Star Wars: Clone Wars Adventures (CWA) OBJs

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Star Wars: Clone Wars Adventures (CWA) OBJs

Post by asdfjkl »

I've been working on converting some of my favorite items from CWA into objs with mtl texture files. If these aren't allowed, sorry. I have also put screenshots, full size, in their respective folder. If anyone gets these working in the game, I really would love you to leave a link here so I can see it work :) I haven't learned how to get objs into the game...

The first one I figured out how to do: Ithorian https://drive.google.com/folderview?id= ... sp=sharing
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Ithorian with Specs https://drive.google.com/folderview?id= ... sp=sharing
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Droideka Sniper. https://drive.google.com/folderview?id= ... sp=sharing
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Darksaber handles (Gold Var and Pre Viszla's) https://drive.google.com/folderview?id= ... sp=sharing

Gold:
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Original:
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Scythe (From halloween): https://drive.google.com/folderview?id= ... sp=sharing
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Mandalorian Sniper Rifle: https://drive.google.com/folderview?id= ... sp=sharing
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Sith Training Droid: https://drive.google.com/folderview?id= ... sp=sharing
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Ever wanted a turbo laser that you can carry on your shoulder? Of course you have!
Shoulder weapon turbo laser: https://drive.google.com/open?id=0B6tfU ... UE3SlV0UDg
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Vigilance Pistol: https://drive.google.com/folderview?id= ... sp=sharing
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Wolffe helmet (Time-consuming :/ and hard): https://drive.google.com/folderview?id= ... sp=sharing
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DeathWatch Rifle (The simple rifles used in CWA): https://drive.google.com/folderview?id= ... sp=sharing
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Last edited by asdfjkl on Mon Dec 07, 2015 3:15 am, edited 3 times in total.
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by giftheck »

Given the Clone Wars Adventures assets were shared here, I personally don't know why they would be against other people uploading them converted to more conventional formats.
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by Teancum »

By the way, we're calling Star Wars Galaxies fair game, too. I don't know if that was ever made clear. SWG has been officially offline for years, and the assets are too old to be of use for future Star Wars games.
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by giftheck »

Just out of curiosity, what is considered fair game now?
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by Teancum »

Well a safe bet would be any games no longer playable (aka Clone Wars Adventures) and anything released the same year as Battlefront II or anything older. The only exception would be that we should probably use very little from KotOR games as Bioware supposedly owns some of those rights.

Here are some examples:
  • Jedi Outcast/Academy (older than SWBF2)
  • Revenge of the Sith (also released 2005)
  • Galaxies and expansions (last expansion released 2005)
  • Clone Wars Adventures (MMO game no longer available)
  • X-Wing Alliance (check out xwaupgrade.com for update ship models)
  • Empire at War (yeah, it's 2006, but it's still old)
  • Bounty Hunter (2002)
  • Republic Commando (2005)
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by giftheck »

I could compile a list if that's handy.
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by Teancum »

ggctuk wrote:I could compile a list if that's handy.
Just did ^^^
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by giftheck »

Okay :) I'll have a look into other games released in the same period of similar quality/platforms.

Just a query. Given the quality is lower than SWBF/SWBFII (with one exception), would Elite Squadron/Renegade Squadron be an exception or should we keep those models off here for the time being? I've had a talk with Rebellion regarding possible asset use before and they said that as everything was brought to them (from FR's SWBFIII) they own nothing and that would all sit with LucasArts.
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by asdfjkl »

IIRC SWG was recently declared freeware?
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by Teancum »

asdfjkl wrote:IIRC SWG was recently declared freeware?
Nothing is ever actually freeware. Normal people decree it so, but companies never do.
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by asdfjkl »

Sith Training Droid: https://drive.google.com/folderview?id= ... sp=sharing
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Edit:

Ever wanted a turbo laser that you can carry on your shoulder? Of course you have!
Shoulder weapon turbo laser: https://drive.google.com/open?id=0B6tfU ... UE3SlV0UDg
Hidden/Spoiler:
Image
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by Teancum »

ggctuk wrote:Okay :) I'll have a look into other games released in the same period of similar quality/platforms.

Just a query. Given the quality is lower than SWBF/SWBFII (with one exception), would Elite Squadron/Renegade Squadron be an exception or should we keep those models off here for the time being? I've had a talk with Rebellion regarding possible asset use before and they said that as everything was brought to them (from FR's SWBFIII) they own nothing and that would all sit with LucasArts.

J don't see an issue with it. The PSP is a dead platform now as well. In fact I've thought about using an emulator and a 3D ripping program to rip and remake the levels but I don't know how that would turn out. Plus most of those maps were pretty bad.
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by giftheck »

Teancum wrote:
ggctuk wrote:Okay :) I'll have a look into other games released in the same period of similar quality/platforms.

Just a query. Given the quality is lower than SWBF/SWBFII (with one exception), would Elite Squadron/Renegade Squadron be an exception or should we keep those models off here for the time being? I've had a talk with Rebellion regarding possible asset use before and they said that as everything was brought to them (from FR's SWBFIII) they own nothing and that would all sit with LucasArts.

J don't see an issue with it. The PSP is a dead platform now as well. In fact I've thought about using an emulator and a 3D ripping program to rip and remake the levels but I don't know how that would turn out. Plus most of those maps were pretty bad.
Well, I actually tried to use Ninja Ripper to do just that, but the UVs are screwed up and Ninja Ripper rips the levels into tiny pieces, and usually only what's on the screen, which is not handy at all. At the moment, I have just kept it to ripping character models such as the X1 and X2 models from the title.

What I would have done if I could have successfully ripped the meshes would have been to rebuild the maps as they were in SWBFIII. Coruscant was similar but different at the same time (they just mirrored one of the CPs, shrunk the skyscraper area and closed in the pillar areas though the videos of SWBFIII also show things such as an accessible caintina)
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by Newmodder »

Anyway you can extract wolffe?
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by asdfjkl »

I could look into it, sure
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by Newmodder »

Can you also look for the super trooper? (the bulky one)

Those 2 are the only ones (i just need the helmet from wolffe)

Thanks! :)
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Re: Star Wars: Clone Wars Adventures (CWA) OBJs

Post by asdfjkl »

Vigilance Pistol: https://drive.google.com/folderview?id= ... sp=sharing
Hidden/Spoiler:
Image
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Wolffe helmet (Time-consuming :/ and hard): https://drive.google.com/folderview?id= ... sp=sharing
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
DeathWatch Rifle (The simple rifles used in CWA): https://drive.google.com/folderview?id= ... sp=sharing
Hidden/Spoiler:
Image
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