Rogue One: Imperial Sides MSH Assets

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Modeling Master
Posts: 673
Joined: Fri Mar 31, 2006 11:02 pm
Location: alberta, canada
Projects :: Scarif Map Pack and Starter Kit

Rogue One: Imperial Sides MSH Assets

Postby Gogie » Wed Mar 01, 2017 4:41 pm

So; As I can assume others are working on Rogue One maps, here are my released MSH assets for my current map Scarif: Imperial Landing Zone.

As more files are added and more assets are completed I will be releasing them to ensure anyone else working on their maps can get content without too long of a wait.

This package Includes the Following Models:

Revised Stormtrooper Model (emp_inf_stormtrooper.msh)
Hidden/Spoiler:
Image


Imperial Shoretrooper Model (emp_inf_shoretrooper_1.msh)
Hidden/Spoiler:
Image


Imperial Shoretrooper Captain Model (emp_inf_shoretrooper_2.msh)
Hidden/Spoiler:
Image


Imperial Shoretrooper Squad Leader Model (emp_inf_shoretrooper_3.msh)
Hidden/Spoiler:
Image


Imperial Tie Pilot Model (emp_inf_tiepilot.msh)
Hidden/Spoiler:
Image


Imperial Tank Driver Model (emp_inf_tankdriver.msh)
Hidden/Spoiler:
Image


Imperial Ground Crew Model (emp_inf_groundcrew.msh)
Hidden/Spoiler:
Image


Imperial Death Trooper Model (emp_inf_deathtrooper.msh)
Hidden/Spoiler:
Image


Imperial Death Trooper (DT5537) Model (emp_inf_dt5537.msh)
Hidden/Spoiler:
Image


This has been uploaded temporarily to mediafire while I await Moddb link, I will update this when Moddb link launches.

Of SPECIAL NOTE: emp_inf_shoretrooper_3.msh has a cloth file attached you will need to make a cloth odf for this (the cloth mesh is the same name as the capes texture so just name your cloth .odf (emp_inf_shoretrooper3_cape))

Credits:

Pandemic for original models and model pieces on many of these models and for the original game / textures.

Myself (D.Onizaki on moddb; gogienator7 on Steam and Gogie on GT) for models and textures.

Enjoy and happy hunting.

once again I will update these sides as more fixes / weapons / the actual side is finished so stay tuned.

MEDIAFIRE LINK: https://www.mediafire.com/?j77o8b781lelvj2

Moddb Link: http://www.moddb.com/games/star-wars-battlefront-ii/addons/rogue-one-empire-side-msh-files
Last edited by Gogie on Thu Mar 02, 2017 3:13 pm, edited 1 time in total.

Resistance Leader
User avatar
Posts: 4874
Joined: Tue Feb 09, 2010 8:43 pm
Location: Los Angeles, CA
Projects :: EVERYWHERE
Games I'm Playing :: Dark Souls + BF4
xbox live or psn: Marth8880

Re: Rogue One: Imperial Sides MSH Assets

Postby Marth8880 » Wed Mar 01, 2017 4:53 pm

These look great, Gogie! :thumbs:

Sith Master
User avatar
Posts: 2560
Joined: Mon Aug 04, 2008 10:32 am
Location: Pizza Land
Projects :: TOR GCWII GCW1035
xbox live or psn: Johnny_Sciroppo

Re: Rogue One: Imperial Sides MSH Assets

Postby Delta-1035 » Wed Mar 01, 2017 5:51 pm

Thank you so much!

Jedi
User avatar
Posts: 1105
Joined: Fri Sep 13, 2013 7:09 pm
Location: Denver, CO
Projects :: The Sith Wars II

Re: Rogue One: Imperial Sides MSH Assets

Postby Kingpin » Wed Mar 01, 2017 7:00 pm

Thank you! These are amazing! Can't wait to use the Stormtrooper model :)

1st Lieutenant
User avatar
Posts: 435
Joined: Sat Feb 01, 2014 10:05 am
Location: New Jersey
Projects :: N.A.
Games I'm Playing :: SWBF1 SWBF2 LOTR
xbox live or psn: MikeTheeBeast55

Re: Rogue One: Imperial Sides MSH Assets

Postby MikeTheBeast55 » Thu Mar 02, 2017 12:02 pm

Awesome custom models you made Gogie! I love the way these models look in particular because of how shiny they are which does give me the impression they are new and "HD" models.

Modeling Master
Posts: 673
Joined: Fri Mar 31, 2006 11:02 pm
Location: alberta, canada
Projects :: Scarif Map Pack and Starter Kit

Re: Rogue One: Imperial Sides MSH Assets

Postby Gogie » Thu Mar 02, 2017 3:14 pm

thanks for the positive feedback everybody I have added the MODDB link to the bottom of the first post.

Droid Pilot Assassin
User avatar
Posts: 1969
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: Rogue One: Imperial Sides MSH Assets

Postby ggctuk » Thu Mar 02, 2017 7:07 pm

Definitely some pretty detailed models there! I might suggest that you widen the lenses on the Stormtrooper helmet, and I think the TIE Pilot's helmet needs to be altered in the same vein as the Stormtrooper helmet as the stock version is too flat-looking IMO.

Modeling Master
Posts: 673
Joined: Fri Mar 31, 2006 11:02 pm
Location: alberta, canada
Projects :: Scarif Map Pack and Starter Kit

Re: Rogue One: Imperial Sides MSH Assets

Postby Gogie » Thu Mar 02, 2017 10:53 pm

ggctuk wrote:Definitely some pretty detailed models there! I might suggest that you widen the lenses on the Stormtrooper helmet, and I think the TIE Pilot's helmet needs to be altered in the same vein as the Stormtrooper helmet as the stock version is too flat-looking IMO.


I have to agree with both points; I'll fix these issues for when I release the full assets after the rebel sides are complete;

Master of the Force
User avatar
Posts: 3749
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Rogue One: Imperial Sides MSH Assets

Postby Deviss » Sat Mar 04, 2017 8:44 pm

wow great models :D !!

1st Warning
User avatar
Posts: 472
Joined: Mon Jul 04, 2016 10:56 pm
Location: STRAYA MATE
Projects :: Yavin Valley of Ruins
Games I'm Playing :: SWBF2

Re: Rogue One: Imperial Sides MSH Assets

Postby SkinnyODST » Fri Mar 10, 2017 1:25 am

I sense lots of Scarif maps in the making...

Private Third Class
Posts: 51
Joined: Mon Nov 16, 2015 10:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF2
xbox live or psn: No gamertag set

Re: Rogue One: Imperial Sides MSH Assets

Postby asdfjkl » Sat Apr 22, 2017 7:22 pm

Are the batons on the back of the ground crew able to be turned into weapons? I have the logic set up, I just need the geometry...

Recruit Womprat Killer
User avatar
Posts: 8
Joined: Tue May 16, 2017 6:25 am
Location: Earth
Projects :: MshViewer -- Collab with Anakin
xbox live or psn: No gamertag set

Re: Rogue One: Imperial Sides MSH Assets

Postby RaveYoda » Tue May 16, 2017 6:38 am

Holy Monkey balls!! This is just pure awesome!! Thank you!!

Private Recruit
User avatar
Posts: 16
Joined: Thu Jun 08, 2017 12:20 am
Projects :: Endors Horrors
Games I'm Playing :: Starwars Battlefront
xbox live or psn: No gamertag set

Re: Rogue One: Imperial Sides MSH Assets

Postby EverlastingRoses » Sun Jun 11, 2017 1:10 am

Ah, I'm a complete noob to adding assets to my custom maps/mods and such- which I still am.. But! Would I just so happen to have to hunt down a shoretrooper .odf? I'll keep looking around on the forums but I also wanted to ask here. :bowdown:

Edit: Just went over to your Moddb post of this and read that I would have to create my own, so nvm. I await the full release of your asset pack! :D

Return to Released Assets

Who is online

Users browsing this forum: No registered users and 3 guests