfMaom »

All these assets released make me want to go back to modding,but with all the problems I have I probably won't ever come back.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Assets UPDATE 26 December 2015

Post by Deviss »

TheMastermindOfMaom wrote:All these assets released make me want to go back to modding,but with all the problems I have I probably won't ever come back.
offtopic: pc problemas or personal problems? :S
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: DEVISS's Assets UPDATE 26 December 2015

Post by TheMastermindOfMaom »

Modding problems.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Assets UPDATE 26 December 2015

Post by Deviss »

TheMastermindOfMaom wrote:Modding problems.
maybe i could help you, or its new SO the problem? like Windows 8 or 10 xD
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: DEVISS's Assets UPDATE 26 December 2015

Post by TheMastermindOfMaom »

No,it's problems like

''I saw the tutorial but I still don't understand how to place boundaries''
''What's the right way to place a barrier?''
asdfjkl
Private Third Class
Posts: 51
Joined: Mon Nov 16, 2015 10:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: DEVISS's Assets UPDATE 26 December 2015

Post by asdfjkl »

For the CWA models, how are you getting them to be msh files? I've exported them to .obj files easily but idk how to get them to be useable in the game.
User avatar
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: DEVISS's Assets UPDATE 26 December 2015

Post by giftheck »

asdfjkl wrote:For the CWA models, how are you getting them to be msh files? I've exported them to .obj files easily but idk how to get them to be useable in the game.
He envelopes and weights them in XSI/Softimage.
asdfjkl
Private Third Class
Posts: 51
Joined: Mon Nov 16, 2015 10:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: DEVISS's Assets UPDATE 26 December 2015

Post by asdfjkl »

Is there a thread explaining how to do that? I have rigged up a model in Blender for fun so I have some experience with bones and such...

Edit: nvm
Last edited by asdfjkl on Tue Jan 05, 2016 11:29 pm, edited 1 time in total.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: DEVISS's Assets UPDATE 26 December 2015

Post by MandeRek »

Wow DEVISS. You're still alive and running :D Nice to see some diehards like AQT, Tean and you still online :)
asdfjkl
Private Third Class
Posts: 51
Joined: Mon Nov 16, 2015 10:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: DEVISS's Assets UPDATE 12 December 2015

Post by asdfjkl »

Deviss wrote:
Hidden/Spoiler:
Image
Deathwatch 1.0 (CWA)

INFO:
look at pre vizsla animation, he have a surprice on weapons :D

Credits:
* Daybreak Game Company
This pack doesn't work right for me. Switching to the pistol crashes the game and Pre does not work at all (Neither does the darksaber)
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Assets UPDATE 26 December 2015

Post by Deviss »

TheMastermindOfMaom wrote:No,it's problems like

''I saw the tutorial but I still don't understand how to place boundaries''
''What's the right way to place a barrier?''
ouch, i got the same when i tried mapping tutorials and hex edit tutorial lol but well now i am good hex editing, and bad yet on mapping lol
MandeRek wrote:Wow DEVISS. You're still alive and running :D Nice to see some diehards like AQT, Tean and you still online :)
Hey Mande i am glad see you again :D
asdfjkl wrote:This pack doesn't work right for me. Switching to the pistol crashes the game and Pre does not work at all (Neither does the darksaber)
its strange, post error log with severity's 3 please :D
asdfjkl
Private Third Class
Posts: 51
Joined: Mon Nov 16, 2015 10:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: DEVISS's Assets UPDATE 26 December 2015

Post by asdfjkl »

Here are Severity: 3's for when I just choose to use Pre
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(578)
Ordnance "dwt_weap_inf_jetpack_rocket_ord" missing trail effect "com_sfx_weap_missiletrail_gold"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'dwt_hero_vizsla' failed to find animmap PreVizsla_rifle

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11387)
EntitySoldierClass::Build 'dwt_hero_vizsla' with no primary weapon!
The second error repeats over and over until that last one shows up

Replacing my files with fresh ones to try again.

Edit 1: With freshly replaced files, I have the same error. I guess there's no animation for him to hold the rifle? I don't know. Going to now post the pistol_A issue.

Edit 2: It seems replacing the files fixed the pistol error somehow... Either way Pre still doesn't work and gives those same errors.

Edit 3: Went back and changed Pre's animation from PreVizsla to deathwatchrocket. He works now. Weapons and all. I suppose his animation is what is messed up. His custom animation.

Edit 4: Any suggestion on how to fix his animation?
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: DEVISS's Assets UPDATE 26 December 2015

Post by RevanSithLord »

Looks like I'll have to make a Death Watch related map sometime in the near future. Hmm.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Assets UPDATE 26 December 2015

Post by Deviss »

asdfjkl wrote:Here are Severity: 3's for when I just choose to use Pre
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(578)
Ordnance "dwt_weap_inf_jetpack_rocket_ord" missing trail effect "com_sfx_weap_missiletrail_gold"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'dwt_hero_vizsla' failed to find animmap PreVizsla_rifle

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11387)
EntitySoldierClass::Build 'dwt_hero_vizsla' with no primary weapon!
The second error repeats over and over until that last one shows up

Replacing my files with fresh ones to try again.

Edit 1: With freshly replaced files, I have the same error. I guess there's no animation for him to hold the rifle? I don't know. Going to now post the pistol_A issue.

Edit 2: It seems replacing the files fixed the pistol error somehow... Either way Pre still doesn't work and gives those same errors.

Edit 3: Went back and changed Pre's animation from PreVizsla to deathwatchrocket. He works now. Weapons and all. I suppose his animation is what is messed up. His custom animation.

Edit 4: Any suggestion on how to fix his animation?
so sorry i forgot post, yeah i suggest remove weapons (leave jetpack weapon) and try again i will fix it today :D
RevanSithLord wrote:Looks like I'll have to make a Death Watch related map sometime in the near future. Hmm.
in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)
asdfjkl
Private Third Class
Posts: 51
Joined: Mon Nov 16, 2015 10:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: DEVISS's Assets UPDATE 26 December 2015

Post by asdfjkl »

Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)
Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Assets UPDATE 26 December 2015

Post by Deviss »

asdfjkl wrote:
Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)
Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)
wow i would like see it on WIP thread :D, i converted jka and swg ithorians, i hope convert cwa ithorian when i got xsi software work ;)
asdfjkl
Private Third Class
Posts: 51
Joined: Mon Nov 16, 2015 10:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: DEVISS's Assets UPDATE 26 December 2015

Post by asdfjkl »

Deviss wrote:
asdfjkl wrote:
Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)
Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)
wow i would like see it on WIP thread :D, i converted jka and swg ithorians, i hope convert cwa ithorian when i got xsi software work ;)
I've already got the Ithorian from CWA ingame lol Not the Ithorian with Specs tho. My Ithorian looks good ingame. I may make a WIP thread later this week since someone's interested.
Post Reply