Hidden/Spoiler:
-The 'ears', neck and toes are more 3-dimensional.
-Remade the left ear cannon
-Included a cockpit mesh. I haven't set up hp_pilot or hp_copilot for these though as there is not much point aside from visuals: you wouldn't be able to shoot the pilots through the eyes anyway
-Modified the 'pelvis' mesh to be more accurate.
-Added some extra detailing to the face and chin cannon
I tested the walker in SWBF1 and could find no problems there so it should work in SWBF2 as well. I have included ODF files as well from my testing. At the moment, it is just the plain AT-ST, there is no separate version for jungle or snow maps, though you are welcome to alter this as you see fit.
The AT-ST has new sounds too to make it more movie-accurate. SFX used:
-Modified STAP blaster sound from the stock sounds
-Six new footsteps from the Star Wars Soundboards. However, I have borrowed four hydraulic sounds from the new game (the sfx are set up already layered as opposed to being layered in-engine)
-Launcher sound from LEGO Star Wars III
DOWNLOAD: https://www.mediafire.com/?kj3ionc68wd7fbh
CREDITS:
-LucasFilm for Star Wars
-Ben Burtt/DICE for sounds (with regards to the DICE SFX, I did speak with Teancum and he said it was okay to post)
-Pandemic Studios for original model
-Free Radical for parts from SWBFIII model