Republic Commando Asset

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Republic Commando Asset

Postby Nedarb7 » Mon Jul 21, 2014 2:56 pm

Over a year ago I started my Republic Commando Project and today I will release it.

Republic Commando Model

Readme:
Hidden/Spoiler:
---------------------------------------------------
[ Republic Commando Asset ] - created by Nedarb7
---------------------------------------------------

Includes:
Republic Commando Model + Skin (two versions)
Republic Commando Backpack Model (three versions) + Skin (two versions)

Notice:
Use these however you like just do not edit the models (hex is okay, as I
am sure some modders will need to hex addons and such). Credit me when used.

Special Thanks:
God
Anakin and the RC side mod team
All who gave their criticisms, references, and encouraging words on the WIP


Screenshot:
Hidden/Spoiler:
Image

Download Link


Knuckle Plate Vibroblade

Readme:
Hidden/Spoiler:
----------------------------------------------------------------
[ Republic Commando Asset - Vibroblade ] - created by Nedarb7
----------------------------------------------------------------

Includes:
Vibroblade Model (first and third person) + Texture
Vibroblade ODF Files
Vibroblade Animations (first and third person)

Notice:
Credit me when used.

Special Thanks:
God
Anakin and the RC side mod team
All who gave their criticisms, references, and encouraging words on the WIP


Video:
Watch the Video

Download Link

Have fun! :wink:
Last edited by Nedarb7 on Mon Mar 09, 2015 4:47 pm, edited 3 times in total.

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Re: Republic Commando Asset

Postby JimmyAngler » Mon Jul 21, 2014 2:59 pm

wooooohooooo!!!!

Great Work Captain Nedarb!

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Re: Republic Commando Asset

Postby TWINKEYRUNAWAY » Mon Jul 21, 2014 3:02 pm

The mark of a true artist, great job bro. You have come such a long way with it and dare I say this is one of the coolest looking republic commando models done for battlefront. Espcially one done by scratch like yours.

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Re: Republic Commando Asset

Postby Deviss » Mon Jul 21, 2014 3:44 pm

what the mother? awesome!!! thanks for release it :D

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Re: Republic Commando Asset

Postby Kingpin » Mon Jul 21, 2014 4:02 pm

I have been waiting for eons for this!

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Re: Republic Commando Asset

Postby Anakin » Tue Jul 22, 2014 4:00 am

:cry: i hoped to be the first who downloaded

Hidden/Spoiler:
:mrgreen: THANKS for the release. It looks on the pic much better than the last WIP Pic.

I'm not good in hexing addons. Because i'm not good in makeing addons XD. So is it ok, when i edit the model in XSI to add my addons??

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Re: Republic Commando Asset

Postby Nedarb7 » Thu Dec 11, 2014 5:50 pm

I'll PM you regarding your request, Anakin.

-EDIT-
The vibroblade assets are up!

Read the "Asset Use" text file icluded for some important info.

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Re: Republic Commando Asset

Postby Deviss » Thu Dec 11, 2014 6:26 pm

Nedarb7 wrote:I'll PM you regarding your request, Anakin.

-EDIT-
The vibroblade assets are up!

Read the "Asset Use" text file icluded for some important info.

Many thanks :D really look like great melee attack!!

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Re: Republic Commando Asset

Postby Anakin » Fri Dec 12, 2014 4:05 am

Will defently try to get it working in the side mode :D

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Re: Republic Commando Asset

Postby Nedarb7 » Mon Mar 09, 2015 4:58 pm

I've made some small changes to the RC model. Here's what has changed:
- Helmet (top)
- Helmet UVs and texture (top)
- Forearm
- Forearm texture
- Improved topology for upper leg
- Grey texture changed slightly
- Reduced amount of materials to 3 (visor, armor, under armor)
- Under armor UVs changed for more texture support

*download link updated

Please note that the new model isn't 100% backwards compatible with texture for the previously released model. Most parts can be copied and pasted over. Just watch for the top of the head, upper forearm, and under armor.

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Re: Republic Commando Asset

Postby jedimoose32 » Mon Mar 09, 2015 6:59 pm

Thanks Nedarb! Love this model.

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Re: Republic Commando Asset

Postby Anakin » Tue Mar 10, 2015 7:34 am

Thank you for improving most of the parts i disliked. Not sure if you improved the helmet shape enought. I cannot see it in the msh viewer clearly. It jitters red. But i'll tell you after i imported it to XSI to add my addons.

Thank you for reducing the amount of materials. But you didn't made it for the tubes backpack.

Haven't you said somewhere there will be an specular map??

==EDIT==

just compared your v1 with v2 and my reference. The new one is much better, specialy the UVing. But it seams that you changed nothing on the shape. there images explain what i mean.

It's nothing exact, i took the screenshots and compared the pt. But you can see clearly that the reference is much elongate than your one
Hidden/Spoiler:
Image


And here you can see that the reference is not that high and expanded. That gives your RC compared to the reference an little ki adi mundi looking.
Hidden/Spoiler:
Image

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Re: Republic Commando Asset

Postby Nedarb7 » Tue Mar 10, 2015 9:37 am

Anakin wrote:Thank you for reducing the amount of materials. But you didn't made it for the tubes backpack.
Whoops, forgot about those.

Anakin wrote:Haven't you said somewhere there will be an specular map??
No.

Anakin wrote:The new one is much better, specialy the UVing. But it seams that you changed nothing on the shape.
...
Nedarb7 wrote:Here's what has changed:
- Helmet (top)
- Helmet UVs and texture (top)
- Forearm
- Forearm texture
- Improved topology for upper leg
- Grey texture changed slightly
- Reduced amount of materials to 3 (visor, armor, under armor)
- Under armor UVs changed for more texture support



Anakin wrote:And here you can see that the reference is not that high and expanded. That gives your RC compared to the reference an little ki adi mundi looking.
Image

I just had to. :funny2:

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Re: Republic Commando Asset

Postby Anakin » Tue Mar 10, 2015 9:46 am

:funny2: Ok maybe i hyperbolism a bit.

But i just have a new problem. I modifyed the textures, added bump/specular maps, changed the UVings (just the Visor to have a smaller tga that just contains the visor texture),... so just things i did to your old model, too.

BUt now it is ingame and there is no envelope. I tryed to reimport your model to xsi, but there is no Envelope as well. So next i'll try to put your unchanged model in my game, but maybe you can check it as well if you forgot the UVings.

==EDIT==

just put your RC from the download (without any modifications by me) in the game, and it has no envelope ;)

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Re: Republic Commando Asset

Postby Nedarb7 » Tue Mar 10, 2015 10:08 am

What? :shock:

I'll fix it as soon as possible.

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Re: Republic Commando Asset

Postby Anakin » Tue Mar 10, 2015 10:20 am

I was faster :D

Hidden/Spoiler:
Image
Image
Image
Image


I think the new one looks much better. specialy the helmet UVing. the top part looks now like one pice.

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Re: Republic Commando Asset

Postby Nedarb7 » Wed Mar 11, 2015 5:43 pm

Could someone else try the updated model ingame? It seems to be working fine for me.

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Re: Republic Commando Asset

Postby wagromph » Mon Apr 04, 2016 7:04 pm

Kind of new, but how does one put the backpack on the model in game ? Right now I only have the Commando model (which is great by the way) without his pack, not sure what to do to put it on him.

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Re: Republic Commando Asset

Postby Nedarb7 » Tue Apr 05, 2016 3:30 pm

Why thank you!

You will need to add this to your unit's ODF file
Code: Select all
AnimatedAddon = "BAKCPACK" //this name can be whatever you want it to be
GeometryAddon = "nameofgeometry" //name of your addon msh
AddonAttachJoint = "bone_ribcage" //this is the bone the addon will attach to

I can't remember the name of the backpack geometry, but it is included in the pack.

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Re: Republic Commando Asset

Postby wagromph » Tue Apr 05, 2016 6:34 pm

My map sadly bit the dust before you got back to me so I have to mess around getting the Commando working again, thanks for replying ! I have this fear that the mod community is not around to much these days so I am glad that it seems some of you are still around.

EDIT
Got it working ! Thanks ! Also any chance you have the assets for the DC-17m as well ?

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