DEV's Assets UPDATE 07 February 2019
Moderator: Moderators
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- Private First Class
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Re: DEVISS's Assets UPDATE 26 December 2015
Ooh,shiny! lol
- Anakin
- Master of the Force
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Re: DEVISS's Assets UPDATE 26 December 2015
I love you deviss
Your assets are so awesome.
Your assets are so awesome.
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- Master of the Force
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Re: DEVISS's Assets UPDATE 26 December 2015
yeahTheMastermindOfMaom wrote:Ooh,shiny! lol
Many thanks (i will add new clones like nohelmet, scout...)Anakin wrote:I love you deviss
Your assets are so awesome.
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- Private First Class
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Re: DEVISS's Assets UPDATE 26 December 2015
All these assets released make me want to go back to modding,but with all the problems I have I probably won't ever come back.
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- Master of the Force
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Re: DEVISS's Assets UPDATE 26 December 2015
offtopic: pc problemas or personal problems? :STheMastermindOfMaom wrote:All these assets released make me want to go back to modding,but with all the problems I have I probably won't ever come back.
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Re: DEVISS's Assets UPDATE 26 December 2015
Modding problems.
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- Master of the Force
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Re: DEVISS's Assets UPDATE 26 December 2015
maybe i could help you, or its new SO the problem? like Windows 8 or 10 xDTheMastermindOfMaom wrote:Modding problems.
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Re: DEVISS's Assets UPDATE 26 December 2015
No,it's problems like
''I saw the tutorial but I still don't understand how to place boundaries''
''What's the right way to place a barrier?''
''I saw the tutorial but I still don't understand how to place boundaries''
''What's the right way to place a barrier?''
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- Private Third Class
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Re: DEVISS's Assets UPDATE 26 December 2015
For the CWA models, how are you getting them to be msh files? I've exported them to .obj files easily but idk how to get them to be useable in the game.
- giftheck
- Droid Pilot Assassin
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Re: DEVISS's Assets UPDATE 26 December 2015
He envelopes and weights them in XSI/Softimage.asdfjkl wrote:For the CWA models, how are you getting them to be msh files? I've exported them to .obj files easily but idk how to get them to be useable in the game.
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- Private Third Class
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Re: DEVISS's Assets UPDATE 26 December 2015
Is there a thread explaining how to do that? I have rigged up a model in Blender for fun so I have some experience with bones and such...
Edit: nvm
Edit: nvm
Last edited by asdfjkl on Tue Jan 05, 2016 11:29 pm, edited 1 time in total.
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- Sith Master
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Re: DEVISS's Assets UPDATE 26 December 2015
Wow DEVISS. You're still alive and running Nice to see some diehards like AQT, Tean and you still online
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- Private Third Class
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Re: DEVISS's Assets UPDATE 12 December 2015
This pack doesn't work right for me. Switching to the pistol crashes the game and Pre does not work at all (Neither does the darksaber)Deviss wrote:Deathwatch 1.0 (CWA)Hidden/Spoiler:
INFO:
look at pre vizsla animation, he have a surprice on weapons
Credits:
* Daybreak Game Company
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- Master of the Force
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Re: DEVISS's Assets UPDATE 26 December 2015
ouch, i got the same when i tried mapping tutorials and hex edit tutorial lol but well now i am good hex editing, and bad yet on mapping lolTheMastermindOfMaom wrote:No,it's problems like
''I saw the tutorial but I still don't understand how to place boundaries''
''What's the right way to place a barrier?''
Hey Mande i am glad see you againMandeRek wrote:Wow DEVISS. You're still alive and running Nice to see some diehards like AQT, Tean and you still online
its strange, post error log with severity's 3 pleaseasdfjkl wrote:This pack doesn't work right for me. Switching to the pistol crashes the game and Pre does not work at all (Neither does the darksaber)
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- Private Third Class
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Re: DEVISS's Assets UPDATE 26 December 2015
Here are Severity: 3's for when I just choose to use Pre
The second error repeats over and over until that last one shows up
Replacing my files with fresh ones to try again.
Edit 1: With freshly replaced files, I have the same error. I guess there's no animation for him to hold the rifle? I don't know. Going to now post the pistol_A issue.
Edit 2: It seems replacing the files fixed the pistol error somehow... Either way Pre still doesn't work and gives those same errors.
Edit 3: Went back and changed Pre's animation from PreVizsla to deathwatchrocket. He works now. Weapons and all. I suppose his animation is what is messed up. His custom animation.
Edit 4: Any suggestion on how to fix his animation?
Hidden/Spoiler:
Replacing my files with fresh ones to try again.
Edit 1: With freshly replaced files, I have the same error. I guess there's no animation for him to hold the rifle? I don't know. Going to now post the pistol_A issue.
Edit 2: It seems replacing the files fixed the pistol error somehow... Either way Pre still doesn't work and gives those same errors.
Edit 3: Went back and changed Pre's animation from PreVizsla to deathwatchrocket. He works now. Weapons and all. I suppose his animation is what is messed up. His custom animation.
Edit 4: Any suggestion on how to fix his animation?
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- Sith Master
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Re: DEVISS's Assets UPDATE 26 December 2015
Looks like I'll have to make a Death Watch related map sometime in the near future. Hmm.
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- Master of the Force
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Re: DEVISS's Assets UPDATE 26 December 2015
so sorry i forgot post, yeah i suggest remove weapons (leave jetpack weapon) and try again i will fix it todayasdfjkl wrote:Here are Severity: 3's for when I just choose to use Pre
The second error repeats over and over until that last one shows upHidden/Spoiler:
Replacing my files with fresh ones to try again.
Edit 1: With freshly replaced files, I have the same error. I guess there's no animation for him to hold the rifle? I don't know. Going to now post the pistol_A issue.
Edit 2: It seems replacing the files fixed the pistol error somehow... Either way Pre still doesn't work and gives those same errors.
Edit 3: Went back and changed Pre's animation from PreVizsla to deathwatchrocket. He works now. Weapons and all. I suppose his animation is what is messed up. His custom animation.
Edit 4: Any suggestion on how to fix his animation?
in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch tooRevanSithLord wrote:Looks like I'll have to make a Death Watch related map sometime in the near future. Hmm.
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- Private Third Class
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Re: DEVISS's Assets UPDATE 26 December 2015
Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too
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- Master of the Force
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Re: DEVISS's Assets UPDATE 26 December 2015
wow i would like see it on WIP thread , i converted jka and swg ithorians, i hope convert cwa ithorian when i got xsi software workasdfjkl wrote:Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too
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- Private Third Class
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Re: DEVISS's Assets UPDATE 26 December 2015
I've already got the Ithorian from CWA ingame lol Not the Ithorian with Specs tho. My Ithorian looks good ingame. I may make a WIP thread later this week since someone's interested.Deviss wrote:wow i would like see it on WIP thread , i converted jka and swg ithorians, i hope convert cwa ithorian when i got xsi software workasdfjkl wrote:Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too