TFU Stormtrooper set

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Re: TFU Stormtrooper set

Postby clonetrooper163 » Fri May 13, 2016 8:35 am

BF2-Master wrote:The ridge above the "eyes" is really pale - does it look like that in TFU? Keeps throwing me off.


No it's not and for some reason his textures are much brighter and blurred they just seem off compared to the original but he did do a great job on the variants just i don't know like i said they seem off to me.

As you can see the line is completely black
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This is from my own mod for FOC using original textures
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And this is the original sandtrooper texture from the game
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Re: TFU Stormtrooper set

Postby ggctuk » Fri May 13, 2016 11:29 am

When I did the conversion I did not alter the base texture in any way, so that is how it appeared in the model rip I have from TFU2.

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Re: TFU Stormtrooper set

Postby Beta99 » Fri May 13, 2016 2:49 pm

Hi gg, we already met on Facepunch (my name there is Kal_Skirata), can I port this models to Men of War: Assault Squad and maybe implement them in my mod? Thanks for reading and awsome job as always :D

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Re: TFU Stormtrooper set

Postby ggctuk » Fri May 13, 2016 3:03 pm

Beta99 wrote:Hi gg, we already met on Facepunch (my name there is Kal_Skirata), can I port this models to Men of War: Assault Squad and maybe implement them in my mod? Thanks for reading and awsome job as always :D


Yeah, sure!

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Re: TFU Stormtrooper set

Postby clonetrooper163 » Fri May 13, 2016 5:48 pm

ggctuk wrote:When I did the conversion I did not alter the base texture in any way, so that is how it appeared in the model rip I have from TFU2.


You had to alter them in some way cause i have every file from 1 and 2 extracted and those textures look nothing like what you have.

Here is TFU 1 stormtrooper textures with and without AO map applied
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No Ao
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AO
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And TFU2
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No AO
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AO
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Then there is your texture.
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But i don't know i guess it doesn't matter to much they look good otherwise.

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Re: TFU Stormtrooper set

Postby ggctuk » Fri May 13, 2016 6:00 pm

Must have been an error in the conversion for the texture. I'll fix it.

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Re: TFU Stormtrooper set

Postby commanderawesome » Fri May 13, 2016 8:29 pm

That's my edit, not Ggctuk.
I made the texures brighter to better resemble OT stormtrooper armor. I can post the originals if you like.

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Re: TFU Stormtrooper set

Postby Delta-1035 » Sat May 14, 2016 3:16 am

What does "AO" mean?

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Re: TFU Stormtrooper set

Postby ggctuk » Sat May 14, 2016 4:18 am

Delta-1035 wrote:What does "AO" mean?


"Ambient occlusion". It's for creating soft shadowing on a texture.

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Re: TFU Stormtrooper set

Postby Anakin » Sat May 14, 2016 4:36 am

But in this case it looks like dirt, etc., too. That's not just AO

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Re: TFU Stormtrooper set

Postby ggctuk » Sat May 14, 2016 4:58 am

Yeah, it's strange they would add dirt details to the AO texture.

EDIT: Working on some improvements now I have the TFU pauldron and EVO Trooper backpack.

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Re: TFU Stormtrooper set

Postby MissingTexture » Fri May 20, 2016 10:19 am

I tried viewing them in MSHViewer but the textures don't show up :/ Why is that?

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Re: TFU Stormtrooper set

Postby ggctuk » Thu Jul 28, 2016 5:37 am

I've updated the pack. Now we have the pauldron and back pack from TFU (pauldron from the Incinerator Trooper and backpack from the EVO Trooper), I was able to make the Sand Trooper more detailed. I also included the 'Prototype' Stormtrooper from the prologue. I was working on a version based off the PS2/Wii/PSP prologue Stormtrooper but it's not yet finished.

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