Coruscant: Modern Warfare (World Assets)

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Coruscant: Modern Warfare (World Assets)

Postby thelegend » Thu Jun 04, 2015 6:41 am

Hey all,
here are all the assets from my latest released map: Coruscant: Modern Warfare. There are all map assets except of the SpaceShip Assets, the turrets and the sounds. There are only the objects and textures I made, the ones Rends made (Credit goes to him, also noted in the ReadMe), the world files (e.g. wld, ter, lgt, rgn...etc).
Here's a screenshot how the folder looks like:
Hidden/Spoiler:
Image


Link: http://www.mediafire.com/download/cj2do ... eAssets.7z

Credits go to me, Rends and to CGSkies.
Last edited by thelegend on Sat Jun 06, 2015 2:30 pm, edited 1 time in total.

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Re: Coruscant: Modern Warfare (World Assets)

Postby AnthonyBF2 » Fri Jun 05, 2015 1:25 am

Thank you very much! :yes:

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Re: Coruscant: Modern Warfare (World Assets)

Postby jojo3450 » Sat Jun 06, 2015 2:12 pm

link not working - your map is great btw

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Re: Coruscant: Modern Warfare (World Assets)

Postby thelegend » Sat Jun 06, 2015 2:30 pm

jojo3450 wrote:link not working - your map is great btw


I am sorry for that. It seems I failed with Dropbox. They just stopped all the working links. I reuploaded them on mediafire:
http://www.mediafire.com/download/cj2do ... eAssets.7z

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Re: Coruscant: Modern Warfare (World Assets)

Postby rudey » Sun Jan 24, 2016 3:02 pm

This is going to be a BIG bump, only because I had only just played the map for the first time yesterday, but I have a question about the star destroyer model you used that has the underside hangar. I'm interested in using it, so would you be willing to upload it? And I figure it's just an edit of the stock imp_cap_stardestroyer2.msh, so that's the only file you would have to upload.

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Re: Coruscant: Modern Warfare (World Assets)

Postby thelegend » Tue Jan 26, 2016 4:41 pm

rudey wrote:This is going to be a BIG bump, only because I had only just played the map for the first time yesterday, but I have a question about the star destroyer model you used that has the underside hangar. I'm interested in using it, so would you be willing to upload it? And I figure it's just an edit of the stock imp_cap_stardestroyer2.msh, so that's the only file you would have to upload.


I am sorry to tell you that but unfortunately I have no longer access to the full Assets of this map anymore. I am sorry for that.

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Re: Coruscant: Modern Warfare (World Assets)

Postby argibaymiguel98 » Sat Apr 22, 2017 8:06 am

Hi, thelegend, I guess you managed to apply the lowrez properties of space maps to this one of Coruscant so that buildings and vehicles are seen from far above instead of fading away like they usually do in ground maps. Could you please explain how to do so or which property files you modified? Thank you very much.

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Re: Coruscant: Modern Warfare (World Assets)

Postby Ginev » Mon May 01, 2017 4:22 am

argibaymiguel98 wrote:Hi, thelegend, I guess you managed to apply the lowrez properties of space maps to this one of Coruscant so that buildings and vehicles are seen from far above instead of fading away like they usually do in ground maps. Could you please explain how to do so or which property files you modified? Thank you very much.



You can do that from the .sky file located in your world1 folder.If you want everything to be seen from far away i highly suggest you first make a backup copy of your original sky file and then you can copy some parameters from the stock space sky file located in:

Your Mod_Tools\space_template\Worlds\@#$\world1 and open the @#$.sky

This are the parameters you are probably looking:

{
Enable(1);
VisibilityRange(1000);

and this:

PC()
{
NearSceneRange(1000.0, 1100.0, 1000.0, 1100.0);
FarSceneRange(7000.000000, 8000.0);

I still dont know what softness really do:

DomeInfo()
{
Softness(1);
SoftnessParam(30);
}

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Re: Coruscant: Modern Warfare (World Assets)

Postby argibaymiguel98 » Sat May 06, 2017 3:57 pm

Works perfectly, thank you so much

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