Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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clonetrooper163
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by clonetrooper163 » Fri May 13, 2016 8:35 am
BF2-Master wrote: The ridge above the "eyes" is really pale - does it look like that in TFU? Keeps throwing me off.
No it's not and for some reason his textures are much brighter and blurred they just seem off compared to the original but he did do a great job on the variants just i don't know like i said they seem off to me.
As you can see the line is completely black
This is from my own mod for FOC using original textures
And this is the original sandtrooper texture from the game
giftheck
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by giftheck » Fri May 13, 2016 11:29 am
When I did the conversion I did not alter the base texture in any way, so that is how it appeared in the model rip I have from TFU2.
Beta99
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by Beta99 » Fri May 13, 2016 2:49 pm
Hi gg, we already met on Facepunch (my name there is Kal_Skirata), can I port this models to Men of War: Assault Squad and maybe implement them in my mod? Thanks for reading and awsome job as always
giftheck
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by giftheck » Fri May 13, 2016 3:03 pm
Beta99 wrote: Hi gg, we already met on Facepunch (my name there is Kal_Skirata), can I port this models to Men of War: Assault Squad and maybe implement them in my mod? Thanks for reading and awsome job as always
Yeah, sure!
clonetrooper163
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by clonetrooper163 » Fri May 13, 2016 5:48 pm
ggctuk wrote: When I did the conversion I did not alter the base texture in any way, so that is how it appeared in the model rip I have from TFU2.
You had to alter them in some way cause i have every file from 1 and 2 extracted and those textures look nothing like what you have.
Here is TFU 1 stormtrooper textures with and without AO map applied
And TFU2
Then there is your texture.
But i don't know i guess it doesn't matter to much they look good otherwise.
giftheck
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by giftheck » Fri May 13, 2016 6:00 pm
Must have been an error in the conversion for the texture. I'll fix it.
commanderawesome
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by commanderawesome » Fri May 13, 2016 8:29 pm
That's my edit, not Ggctuk.
I made the texures brighter to better resemble OT stormtrooper armor. I can post the originals if you like.
Delta-1035
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by Delta-1035 » Sat May 14, 2016 3:16 am
What does "AO" mean?
giftheck
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by giftheck » Sat May 14, 2016 4:18 am
Delta-1035 wrote: What does "AO" mean?
"Ambient occlusion". It's for creating soft shadowing on a texture.
Anakin
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by Anakin » Sat May 14, 2016 4:36 am
But in this case it looks like dirt, etc., too. That's not just AO
giftheck
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by giftheck » Sat May 14, 2016 4:58 am
Yeah, it's strange they would add dirt details to the AO texture.
EDIT: Working on some improvements now I have the TFU pauldron and EVO Trooper backpack.
MissingTexture
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by MissingTexture » Fri May 20, 2016 10:19 am
I tried viewing them in MSHViewer but the textures don't show up :/ Why is that?
giftheck
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by giftheck » Thu Jul 28, 2016 5:37 am
I've updated the pack. Now we have the pauldron and back pack from TFU (pauldron from the Incinerator Trooper and backpack from the EVO Trooper), I was able to make the Sand Trooper more detailed. I also included the 'Prototype' Stormtrooper from the prologue. I was working on a version based off the PS2/Wii/PSP prologue Stormtrooper but it's not yet finished.
DOWNLOAD (Link will be amended in the first post)